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Old 06-01-2005, 11:09 AM   #11
wormpaul
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For me absolute:

Heroes of might and magic 3

Outcast
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Old 06-01-2005, 11:10 AM   #12
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Emotions, "Being In the game":
Planescape Torment.
An awesome (and long) travel.

Fear:
Alone in the Dark 1.

Environment, story:
Blade Runner.
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Old 06-01-2005, 11:27 AM   #13
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Quote:
Originally posted by wormpaul@Jan 6 2005, 12:09 PM
For me absolute:

Heroes of might and magic 3

Outcast
ah, how could I forget outcast?
Thanks for reminding me.
Yes outcast takes the prize!

NWN, on the other hand, really didn't draw me into the game at all.
Not once did I feel involved.
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Old 06-01-2005, 11:30 AM   #14
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Quote:
Originally posted by Stroggy@Jan 6 2005, 12:27 PM

Outcast

ah, how could I forget outcast?
Thanks for reminding me.
Yes outcast takes the prize!
[/quote]
Yes....still frustrating that they didnt release outcast 2 :ranting:

The company went down and now there is almost no news about it anymore....and the story wasnt even finished
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Old 06-01-2005, 11:52 AM   #15
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Yes, I was so thrilled when I saw the announcement for Outcast 2 in a magazine
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Old 06-01-2005, 01:17 PM   #16
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Quote:
Originally posted by Stroggy@Jan 6 2005, 10:17 AM
What games have you played that left you absolutely breathless or adrenaline-pumped as the credits rolled by?
That's a great question, and not one I've seen anywhere, before.

My favorite in this regard is probably Planescape: Torment. It was so very well written, so imaginative in its plotting, and so remorseless in its conclusions that I was blown away at the end. It's one game where you really don't know what to expect, and the ultimate game quest of self-knowledge doesn't result in the usual comicbook stupidity.

By comparison, another excellent RPG like Ultima VII: the Black Gate left me pleased because of its environment but completely unmoved by the end. All the "surprises" were so obvious and the plot twists so telegraphed in advance that the final showdown was easy to guess within two hours of gameplay. I remember speaking with the longtime PR Director for Origin Systems while in the process of reviewing Ultima VII and started asking him, "So this evil deity is trying to mislead you..." He jumped in at once with a suspcious, "What leads you to think he's evil?" Let's see: a giant bass voice comes out of nowhere trying to direct your steps, and occasionally laughs at you, while his followers use his teachings to steal, ostracize, and kill. I wonder where I got that idea?
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Old 06-01-2005, 01:18 PM   #17
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Quote:
Yes....still frustrating that they didnt release outcast 2*

The company went down and now there is almost no news about it anymore....and the story wasnt even finished
Actually,
from the ashes of Appeal (Outcast game company)
rose Elsewhere entertainent,
so not everything is lost/

Most touching game?
King Of Dragon Pass /-
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Old 06-01-2005, 01:47 PM   #18
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flashback
half-life
quake 2
zelda links awakening
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Old 06-01-2005, 01:49 PM   #19
Borodin
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[quote]Originally posted by Wael@Jan 6 2005, 02:18 PM
Quote:
Most touching game?
King Of Dragon Pass /-
It certainly does have a fine ending that leaves you with a glow: all the images of growth and friendliness, the quality and distinction of the artwork, the fine soundtrack, the gradual backing away from the planet...but then, we both know that this was one of the finest titles ever made.
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Old 06-01-2005, 02:19 PM   #20
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Quote:
Originally posted by Borodin@Jan 6 2005, 02:49 PM
...but then, we both know that this was one of the finest titles ever made.
And Still Is... one of the finest titles ever made...

KodP

"King of Dragon Pass is a game where turn-based military strategy, Dark Ages role-playing and Celtic saga blend to lure the player into a wondrous and enjoyably royal adventure. This truly unique blend of war and literature is as rich and deep as it is fun and addictive. Designer David Dunham is a true warrior-poet as well as an accomplished gamer, and in this product his company, A Sharp, has given the computer gaming world one of its few true works of art.

This game is set in the pseudo-mythical Dark Ages, similar to the setting for the popular RuneQuest role-playing games. Here, however, the player is not some member of a questing party, but a chieftain with dreams of grandeur. As a chieftain, the player is constantly called upon to make decisions, many of them life and death ones either for a single character or for his whole clan, tribe or kingdom. "

The world was full of life, happenings, never ending desicions by you, festivals, cattle raids, wars, trades, godly rituals, heros, creatures & unique inviduals, And so much amazingly beautiful handcrafted art in every happening & screen, that I still find something I have never seen, whenever I wish to dissever my soul from the world...

Almost a perfect game...

Screenshots /-

Fine,
It was a personal advertisement by me,
But a worthy one...

The game may still be bought here /-
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