01-01-2005, 06:09 AM | #91 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Quote:
MOO3 is really the biggest disapointment I had for a game ever in all aspects, all platforms together. |
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01-01-2005, 07:16 AM | #92 | ||
Join Date: Dec 2004
Location: ,
Posts: 250
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There is of course the freeorion project - freeorion.org for those interested open source version (very invovled many programmers) that are seeking a game similar to M003 built from scratch but much more balanced and without so many bugs - waiting for MOO4 which if made needs to be much more like the original - i still prefer space empires 4 (with hte 1.91 patch) and the now in development Space empires 5 due out next year with turn based strategy but with 3D real time battles. Its shaping up as a very good game.
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01-01-2005, 11:35 AM | #93 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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Quote:
MOO3 is really the biggest disapointment I had for a game ever in all aspects, all platforms together. Each to their own. No 4x space strategy title does it all for me, but MOO3 comes as close as any, despite remaining annoyances. I imagine a lot more people had a reaction about the game similar to yours, though. |
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17-02-2012, 02:06 PM | #94 | ||
Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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turn limit in turn-based wargames
I dread the turn limit in turn-based wargames. This has put me off from Panzer General the first time I played it. I usually play defensively in such campaign modes, while the limit forces hasty attacks. Don't you hate when you lose because you were 1 turn short from capturing that last mission objective? It usually also means the scenarios will put you in offensive role - and I like variety in my missions.
I know that in some hardcore simulations when the historical battle was resolved within a week, it would be unrealistic to allow the fight to continue for a month. But was that the case in, say, Battle Isle 2? With hexes, turns and a limit the game becomes closer to a puzzle game - you forgot to unload infantry for 1 turn, got delayed by weather - sorry, too late to win, despite having the decimated enemy on their knees! You must take specified actions in due time! The game mentioned above featured such advanced features such as units repairing railroad tracks, sappers building entrenchments - when I'm supposed to use that when I should be going "immer vorwärts"? If I recall correctly the earlier Historyline didn't have such limit? |
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18-02-2012, 01:34 AM | #95 | ||
Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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Wow, another resurrected thread. I do like the topic, but I guess there is no point commenting on posts made so long ago. Maybe we should start a new one from the scratch?
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19-02-2012, 12:39 PM | #96 | ||
Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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Was I doing that? I've started new question. Maybe you should start by addressing it? Other forums would issue a warning had I tried to make na new thread similar to existing one, here someone whines (no offense) that I posted in correct thread? Well, next time lock it, to make it sure noone resurrects it.
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19-02-2012, 01:46 PM | #97 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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While this is a necropost of 7 years, it is okay. That is the official statement of 3 supermods.
If you want to talk about this feel free no one is going to stop you, and some of the people that were talking in this thread are still around so they might want to join in again. |
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19-02-2012, 02:07 PM | #98 | ||
Join Date: May 2008
Location: Waterside, South Africa
Posts: 3,138
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Yeah, I think we're far less likely to make comments about rotting stench and maggots in threads, aren't we, Piąty?
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20-02-2012, 12:45 AM | #99 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Well, if we could all simply ignore this thread it would simply go back to the thread heaven zone for another several years. Nobody care about a thread made 7 years ago.
Also I don't know about the lack of common sense of other forums but necroposting is indeed a complete lack of respect as far as netiquette goes. |
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20-02-2012, 07:02 AM | #100 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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I have to agree that a time limit or move limit on a Turn Based game is rather weak and annoying. To me turn based games have always been about taking your time and thinking everything through, not having to rush things because you might not make the limit. It seems like a lame attempt to speed the game up for people who like me don't often like the slow pace of these games, that is not fair on the people who do like the slow pace and even I enjoy it with certain games and at certain times.
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