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Old 23-12-2006, 12:24 PM   #61
methuselah
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---------------------------------------------------
HEX CODE CHEATS FOR "ALONE IN THE DARK 2" -- PART 1
---------------------------------------------------
IMPORTANT NOTE: If you have downloaded a copy of the English version of AITD2 that 'freezes' when Carnby enters the sorceress' bedroom, or if you have downloaded a copy of the French version of AITD2 that 'freezes' when Grace climbs the ladder to go onto the deck of the pirate ship, you have a corrupted copy! I plan to try to correct these problems on my own, so that good copies will be available for download. Hopefully, I will have all the troubleshooting work completed sometime during the early months of 2007.

If anyone is trying to run AITD2 under MS-DOS 6.22, without success, send an e-mail and I will reply. I can provide sample AUTOEXEC.BAT and CONFIG.SYS files, as well as installation software for Creative Labs Soundblaster 16 plug-and-play and Vibra 16 legacy cards. I also have copies of the AITD2 copy protection cards that can be sent as a GIF file. You must be a registered Abandonia member in order to access the "Members" section of this website and to send e-mail to me. --- Methuselah

================================================== =

To use the hex code cheats, you must have a hex editor. I use, and recommend, XVI32 Hex Editor, by Christian Maas. Do a Google search to find a copy of this freeware editor. The file that must be edited is named SAVE0.ITD.

Hex addresses for health and inventory items in saved games each occupy two bytes; thus, for example, 68C4 goes with 68C5. The hexadecimal values must be written in lo-hi format; 12 0C becomes 0C 12, for example. To boost health points and ammo, first convert the decimal value to its hexadecimal value, then use the two lists immediately following to convert the hexadecimal value to its 'encrypted' value, then transpose the resulting two byte values (if the decimal value is over 255).

Note the following examples:

255 DECIMAL = FF HEX = CA CONVERTED (NO FORMAT CHANGE NEEDED)
24683 DECIMAL = 60 6B HEX = 55 5E CONVERTED = 5E 55 LO-HI FORMAT
32000 DECIMAL = 7D 00 HEX = 48 35 CONVERTED = 35 48 LO-HI FORMAT

So, to boost Carnby's health points to 255, enter CA in hex address 68C4. To get 32,000 health points, enter 35 in address 68C4; enter 48 in address 68C5.

================
CONVERSION LISTS
================
1. 2.
0 = 3 0 = 5
1 = 2 1 = 4
2 = 1 2 = 7
3 = 0 3 = 6
4 = 7 4 = 1
5 = 6 5 = 0
6 = 5 6 = 3
7 = 4 7 = 2
8 = B 8 = D
9 = A 9 = C
A = 9 A = F
B = 8 B = E
C = F C = 9
D = E D = 8
E = D E = B
F = C F = A

Only a few hex addresses need to be edited to get through the game easily. The most essential addresses are listed below for the English and French versions of the game.

=============================
ITEM FRENCH ENGLISH
=============================
HEALTH 5E38 68C4
REVOLVER 5E3A 68C6
THOMPSON 5E28 68B4
SHOTGUN 6192 6C1E
DERRINGER 5E70 68FC
GRACE ---- 694E

To avoid having health and ammo automatically reset to lower values, do not use health flasks, Thompson ammo magazines or shotgun shells that are found during the course of the game. Flasks, ammo magazines and shells can be picked-up, but they should not be used after hex addresses have been manually edited. Adhering to this rule will eliminate the need to edit additional hex addresses.

Supplementary hex addresses follow below (English version).

68C0 Thompson Ammo
68C2 Thompson Ammo
68B4 Thompson Ammo
6A7A Thompson Ammo

6960 Pirate Pistol
6962 Pirate Pistol

6A7E Pirate Pistol Ammo
6A80 Pirate Pistol Ammo
695E Pirate Pistol Ammo
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Old 26-12-2006, 12:59 PM   #62
methuselah
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---------------------------------------------------
HEX CODE CHEATS FOR "ALONE IN THE DARK 2" -- PART 2
---------------------------------------------------
The following hex codes are "non-essential" and are provided for informational or experimental purposes only. Most of what follows is a very rough translation from the original German text.

===============
INVENTORY ITEMS
===============
As with "Alone in the Dark 1" individual items must be added (including the actions) by entering the values in the appropriate hex addresses (SAVE0.ITD). With Carnby, inventory items begin at 67D6; actions start at 67D4. With Grace, the inventory begins with 6838; actions start at 683A. Inventory numbers are each entered as two bytes.

The inventory code (French version) begins at 5D42 and extends to 5E1B. The inventory code (English version) begins at 67D0 and extends to 68AB. The French version seems to include a byte that is intended to separate Carnby's inventory from Grace's inventory; the English version does not. Inventory items are each entered as two bytes.

All inventory articles are summarized in the following two lists. If you want an article from List 1, select the first number (see list), then enter 35 as the second byte. For an item from List 2, select the first number (see list) and then enter 34. As an example, for the crank (List 1) enter 83 35. For the shotgun (List 2), enter 17 34.

The following lists have not been checked for accuracy, except for three inventory items.

=============================
LIST NO. 1 (SECOND BYTE = 35)
=============================
03 Sandwich (adds 10 health points)
04 Captain's Staff
06 Key (for the cabinet in the kitchen of the house)
07 Chicken's Foot
09 Captain Nichols' Sword
0D Canteen (adds 10 health points)
10 Bag of Grain (food for parrot)
11 Teddybear --> 5DB0 5DB1 (French version)
12 Loastab (English word unknown)
16 Peppershaker --> 5DAE 5DAF (French version)
17 Token (brown)
19 Bell
1B Small Cannon
1D Eisbehaelter (English word unknown)
1F Pot (containing molasses)
20 Cane-Sword
22 Book ("The Flying Dutchman")
23 Derringer
28 Keys (to free Carnby from the shackles)
2A Lighter
2B Crystal Vase
2C Parchment (right half)
2D Parchment (left half)
2F Rug Beater
30 Thompson
31 Thompson
32 Thompson
33 Canteen (adds 10 health points)
35 Thompson
36 Pistol --> 67D0 67D1 (English)
37 Actions (Carnby)
55 Book ("I Vanquished Voodoo")
58 Amulet
5b Gold Doubloon
5F Hook
62 Bag of Gold
63 Keg of Gunpowder
65 Pliers
67 Short Fuse
68 Actions (Grace)
6C Pirate Pistol
6D Canteen (adds 30 health points)
6F Pirate Pistol
7D Key to One-Eyed Jack's cabin)
7E Ammunition for Pirate Pistol
81 Steel Karo Bube (English words unknown)
83 Crank
85 Book ("T.Bone")
94 Whiskey Flask
95 Canteen (adds 10 health points)
A2 Token (brown)
AA Book (concerning billards)
AB Bag
AC Five-cent piece (coin)
AD Token (yellow)
B0 Wine
B1 Poison
B3 Poisoned Wine
B9 Frying Pan
BC Plate with Fried Eggs (adds 10 health points)
C4 Canteen (adds 10 health points)
C5 Note (Xmas ACME Ltd.)
C7 Quaste (English word unknown)
CB Crown
CD Key (for a door in the attic)
D0 Bullet-proof Vest
D1 Parchment (concerning immortality)
D4 Schuerhaken (English word unknown)
D6 Bottle
D8 Magazine (Thompson ammo)
E0 Thompson
E1 Canteen (adds 20 health points)
E2 Canteen (adds 10 health points)
E5 Booklet ("Powder and Steam")
E9 Ammunition for Pirate Pistol
OD Ammunition for Pirate Pistol
EE Bullet-proof Vest
EF Canteen (adds 10 health points)

=============================
LIST NO. 2 (SECOND BYTE = 34)
=============================
10 Paper Bag
11 Key (to the underground wine cellar of the house)
12 Book ("Music Man")
13 Shotgun Shells
14 Canteen (adds 10 health points)
15 Manuscript
16 Pfeifenreiniger (English word unknown)
17 Shotgun
19 Hook
28 Magazine (Thompson ammo)
29 Bullet-proof Vest
2C Santa Claus Costume
2E Billiard Ball
2F Shotgun Shells
30 Grappling Hook
31 Book ("Shorty Leg")
32 Notebook (right half)
33 Notebook (left half)
36 Photo (of a statue)
38 Magazine (Thompson ammo)
39 Canteen (adds 10 health points)
3A Rope
3B Magazine (Thompson ammo)
3C Canteen (adds 10 health points)
3D Newspaper clipping ("Music Man's Pact")
3E Canteen (adds 10 health points)
3F Canteen (adds 10 health points)
79 Pirate Saber (with brown blade)

There are items that are only appropriate for Carnby or for Grace. With the use of hex cheats, however, any item can be added to Carnby's or Grace's inventory. Use common sense! Do not give Grace a Thompson submachine gun, and do not give Carnby a teddybear!
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Old 08-03-2007, 02:17 PM   #63
fasszopó onion geci
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omfg this game is truly great, I played whole days wit' this

I have a question though, I can not pick up that dam amulett a message always appears that "I can't reach it", how to pick up the amulett then? I can not open the door near the billiard ball-riddle, behind to book shelf somebody help me plzplz :wallbash: :blink:
                       
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Old 08-03-2007, 02:35 PM   #64
Geezer
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<div class='quotetop'>QUOTE(fasszopó onion geci @ Mar 8 2007, 09:17 AM) [snapback]282482[/snapback]</div>
Quote:
omfg this game is truly great, I played whole days wit' this

I have a question though, I can not pick up that dam amulett a message always appears that "I can't reach it", how to pick up the amulett then? I can not open the door near the billiard ball-riddle, behind to book shelf somebody help me plzplz :wallbash: :blink: [/b]


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Old 31-03-2007, 03:10 PM   #65
Uncracking alone in the dark 2
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This is from another person in the forum, I'm just re-sending it and adding a few things

Uncracking alone in the dark 2 in ANY WINDOWS:

First of all, users must create a ".bat" file with the following lines:

aitd2crk

aitd2

@echo off

(i suggest naming it run.bat)
After that just simply run this run.bat file with the VDMS program and the game will work all right.

PS: Ok so this helps a lot, but for people who don't know how to create a .bat file, here are the instructions:
Click Start
Click Run
Type "notepad" and press enter.
Once notepad is open, type the below lines in the file or copy and paste the below lines into notepad.

aitd2crk

aitd2

@echo off


Click File and click Save; browse to where you want to save the file. For the file name, type "run.bat", and if your version of Windows has a "Save as type" option, choose "All files", otherwise it will save as a text file. Once all of this has been done click the Save button and exit notepad.
Now, to run the batch file, simply double-click or run the file like any other program. Once the batch file has completed running it will close the window automatically. Isuggest that you saved it in your "alone in the dark 2" carpet so could be easier found it.

I hope this can help you!
                       
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Old 13-05-2007, 03:45 PM   #66
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Don't know if it helps, but you have to run the crackfile immediately before you start the game and everytime you start it. It's easiest to use the aitd2.bat to start.
                       
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Old 13-05-2007, 03:57 PM   #67
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Never mind the above post, i didn't notice there was more than one page, sorry.
                       
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Old 03-08-2007, 09:19 PM   #68
noob256
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hello,

in case some people are still not getting past the copy protection: here are the original code cards
(some guy on the web scanned them)

#

while i actually made this account however was to express my hope that the administrators of this page will in future avoid reviewing games that they have not really played (or merely gone through the first 10 minutes of the game for they couldn t manage the aiming and got killed in the garden already yehyeh).

despite: though you could discuss whether it is better or worse then 3 (i think it is better) you defintely failed in judging the music. the soundtrack is absolute quality and VERY present throughout the game -unable to configure sound properly? :P yes the configuration was even on a native dos system with an awe32 not too easy..

i recommend to people to visit various sources for old game music and try to get hold of aitd2 soundtrack.
or -if you can- grab a copy of the cd audio for even higher quality.

cheers!
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Old 04-08-2007, 04:23 PM   #69
stewie90
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this is a beautiful game but it doesn't work on my pc...
i have win xp
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Old 04-08-2007, 04:25 PM   #70
Mighty Midget
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What exactly happens when you try to run it?

Have you tried to run it in DOSBox?
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