26-06-2007, 03:45 PM | #31 | ||
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<div class='quotetop'>QUOTE(marko_river @ Jun 26 2007, 11:25 AM) [snapback]296425[/snapback]</div>
Quote:
impossible to solve. and sometimes i got crashes on the cell block door panel too. its definitely a 0.70 thing, since 0.65 worked stable. after the puzzle i finished the game with 0.70. maybe its just something with the linux version i use, dunno about windows. |
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26-06-2007, 09:11 PM | #32 | ||
Join Date: Dec 2005
Location: Mount Horeb, United States
Posts: 46
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Attention anyone who can't get Lex to wake up at the beginning!
If he doesn't get up, this is a problem with how you've set up your sound card in the Install Program. Make sure you've got the IRQ set correctly. (For example, I use dosbox and it sets the IRQ to 7, but by default the IRQ in the install program is 5.) If the sound card is improperly set up, nothing will happen in the game. To test this, see if there's speech going on in the intro to the game. If there's no speech, your sound card is not set up right. |
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27-06-2007, 02:28 PM | #33 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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All right, i uploaded smaller archive and fixed instalation info.
Now, somebody won't mind downloading it again and trying it out, it would be appreciated. If you download new archive, you have to make DosBox to see your Bioforge directory as C:\Bioforge Example: if Bioforge directory path on your computer is D:\Games\Bioforge type mount c: d:\games Also, i'll put a short manual too in the extras soon OK, now i hope it will be easier to get around now that everything is set. BIG THANKS to Biofan for his help. So, Biofan, why don't you register as a member and keep on supplying some useful stuff like this info |
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28-06-2007, 10:21 AM | #34 | ||
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Great addition,
Though screenshots are way to bright, or is it just me? |
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28-06-2007, 04:23 PM | #35 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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Possible, i increased gamma because it seemed to dark for the public. This way you get to see all clearly, when you play you can set the more "mystic" mode
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30-06-2007, 06:38 AM | #36 | ||
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I've reached an impasse in the game.
I don't want to go too much into detail in case spoilers are a problem, so I'll be vague. If you need more details, I can give them. After meeting Mastaba in person, I woke up without my gun. After trying many times to complete the reactor room, I checked some walkthroughs, all of which either assume that I have a gun or tell me to go get one where I originally got one (and yes, I went back there to make sure there wasn't another.) Is that savegame completely toast? If so, how do I prevent this if I play through again? |
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30-06-2007, 06:41 AM | #37 | ||
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I just read a different walkthrough and it explained an obvious way to get another gun. I guess I'm fine, other than having left a pointless post on here :P
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30-06-2007, 12:35 PM | #38 | ||
Join Date: Dec 2005
Location: Mount Horeb, United States
Posts: 46
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Here's a hint, Qabach: Edit your previous post so you don't double post... some people might get a little angry if you do.
Being unregistered, nobody really expects much of you, but... |
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30-06-2007, 12:43 PM | #39 | ||
Join Date: Dec 2006
Location: Derby, England
Posts: 66
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sonic - he is guest not full member! so he can't edit
darn - i did not see sonic edited post :blink: |
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01-07-2007, 07:18 PM | #40 | ||
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Hi!
I can´t kick or punsh at the beginning. All i do is walk around like a turtle and wait for the robot to "kill" me. What can i do? how should it work? keeping "alt" or "cntr" pressed and hiting the numpad keys? num-lock on or of? thx, ZaR |
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