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Old 28-09-2007, 11:14 AM   #11
a1s
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aDnD 2 was in use for:
6 years to v2.5 (1989-1995)
5 years after that (1995-2000)
11 years total.

source

considering they had to release 3.5 in just 3 years, It's a surprise it took them this long to release their next installment.

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Old 28-09-2007, 11:43 AM   #12
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Differences from 2nd and 2.5 editions are very small therefore you could say it lasted for 11 years. And the core rulebooks stayed the same for 11 years while in 3rd and 3.5 editions rulebooks were different.
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Old 30-09-2007, 10:31 PM   #13
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I have to say that I think that the change from 2nd to 3rd edition was a major one, and a good one.

I'm not so keen on d20 taking over the world though (eg, Call of Cthulu is now d20 based, which doesn't really suit it) and the Open Gaming licence, etc is dodgy.

From what I've seen of 4th edition, the changes are not that great, mainly just streamlining of the current system and it smacks of dumbing down/just releasing a new edition to get everyone to buy the new core books.

Anyone ever played Warhammer Fantasy Roleplay? That's an incredibly fun system to play, I thought.
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Old 30-09-2007, 10:43 PM   #14
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I've read in Gaming for Windows that the new AD&D system is going to take inspiration from successful MMOPRG like WoW, for example...

I don't really understand what that mean, but it doesn't sound good.
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Old 30-09-2007, 11:03 PM   #15
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Yeah, it's not good, maybe because all MMORPGs inherently suck.
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Old 30-09-2007, 11:08 PM   #16
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Nah, they don't. I remember a few MMORPG which I liked. WoW, for the modern ones, and a few Muds which were wonderful.

However, how would you translate that to AD&D? Maybe they are mainly looking to find a rock/paper/scisor which don't inherently create one race/class combinaison as dominant or utterly weak...
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Old 30-09-2007, 11:20 PM   #17
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Who said you could have an opinion contrary to mine?
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Old 30-09-2007, 11:50 PM   #18
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I'm surprised you didn't see it in my last thread...
Quote:
Originally posted by Eagle of Fire posted at Sep 14 2007@ 09:03 PM
Well, about WoW... Since I am the thread starter, I'll comment on this.

I dislike MMORPGs. A lot. They are usually only made for you to spill your money to the developpers and the game usually stagnate until you get fed up and leave because you been playing the same game over and over and over again for years.I was very reluctant to try out WoW, and I would probably never have tryied if it wasn't of one of my friends who was sick at the time and had nothing to do than play computer games all day (and rest). So I started a free account to give him some company... And then, as I began playing around more seriously on my own, I saw the light.

What kind of light, you ask? Not the "OMG this is the best kind of game I have ever played I must be smitten not to have seen this before!" kind of light... But the "God, this game is a true gem and it's probably the best of it's kind ever made yet" kind of light.

Sure, I still dislike MMORPGs. Just like I still hate adventure games. This never stopped me, however, to try some once in a while and stop to analyse the strenght and the weaknesses of each game. There is crappy games in all genre, and there is real gems in all genres too. WoW is one of those gems. I tryied a lot of MMORPGs in my days, and I always got a lot of issues about them. WoW managed to even out almost all of those issues, and it's still fun to play while at the same time having enough different content to please any kind of player.

So, yeah... MMORPGs (usually) sucks. But just like I'd tell you to try MOO and Master of Magic if you think that strategy games in general sucks... Try out WoW at least once before complaining, even if you think MMORPGs sucks. It's that good.
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Old 30-09-2007, 11:54 PM   #19
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I was kidding.
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