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Old 21-11-2009, 11:52 PM   #3251
Sarin
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Send him a Chryssalid instead, you'll get back two
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Old 22-11-2009, 08:14 AM   #3252
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Yeap, sometimes researching some alien life-form doesn't yield any result other than a bit more knowledge of how to best kill the thing... which is not so bad in itself

I remember a friend of mine getting stuck with a savegame where he was up against mutons (those tough green & purple ones) using rifles. Yes rifles, not laser or plasma rifles but rifles.
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Old 22-11-2009, 08:27 AM   #3253
The Fifth Horseman
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That's not so bad, if you're carrying enough heavy weapons.
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Old 22-11-2009, 02:26 PM   #3254
Zaru
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Quote:
Originally Posted by another_guest View Post
I remember a friend of mine getting stuck with a savegame where he was up against mutons (those tough green & purple ones) using rifles. Yes rifles, not laser or plasma rifles but rifles.
That may happen on higher difficulty settings. I remember that my rifle troops met mutons once but were able to make through due to the presence of auto and heavy cannons in the squad, which work quite well against those aliens. The problems began when ethereals arrived (in the first month) who, despite their description in ufopaedia, I find as physically tough as mutons. For me, ethereals are mutons armed not only with hi-tec weaponry but also with psi powers and super mechs aka sectopods. Now, -they- are the problem when you're still using projectile weapons and don't even know your soldiers' psi resistance.
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Old 22-11-2009, 03:36 PM   #3255
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Exactly the reason why I always included a few autocannons and 2 rockets launchers early on. And made the switch to laser rifles as soon as possible.

The hardest point for me was always when heavy psi powers started being used + the first appearance of Chryssalids and those terrible disks. Though now that you mention sectopod, those were indeed really tough as well.
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Old 22-11-2009, 04:20 PM   #3256
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Personally I rely on having one heavy weapon per every three soldiers, with Autocannons and Heavy Cannons in equal numbers.
Also two clips of AP and two of HE ammo for each of these weapons per mission.
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Old 22-11-2009, 04:43 PM   #3257
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Exactly. I often meet muttons and always meet flying disks and reapers when I still use the starting riffles. What you need to do then is to switch your heavy and autocannons to inciendiary ammunitions for reapers and explosive ammunition for flying disks.

It's all the matter of researching all the autopsy files and having a good memory when trying to beat the game to its own game.
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Old 07-12-2009, 02:45 PM   #3258
mtuan
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Hi all. Great to see this thread. Reading this topic bring a lot of satisfaction nearly as playing the game itself.

I started to play Xcom1 again last week and I was hooked again, as usual. 5 hours of playing non-stop.

And another thing: a lot of players have uploaded their X-com missions on youtube.

X-com: ufo defence - final mission (DOS): Victory in Cyndonia on first turn
http://www.youtube.com/watch?v=9tgOZdJzH7I

X-COM Enemy Unknown #01 'Beginnings'
http://www.youtube.com/watch?v=S3Y1JsFxwzU

X-COM Enemy Unknown #02 'Sectoids'
http://www.youtube.com/watch?v=RPFAsbVufgU

X-COM Enemy Unknown #03 'Russian Terror!'
http://www.youtube.com/watch?v=weP4A99N_D0

......
all from user Necroscope86

X-COM Enemy Unknown #55 'Busty'
http://www.youtube.com/watch?v=pGceWBnUPSU

X-COM Enemy Unknown #56 'Stocking up'
http://www.youtube.com/watch?v=HA32DdnsMWE

X-COM Enemy Unknown #57 'Failing and crashing'
http://www.youtube.com/watch?v=QapIAf1qZWY

X-COM Enemy Unknown #60 'The Great Research'
http://www.youtube.com/watch?v=8gjmqGUlO10

X-COM Enemy Unknown #63 'Damn Chinese...'
http://www.youtube.com/watch?v=f86mR8u-qEE

lots of them for you to watch... Really fun!:thumbs:
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Old 15-12-2009, 05:48 PM   #3259
BiffaloBuff
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The real treat about XCOM is applying game themes to real life situations. For example, I'm a born loser with women. But the psionic skills I've picked up enable me to convince the luscious local ladies that they adore me. And ever since I acquired my pet sectopod, previously unpleasant neighbors have been much less bothersome.
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Old 26-01-2010, 12:10 PM   #3260
Unregistered michal
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Hello,

Sorry for interrupting this topic, but i wanted to give you small update of UFO: The Two Sides (x-com remake).

Thanks to new graphic artist, game is getting new remade tiles. He already remade tiles for sectoid, ufo, barn and cultivat.
Here are comparison screenshots, one with new old tiles, one with new (both versions feature new gui):

http://ufotts.ninex.info/wp-content/...aphics_old.jpg
http://ufotts.ninex.info/wp-content/...aphics_new.jpg

New graphics will be optional, there would be possibility to play with old one.
                       
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