09-07-2005, 06:31 PM | #101 | ||
Join Date: Dec 2004
Location: York, England
Posts: 741
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Are Security Stations any good?
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09-07-2005, 07:02 PM | #102 | ||
Join Date: Jun 2005
Location: ,
Posts: 58
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Quote:
Overall: adv. sec. stations are pretty good. |
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13-07-2005, 03:06 AM | #103 | ||
Join Date: May 2005
Location: ,
Posts: 24
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Overall: adv. sec. stations are pretty good. [/b][/quote] er....without a security station you won't even get a chance to fight in your base the whole base just disappear and a single security stations can slow down the advancing aliens(or human) a lot Sometime even wipe out the whole squard, it depend on the diffculty level you are playing |
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13-07-2005, 04:28 AM | #104 | ||
Join Date: May 2005
Location: ,
Posts: 27
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Just keep 2-6 soldiers in each base. Leave them there in combat training, arm them with toxiguns, devastator cannons, and the usual, since toxiguns are worthless against human raids. Surround the Access Lift & and Hangars with Advanced Security Stations. Unless the enemy is packing some serious explosives, they're not likely to survive devastator shots from ALL directions.
Before the attack, put your engineers/scientists in groups together, your base soldiers in one (or two) groups. When the battle starts, evac all the scientists/engineers to the farthest areas. Place your soldiers just behind the security stations, get into the prone or kneeling position, equip a weapon, and pick the invaders/raiders off from a safe distance. There's a good chance that the enemy will be too occupied dealing with the security stations to notice your soldiers. You could even use Dimensional Launchers to bomb the access areas if you wanted to. |
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13-07-2005, 07:41 AM | #105 | ||
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When i played on the easy lvl. those things didnt even shoot at the enemys and even when they did... they shot only one at a time with no amaizing ROF.
I placed them in many places but to no efect (around the lift and near the bay). you dont need security stations to defend the base just troops. you can have the whole base built up by those and you will still lose if you dont have any personel in your base. |
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13-07-2005, 09:30 AM | #106 | ||
Join Date: Jun 2005
Location: ,
Posts: 58
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Quote:
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13-07-2005, 09:33 AM | #107 | ||
Join Date: Jun 2005
Location: ,
Posts: 58
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Try to evacuate all your scientists as fast as you can by the access lift. If it's too far away, hide them in some living quarters or storage facility so that they can't be found. This can be made really fast if you're playing Real Time. |
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14-07-2005, 12:06 AM | #108 | ||
Join Date: May 2005
Location: ,
Posts: 24
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just 1 ST, and that single ST wipe out all the alien (the aliens got force field by then) (I make all my scentist run for the access lift and control the last one to hide from the incoming alien....got a feeling of play some kind of RPG :bleh |
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14-07-2005, 12:37 AM | #109 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Well, Scientists and Engineers count as squaddies for the base defense mission.
If you are lucky enough to get all the Aliens killed by your defense system, you successfully defended the base. Even at the lower difficulty setting tough I would never risk doing that. |
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24-07-2005, 03:32 PM | #110 | ||
Join Date: Jul 2005
Location: ,
Posts: 1
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Guys,
dunno if this question was asked (it's lame to read about 20 pages :bleh: ): Why doesn't Apoc load the saves? (the saving process happens, but when i go to the loading list - it's empty) P.S. I use VDMS
__________________
I just want to step inside I want a scary ride, oh yeah See Jeckyll turn to Hyde... |
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