27-02-2012, 12:58 PM | #35 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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I think it would have helped a lot if instead of hit-or-miss randomisation there'd be randomness in the amount of damage a unit deals per attack, depending on terrain types, speed, skill etc. (maybe with a very low chance of completely missing the target, like 2-5%). That would have helped avoid those frustrating situations when you surround an enemy unit with several units of yours, then watch all of them miss that unit, and then it successfully counterattacks some of your units next turn, aaaargh!
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