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Old 07-06-2009, 03:31 PM   #11
TheChosen
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Originally Posted by Saccade View Post
also - why has this been moved..?

I don't think that ideas for puzzles is programming...
But - I have no idea where it should be posted.

ne'er mind.
Because this is not a "playable" forum game.

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Programming
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Got a project going? Looking for more ppl to involve?
Wanna create the Abandonia-game? Do it here
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Old 07-06-2009, 05:20 PM   #12
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Okay - but I don't think programming is going to help very much.

Can you suggest a better place, Chosen, or shall I just leave it here and hope that someone finds it. I know that this sub-forum's description is about AB games, but it's pretty dead...

It will most likely turn out that I have to write it myself anyway, but people's ideas are always helpful.
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Old 08-06-2009, 12:00 AM   #13
Batmanifestdestiny
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Quote:
Originally Posted by _r.u.s.s. View Post
there actually is abandonia first person shooter already, made by punch
what's it made in?
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Old 08-06-2009, 02:53 AM   #14
El Quia
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Originally Posted by Saccade View Post
Are you up for collaborating on writing this game, El Quia?
No time-scale, perhaps having to learn TADS - but writing Interactive Fiction.

(Then - we can port it to Iphone and take advantage of the growing Ibook trend
But that would need a more complex interface.)
I cannot commit myself to this: I am already into a lot of projects, and even though I'd love to, I know I could not be able to add a lot to it. What I can do is throw around ideas and such, but that is not terrible useful, isn't it? Besides, I am already learning AGS

But I will see, maybe I can come up with something I can help?
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Old 08-06-2009, 12:22 PM   #15
Lulu_Jane
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In regards to what you were saying about character/s, I reckon the cast should be where the strong characterization happens. If the user player character is "blank" (for want of a better word) then the user projects their own personality onto it, an example of this working well is Gordon Freeman.


Also, stick a bald monkey in there somewhere for me would you please?
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Old 08-06-2009, 12:40 PM   #16
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El Quia: No probs - but if you ever have any ideas, will you bounce them for me? I value your input on this sort of thing.

Lulu: Bald Monkey - can do!

I was more thinking about the player/char's persona in what their responses would be to certain things.
I'll figure something out.
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Old 08-06-2009, 12:43 PM   #17
El Quia
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Also, stick a bald monkey in there somewhere for me would you please?
That would be creepy, methinks.


But I agree with lulu. Not about the monkey, of course, but about the player character: it should be left as personality free as possible, but not by making him the silent character where all the others characters speak for him, as is usual in some games. Give him dialog options, but a varied dialog tree, so the player can asks things in whichever way s/he wants.

As for the NPCs... well, you have the personality of all the people here
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Old 08-06-2009, 02:07 PM   #18
The_Lemming
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As far as a puzzle for this game:

Maybe at one point you need to convince an army of Lemmings to retrieve the Abandonia logo for you?
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Old 08-06-2009, 02:12 PM   #19
El Quia
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As far as a puzzle for this game:

Maybe at one point you need to convince an army of Lemmings to retrieve the Abandonia logo for you?
Oh, no more lemmings! :tongue:
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Old 08-06-2009, 05:20 PM   #20
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Maybe traverse through different games? Or getting help from a character from one game in another? Caleb Going through The Last Half of Darkness might be interesting.
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