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Old 10-08-2005, 01:15 PM   #1
Blood-Pigggy
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Download: Alpha V. 01 Here
Download: Alpha V. 02 Here

For those having the problem with the CNCS 32 Dll. or whatever, here's a url...
DLL HERE

Store it in the same directory as the game.


After returning from my surgery, I'm busy making a small game named Evil's Playground. It centers around you being a deity feeding and taking care of a monster while casting spells and ensnaring food.

Right now the demo is nearly complete and I'll be releasing it soon.

It's not anything amazing or big, but I do enjoy making it .

I'll post a few screenshots, here are some features the demo will have. (Very small demo)

Demo Features -
1. Feed your creature till it evolves to level 2, then wreak havok with it's new form.
2. Use fireballs to massacre the country-side.
3. Ensnare rabbits and people to feed them to your beast.
4. Feed your stronger monster coal and embers to give it a fireball ability.
5. Experiment with many spells.
6. Destroy a human encampment.
7. Read the instructions .
8. Music from Hexen
9. Maintain your evil force to cast spells, do this by destroying as much as possible, or wait for it to regenerate.

So far that's the low down, if anyone is interested I'll probably be releasing the demo a day from now, or maybe today.

P.S. If you can't see the screens, alert me.

Coming Soon. Alpha V. 02
Once I upload this, it'll be a completely new EXE, delete the older version, and keep this one.

Bug Fixes
-The cursor no longer goes behind objects
-Spawning creatures/items aren't off trajectory anymore
-The creature's collision detection is now properly trained
-Some counters and scores have been moved to keep from glitching up graphic-wise
-Coal now appears properly

Changes
-Humans have been added
-Rabbits spawn more often
-Coal can be picked up sometimes without teleport
-Trees and bushes spawn more often
-Bushes are always in front of trees
-1 new spell
-Blaze spell graphic changed for the better

Shot 1: Just a ingame shot.


Shot 2: This is the main menu...


Shot 3: Using fireball on a tree :Brain:


More to come...

P.P.S. Despite the screenshots, your monster does move down there, he just for some reason got in the same spot each time.

Update: Food process uploaded.
Update: Skeleton spell uploaded.
Update: First human created.
Update: New spell -Dark Tower
Update: Humans now attack skeletons.

FOR THOSE THAT CANNOT FIGURE OUT THE CONTROLS

U is the universal "use" key, if you look at the spell icons in the "Power" bar, you will see each of them have a letter, Blaze has B, Teleport has T, and so on. If you bring your cursor over the icons they will give you extra info on the spells.

R is the "cancel" key, if you have a spell selected, press R to revert your cursor to normal, or destroy a skeleton you are controlling.

To cast a spell, press the hotkey, example - Press F for fireball, you cursor should change, now put the cursor where you want to shoot the fireball, over a tree for example, now press U.
Get it? F selects fireball, U casts it!

To use Skeleton, press S to select the spell, bring your cursor over the corpse of a dead human, press U, he should ressurect as a skeleton.
Now press the arrow keys to move the skeleton, and space bar to attack.
If any other spell is cast or you press the release button, he is destroyed.

To teleport items, bring your cursor over a rabbit or coal, then press T to select the spell, press U over the rabbit or coal and it will appear in your "Food/Hunger" bar, now bring your cursor over the food and/or coal and press U, it will appear in your creature's lair, bring your cursor over the rabbit/coal to attract your creature towards it.

To use blaze, press B to select it, then press U anywhere, creatures will be blown away.

Now, for the most confusing spell, to use Dark Tower, set a patch of grass on fire (the green stuff that waves back and forth) to do this shoot a fireball at it, now, press D, put your cursor over the coals, and press U, a tower will come out of the ashes and it will shoot lightning periodicly, no need for you to do anything else.

Those are the basics of the control mechanics.
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Old 10-08-2005, 01:34 PM   #2
A. J. Raffles
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Sounds a bit like a tamagotchi. An evil tamagotchi.:P
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Old 10-08-2005, 01:35 PM   #3
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Heh, it kinda is, but the tamagotchi has a tendency to grow massive limbs and smash people and small animals into bits.

Here's the process of feeding your creature...

Shot 1: Use the teleport ability to catch a rabbit... Note the piles of coal from fireballed trees.


Shot 2: Once captured, he will appear in the food bar, press the "use" button to put him in the monster's lair...


Shot 3: Now once in the lair, you can bring your mouse over the rabbit to attract your creature towards it.


Shot 4: Delicious!


P.S. The bar you see in the top right of the screen that increases when the monster ate the rabbit is the hunger bar, once it reaches the limit your creature evolves.
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Old 10-08-2005, 01:40 PM   #4
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k: Nice
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Old 10-08-2005, 01:44 PM   #5
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Thanks alot .

Remember to look back up, I'm posting the feeding process.

Note: Every now and then your creature has to rest, with some nice sound effects and animation, it's pretty neat.

From a developer's standpoint anyway .

Usually any shots with his mouth circled like he's snoring is when he is sleeping.

Most with his eyes closed and mouth normal is him blinking.
Edit: Look at older post to see the feeding process.

I'd really like people to comment.
I've made games many a times before, but this is the only one that I feel looks pretty enough and play well enough.

P.S. It took me about 2 days to get where I am with the game.
Two days of working from morning till night.
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Old 10-08-2005, 03:57 PM   #6
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i like the idea of a satanic tamogotchi. look forwards to the release of the demo, should be a laff. if you want help with some cheesy sound fx i would be up for it. just tell me what format and bitrate k:
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Old 10-08-2005, 05:04 PM   #7
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what is this made in Vbasic?
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Old 10-08-2005, 05:47 PM   #8
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That kind of help would definatly be welcome.
The only thing the engine allows are sounds in Wav. format and MIDI music.
It sounds limiting but I've gotten by quite well.
The monster has a lack of good sounds so maybe you could help there.

Anywho...
The first demo release will be more of a tech demo. I want to see if people will find the engine easy and reliable. Along with that I want input on what I can improve. The proper demo release will have a few campaign levels, skirmish levels, and somewhat of a storyline.

Believe it or not Punch, I made this in the Pro Version of the Games Factory.

I have to make the events so complicated to pull it all off it's worse than programming.
(Believe me, I've been programming for years)
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Old 10-08-2005, 05:53 PM   #9
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Sorry for double post...

I've created a new power! The skeleton!
Right now if you blow up a rabbit with fireball and use this on his body, you'll summon a skeletal beign you can control.

He's destroyed if you attempt to cast any other spells or if you press the release button.
He can kill rabbits and bring down trees for Evil Force (your mana). Or attacking the opposition.
Here are some shots.

Shot 1: Blow the bunny up! (in this shot the skeleton icon glitched a bit)


Shot 2: Use the skeleton ability on the bunny to summon the creature!


Shot 3: The arrow keys control the skeleton, whereas Space attacks, here I slaughtered an innocent bunny, :Titan:
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Old 10-08-2005, 06:05 PM   #10
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what kind of sounds do you want for the monster? im guessing some deamonic laughting, but what others?
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