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Old 25-09-2006, 08:03 PM   #41
Meatloaf Cat
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To anyone looking for PLAN Z ships: there is a file called GNB_12.zip. This file seems to be some sort of patch. I don't remember where it is from but it seems to contain all the Plan Z and US in the atlantic ships. Also there are several modified campaigns floating around the internet which use the Plan Z ships. If anyone is really interested I do know how to modify the campaign files, but it involves a hex editor and lots of time. I can also (to some degree) edit the ships themselves.

The one HUGE problem I have run into is that all the graphics are stored in .lib files. These files are not normal .lib which could be read with some programs, but some sort of old file thingy. If anyone knows how to open these things please reply to this post.

Oh and just a warning, the 1.2 patch works with the download version of GNBNA but it restores the copy protection. So you have to dig out your old books to use it. Although if I find out it's ok then I will post the full list of passes here, but only with permission from the admins.
                       
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Old 02-02-2007, 03:51 PM   #42
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Does anyone have a download site for the super ships and American additions to the first game?

Oh, and BTW: The Hood sinking was a fluke. An 8 inch shell (from the more recent view) punched down through a secondary barbette into the magazine, and caused them to gang fire. While three British battlecruisers were sunk at Jutland by the same kind of hit, all of them were due to there being no flash doors between the turret and main magazine.

Plus Hood was of a WWI design, but she was built in 1927
                       
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Old 05-04-2007, 02:47 PM   #43
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Hi, has anybody ever encountered the following bug: When a magazine gets damaged (not destroyed!) by flooding or by an enemy hit, the guns that belong to it are out of ammo (which makes sense) and stop firing. But after the magazine is repaired the guns are still out of ammo, which is really annoying.
                       
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Old 02-05-2007, 08:32 PM   #44
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I found a 1.2 patch for this but to play it you need to have a guide and it asks you questoins like "gauges" page 143 word 7 and you type an answer.. does anyone have the original guide???
                       
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Old 03-06-2007, 08:58 AM   #45
Ermuli
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I got both of those expansions to the first game:
America in the Atlantic & Super Ships of the Atlantic.
They are still factory sealed (NIB).
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Old 29-10-2007, 01:42 PM   #46
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<div class='quotetop'>QUOTE(Ermuli @ Jun 3 2007, 09:58 AM) [snapback]292746[/snapback]</div>
Quote:
I got both of those expansions to the first game:
America in the Atlantic & Super Ships of the Atlantic.
They are still factory sealed (NIB).
[/b]

Lucky you !

I still have the original one on 3.5"disks and the superships expansion. America in the Atlantic ans the editor are still on my wannahave list after 15 years !

And for naval fans I reapeat: www.navyfield.com and www.navyfield.de
                       
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Old 22-09-2009, 11:20 AM   #47
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Hey guys, I have the CD collection of the GNB series(The one which contains GNB1+2+3+4+5 on CDs), anyway when I install it, GNB1 says GNB CD version 1.00, does anyone else have this collection and know whether you should apply the patch to the CD version as well?

Thanks!
                       
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Old 25-07-2010, 07:19 PM   #48
GCS
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Default HOW TO UPDATE

HOW TO UPDATE TO v1.2

Download v1.2 patch from http://www.patches-scrolls.de/

Unzip it into the GNBNA directory. From DOSbox run INSTALL.EXE to apply the patch.

NOTE: If the file GNBNA386.EXE isn't updated then you have to manually open DISK1.ARJ with WinRar and extract the file into the folder overwriting the original file.

Download HEXEDIT. It is a free hex editor and you can easily find it online. Open the editor, load GNBNA386.EXE and find:

56 57 83 3e 4a ab 01 75 03 e9

(Note that you search in Hex)

Replace as follows:

change the 83 to c7
change the 3e to 06
change the 75 to 00
change the 03 to 90

so it now looks like this:

56 57 c7 06 4a ab 01 00 90 e9

Save the file GNBNA386.EXE and you are done! No more protection checks.

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Old 25-07-2010, 08:47 PM   #49
The Fifth Horseman
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I can code a patch for that. Give me a moment.

EDIT: The hex string you gave does not appear in the file. Are you sure you've got the right one?
EDIT: Aha, the patch didn't extract properly before. Now it's working.

EDIT: Crack attached. Just extract it in the same directory and run it once.
Attached Files
File Type: rar GNBNAcrk.rar (101.4 KB, 509 views)
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Last edited by The Fifth Horseman; 25-07-2010 at 09:07 PM.
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Old 25-07-2010, 09:26 PM   #50
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Quote:
Originally Posted by The Fifth Horseman View Post
I can code a patch for that. Give me a moment.

EDIT: The hex string you gave does not appear in the file. Are you sure you've got the right one?
EDIT: Aha, the patch didn't extract properly before. Now it's working.

EDIT: Crack attached. Just extract it in the same directory and run it once.
It seems that the patch updates all files except GNBNA386.EXE. You have to unzip it manually and it should be ok.
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