13-01-2008, 12:13 PM | #191 | ||
Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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Doubler: I tried with both with and without sm3 water shader. The only difference was the quality of the water. The problem remained.
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Je Suis Charlie |
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13-01-2008, 09:43 PM | #192 | |||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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Thought I recognized several! Including ones I use currently.
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13-01-2008, 09:57 PM | #193 | ||
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I have seen the issue before though, probably while going over the older MGE threads. Try posting here: http://www.bethsoft.com/bgsforums/in...opic=790910&hl
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14-01-2008, 02:48 AM | #194 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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Glad it did work perfectly for you. Perfectly, right? |
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14-01-2008, 11:40 AM | #195 | ||
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With the number of people using this program, 14 pages, even with the 15 or so previous threads with equally many, about all different versions, isn't all that much
There's plenty of people without problems. You just don't see them posting (or rarely).
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14-01-2008, 03:17 PM | #196 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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So--back to my question. Did you find MGE runs perfectly? Are you making any compromises for its use? Do you ignore missing statics, or slowdowns when crossing area borders? What kind of system have you got, and how did you tweak it? Last edited by Borodin; 14-01-2008 at 04:32 PM. |
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14-01-2008, 04:58 PM | #197 | ||
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Borodin, I said "not all that much", I never said that it equalled "no complaints at all".
When you've got thousands of people using such a program, then 3000 posts total (200 per thread by forum regulations, 15 threads), which you can easily half since most are reactions to problems, idle chatter, suggestions, etc. then it's not that impressive Moreover, what you see in that topic are the complaints. But most people simply won't post to say: 'I downloaded the program, works perfectly. Bye.' I know I didn't As such, it's very questionable you'd get an adequate picture in the first place. I'm not denying that people have problems with it. MM isn't an exeption. And I'm all for improving the program to cut down on such issues. I'm just saying that it's not really like the program is guaranteed to give you a headache, or even that it's all that likely to give you a headache as you make it to be. For that matter, the real evil issues are quite obvious emmediatly after you start using MGE with IVD, so it's easy enough to find out whether you're in the group of people with problems, or in the group without. And it's not like you can break anything. At that point it's certainly worth a try - your chances aren't all that bad, it doesn't take that much time, you won't do permanent damage and the effects may very well be worth it. Of course I won't stop anyone from peering through the most recent threads to see if there's any known issues with their hardware configurations, but you don't really have to expect to find something. Now to the performance: No statics missing, exepts on distant statics, which isn't really a bug in the 'faulty software or incompatibility sense'. I could probably solve it by lowering my size values, but that would also bring in some junk. I'm having no regular slowdowns and a minimal impact on framerates. I used standard settings for most of MGE. I increased the cell distances some, and tweaked the size settings a bit to my liking. The rest of the options I experimented with a bit and chose those which I thought gave good results. Pentium 4, 3.20GHz NVIDIA GeForce 6800LE Edit: One thing to note, though, is that I use only a very small number of mods which are all quite minor. No texture replacements either. So there's not much drain on my recources.
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Last edited by Doubler; 14-01-2008 at 05:18 PM. |
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14-01-2008, 05:30 PM | #198 | ||||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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Certainly, no one is denying that you've been among the fortunates. But by all accounts, those are the fortunate few. And if you have any facts showing otherwise, that tens of thousands are happy with it, not only will I agree with you, I will immediately proceed to download MGE and try it out once again, tweaking it for days if I must. I'd frankly be delighted if it could instantly work. It looks fantastic. But for most of us, it isn't a reality that's in the cards, unfortunately. Quote:
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14-01-2008, 07:57 PM | #199 | ||
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Borodin, let's get the number straight:
MGE was downloaded 40288 times from TESNexus alone. That's without PES (which is bigger) and other sites. There's 15 threads MGE, max length 200 posts. That's 3000 posts total. Less then half of that is complaints (estimate: More then half would be odd in a question-response system). That's not even counting repeat complaints, idle chatter, multiple replies, etc. How is my experience a-typical? Apparently a lot more people that downloaded did not feel the need to complain at all. You're the one absoluting a relatively low number of people, not me You can't just go by a single number, you need the full picture before they're worth anything. I can tell you about almost any mod that a group of people has trouble running it. The more popular it is, the more complainers. But it's the ratio that counts. RAM: 1024 Mb
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Last edited by Doubler; 14-01-2008 at 08:14 PM. |
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14-01-2008, 08:47 PM | #200 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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On the other hand, there have been 15 (it was 14, now 15th started) threads of 200 posts each mostly featuring people complaining about MGE continuously since it first appeared. This testifies to 2 facts: 1) MGE continues to fascinate the Morrowind community, or people wouldn't keep trying the thing. 2) It still isn't working properly for a very large number of people. And that's all we can state about how people regard it. I wrote above, letting possible users know about all the problems and disatisfaction is a good service to provide, so they don't rush in, get disappointed, and feel like MGE somehow represents the typical mod experience. Which is certainly isn't, as I think we both can agree. Quote:
Best of luck yourself, on future use of it. I sincerely hope you can find other, non-graphical mods of interest, and that they'll work with MGE. Last edited by Borodin; 14-01-2008 at 08:56 PM. |
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