09-06-2009, 12:20 PM | #21 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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i don't think this belongs to programming neither, saccade knows how to program it. he is just gathering information and ideas, this has absolutely nothing to do with programming
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09-06-2009, 12:34 PM | #22 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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How about 3xBlah, then?
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09-06-2009, 08:02 PM | #23 | ||
Join Date: Jul 2008
Location: Norman, United States
Posts: 109
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This game could definately do well with a few smacks at the ESA
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13-06-2009, 12:07 PM | #24 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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I've almost finished the first chapter!
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13-06-2009, 01:45 PM | #25 | ||
Join Date: May 2009
Location: Abo Tanga, Afghanistan
Posts: 28
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cool can't wait to try it.
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13-06-2009, 07:13 PM | #26 | ||
Join Date: Oct 2005
Location: Capital Federal, Argentina
Posts: 582
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Cool, sacade!
I wanna try it! |
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16-06-2009, 09:17 PM | #27 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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I am totally stumped for puzzles, guys...
I am thinking that I will use the novella and short stories I am currently writing as a loose storyline base, but it will be cyberpunk and sci-fi and Stephen King horror. That's all I really write about except herbal medicine, entheobotany, wortcraft, encylcopaedias and now games... Maybe I should play more games. I really need to finish timequest. There is a space/time travel element to my a lot of my stories. Expect that too... Can you guys suggest any ideas for puzzles or games to play to get puzzle ideas? If I am to put games into it (and I want to!) th Wait - I just realised that my idea for the story and plot is very, very similar to Boppin's... :hmmmm... |
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17-06-2009, 02:06 AM | #28 | ||
Join Date: Jul 2008
Location: Norman, United States
Posts: 109
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How about after some interrogating, you find that there is a great game that would now be abandonware, except for the fact that all documentation for it has disappeared! You must now go back in time, and track it down!
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17-06-2009, 02:10 AM | #29 | ||
Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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Have the player goto a game to free a character, and if they do they should get an easier puzzle at the end of the game. (have The Last Half of Darkness be a harder puzzle.) A suggestion about the character make him L-Block from Tetris.
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17-06-2009, 10:45 AM | #30 | ||
Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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Quote:
LOL - that's what we're trying to do for Where in Time is Carmen Sandiego atm! 'Cept we don't have time-machines of chrono-skimmers. We use Quantum Tesseract Computing Crystal devices.... Means there's a "no-space/time place" to explore. Interrogation is a good idea - I need more dialogue. Maybe combine both your ideas and *IF you persuade the character to join you or help you or whatever, then end puzzles are easier or you can ask them for help. (which'll mean me writing even more... But I like it.) Last edited by Saccade; 17-06-2009 at 10:51 AM. |
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