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Old 04-07-2004, 12:54 PM   #1
FreeFreddy
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Default The smallest first person shooter in the world

Anyone of you ever heard of .kkrieger? No?
Ok, I'm sure you know the size of today's first person shooter - usually 150 MB - 1.5 GB.
Now, imagine a first person shooter, which has really nice-looking graphics in high resolution (1024x768, I believe), 1 music score, 5 nice looking weapon models, some sounds for weapons and for a player and 1 full level (and some of bugs too...). That shooter needs at least P3 with 1.5 Ghz and at least 512 MB RAM to be able to start, whereby my P4 with 2.4 Ghz with GForce FX 5700 on AGP 1.0 mainboard (4x AGP) is even sometimes little too slow in the game.
And now the big surprise - it's only 98 KB small!!! Yes, that's no joke!
And you can look the screenshots and download it for free just here http://www.theprodukkt.com
Have fun!
                       
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Old 04-07-2004, 02:37 PM   #2
Durak
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Nice, but I'm still waiting for Halflife 2
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Old 04-07-2004, 04:01 PM   #3
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Yes, but imagine - some games on abandonia would be that size... That would be great - we would have place for thousands of games then :shock:
                       
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Old 04-07-2004, 07:26 PM   #4
The Niles
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The thing crashed for me.
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Old 04-07-2004, 08:31 PM   #5
FreeFreddy
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Perhaps too slow computer? :?
It crashes sometimes during the loading at the begin, but then just start again. See above what speed your PC needs to have to be able to run this program.
                       
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Old 05-07-2004, 08:57 AM   #6
cosmogreen32
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Today's FPS use most of CD-ROM's capacity for soundtrack, cutscenes and textures. I never saw .kkrieger (my computer is too old) but I suspect that it uses MIDI music and it has no cutscenes. Textures are dynamically generated before game runs by technology used years ago in various demos. Once generated, those textures use up huge amounts of memory (probably a reason why it won't run on many computers) and they are not to impressive to look at. So, while it really is a achievement to compress a demo of a FPS in 100kb, they would be better of if they invested their time in developing superior AI for enemies.
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Old 05-07-2004, 09:06 AM   #7
Maikel
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This time the textures are pretty impressive. It ran prett bad on my rig. But the bumpmapping was nice
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Old 05-07-2004, 11:02 AM   #8
FreeFreddy
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Quote:
Today's FPS use most of CD-ROM's capacity for soundtrack, cutscenes and textures. I never saw .kkrieger (my computer is too old) but I suspect that it uses MIDI music and it has no cutscenes. Textures are dynamically generated before game runs by technology used years ago in various demos. Once generated, those textures use up huge amounts of memory (probably a reason why it won't run on many computers) and they are not to impressive to look at. So, while it really is a achievement to compress a demo of a FPS in 100kb, they would be better of if they invested their time in developing superior AI for enemies.
Most of what you said is right, it's a demo engine, it has no cutscenes, the AI is almost not there and it needs at least 512 MB RAM. But the music there is certainly not MIDI, as it sounds better than synthetical MIDI and the textures are very nice-looking.
                       
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Old 05-07-2004, 12:44 PM   #9
Titan
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go to www.tbl.org... THERE you'll find some awsom demos..
My favorit: Stash... chk it's size...
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Old 05-07-2004, 01:15 PM   #10
FreeFreddy
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Hey, on the site adress I posted above there are demos too, most 64 KB, while they have superior graphics for their size.
But this one is actually considered as game, just based on demo technology.
                       
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