14-10-2007, 12:08 PM | #261 | ||
Join Date: Jan 2005
Location: ,
Posts: 26
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14-10-2007, 02:20 PM | #262 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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I tryied it a little while ago. It looks like it been done by a young student and it's really not that great IMHO.
It's really not worth purchasing Civ III if you don't have it already only to play that colonization clone. It's not even well balanced either. |
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14-10-2007, 02:55 PM | #263 | ||
Join Date: Sep 2005
Location: Agalli, Albania
Posts: 271
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<div class='quotetop'>QUOTE(Eagle of Fire @ Oct 14 2007, 02:20 PM) [snapback]316057[/snapback]</div>
Quote:
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To the east, always to the east... |
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14-10-2007, 09:37 PM | #264 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Hummm... I thought it was that Civ III addon which was posted several months ago. The graphics are very similar.
Sorry for that. |
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15-10-2007, 02:43 PM | #265 | ||
Join Date: Apr 2005
Location: ,
Posts: 246
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Whatever your opinions be for me Colonization comes next to Civilization I....the other Civs III (with its two companion PTW & Conquests) and IV too don't compete with it despite their updated technologies!
Try the Map for Col. on Civfanatatics! |
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10-11-2007, 08:03 PM | #266 | ||
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For me Colonization ha ssomething special, that makes I love it more than any of the civs. I don't know what is it, maybe the trade with specific goods, maybe the final great war for independence or maybe the enjoyable graphics (of the DOS version, I hate the Windows one). I really love that woodcutter with red hat.
Only Alpha Centauri is for me as great as Col. I loved that the factions where differencied by their ideology and the military workshop, that allowed you to produce the exact unit(s) that could crush your enemy. I have expected to see the detailed trade system and the workshop features in CIV III and IV. The first has been introduced in part with the special resources, but the second one seems to be forgotten... I would like to equip my fur armored warriors with just researched axes, for example. |
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10-11-2007, 08:08 PM | #267 | ||
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I didn't remember to say that time ago I read Coloniaztion wouldn't have never a remake for political reasons.
That is, teh slavery was not included in the game, and this was one of the big critics against this game. Seen this, the designers consider thatnot including slavery will make some people angry as well as including it. That's the reason Col will never have a sequel. I don't know how to solve this problem, but I think it's consequences are very sad... |
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13-11-2007, 04:32 PM | #268 | ||
Join Date: Apr 2005
Location: ,
Posts: 246
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What makes you want Slavery included...it's one of the plus points in Col. no slavery...no civilwar! There's another game North and South which deals with the American Civil War over Slavery...if you can get it perhaps you'll like it ! I didn't!
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13-11-2007, 05:48 PM | #269 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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This is a very stupid reason not to make a game. Refusing to include historical elements only because it could ruffle the feathers of a few people is like trying to erase from the history books something everybody else know happened.
If you are not consistent with your past, you won't be able to be consistant with your future either... Stupid, and sad... :wallbash: |
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13-11-2007, 09:23 PM | #270 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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I don't think this is a reason why the sequel wasn't made. I can believe it was considered, but not that it was the reason enough to abort a project. If they had really had the idea and the investors, they would have sorted that out somehow, maybe in a stupid way but still.
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