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Old 17-12-2005, 04:45 PM   #21
a1s
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GENERAL APPLICATION

Name - Aywaness the 14th
Class - noble (knight?).

Race - Khanarians.
Race Description - in two words- "dark elves".
Slim, short, dark skin, good eyesight, high averge magical talent, and dislike of physical labour bordering on pathology. Khanarians also dislike Light prefering, to sleep during the day and work during the night. They hate Dwarves, and would prbably hate orcs too if they ever met any. Come to think of it they regard all non khanarians with some degree of hostility. Most khanarians live below the surface, however this group does not.

Look - To a human Aywaness looks like any other kahnarian, if maybe a bit large (Humans are like that). Her comrades in arms however will unmistakably recognise her, even when she isn't wearing a set of highly exepnsive enchanted knights armor.

Skills - offensive magic, and warrior skills (without which she isn't much stronger than the avreage human solider)

Warstance - khanarian relations with the world are best described as "isolationism"- noone is allowed beyond the border area (a strip of land about a mile wide, where traders from both sides of the borders are allowed to meet) under the penalty of death. Khanarians seem to put high priority on eliminating everyone on the battlefield (especialy those who try to run away), even when that leads to additional casualties. it is unclear wheter they actualy take prisoners, but noone who was seen surrendering ever returns home.

Territory - Zaltar (mid-top).

Capital- Altenshire.

Actualy Altenshire looks more like a large human village with some wierd houses of black stone on the outskirts, a wall made out of the same stone, and a far too well developed mine. Historical records show it was a Human village up until about 50 years ago when it was suddenly surrounded by the wall and access was restricted, noone knows where the humans went, but since after this change the ore became cheaper (and of better quality!) noone seemed to complain much(except for a few people who had realtives there)

Cabal Name - The Upper Khnarian Principality
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Old 17-12-2005, 05:26 PM   #22
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Quote:
Originally posted by Ignite@Dec 17 2005, 11:03 AM
Question: Do you edit units with WorldEdit?
I have a bunch of tools, but yes I use World Edit because it's much easier and less time consuming.

I'll start the game on Sunday, I have to go somewhere today, already began working on all of the stuff you guys posted.
And Eagle, that is ALOT of information :bleh: .

@Ignite : Do you know any good editors? I use bg77 W3UnitEdit, which has so much
stuff it's insane.

@A1 : I hope you like your race in plains, because I have to generally stick with the kind of land that you took.

@Eagle : You're going to have a area with lots of mountains.
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Old 17-12-2005, 07:03 PM   #23
Eagle of Fire
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Can't I have an area with lots of forests instead?
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Old 17-12-2005, 07:17 PM   #24
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Old 17-12-2005, 08:13 PM   #25
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Quote:
Originally posted by Blood-Pigggy+Dec 17 2005, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Blood-Pigggy @ Dec 17 2005, 09:26 PM)</td></tr><tr><td id='QUOTE'>@A1s : I hope you like your race in plains, because I have to generally stick with the kind of land that you took.[/b]

I guess it's ok...
though having mountains would be more in tune with what I've written.
Quote:
Originally posted by Blood-Pigggy@Dec 17 2005, 09:26 PM
@Eagle : You're going to have a area with lots of mountains.
<!--QuoteBegin-Eagle of Fire
@Dec 17 2005, 11:03 PM
Can't I have an area with lots of forests instead?[/quote]
If it's ok with Piggg, we could switch. Lions live in the plain mostly don't they?
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Old 17-12-2005, 08:35 PM   #26
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Quote:
If it's ok with Piggg, we could switch. Lions live in the plain mostly don't they?
Perhaps, but you obviously didn't read my race description. :P
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Old 17-12-2005, 08:58 PM   #27
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Piggg: WorldEdit is the fastest program i know for the job...

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Old 17-12-2005, 09:21 PM   #28
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Could I try myself to do some kind of "skin" for my Mrems? Or is it too complicated or I need the Warcraft 3 files for that?
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Old 17-12-2005, 09:45 PM   #29
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HOW-TO:

1: Get Warcraft III

2: Download MPQreader

3: Get the 3Dmax program and the WIII plug-in

4: Crack open the .mpq files with the reader, and edit them with 3Dmax...

5: Inside the WIII editor, goto the object editor.

6: Replace units model, with your model.

7: Enjoy!


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Old 17-12-2005, 10:17 PM   #30
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I'm gonna pass on this then...
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