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Old 26-01-2006, 10:56 AM   #331
The Fifth Horseman
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Or - if two or more vehicles are used - one has a cargo hold and the other a bio-transport module. You need one of each alien species to research.
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Old 26-01-2006, 08:25 PM   #332
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:help: I get creamed when fighting skeletoids with cloaking devices and entropy launchers - I cant even see them, and they fill me full of those @!*$ missiles in no time. It's especially bad if they're supported by lots of grenade-throwing anthropoids. Any suggestions on how to beat them? In enclosed areas waithing behing a corner with devastator cannons set on auto works well, but in open areas I have great difficulties.
                       
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Old 27-01-2006, 09:55 AM   #333
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Pretty simple - DON'T FIGHT THEM IN OPEN AREAS. Use smoke grenades for cover, then AP grenades, Hi-explosives and Proximity Mines to nuke them sky-high.
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Old 27-01-2006, 10:01 PM   #334
Hollyhockala
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Hi all - I'm downloading a demo from Gamespot to try and get music files. Anyone want to clue me in to where I should put them when I'm ready? Sound or rawsound, or somewhere else? Thanks.
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Old 28-01-2006, 10:19 AM   #335
blue123
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Uhh... if I click on one of the agents it either selects or deselects them. How do I drag? (Strange, I could put agents in at the start of the game)
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Old 28-01-2006, 12:33 PM   #336
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Quote:
Originally posted by blue123@Jan 28 2006, 11:19 AM
Uhh... if I click on one of the agents it either selects or deselects them. How do I drag? (Strange, I could put agents in at the start of the game)
You have to click on the agent's picture (not his name) to be able to "drag" him.
                       
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Old 31-01-2006, 12:55 PM   #337
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I found a bug that lets you reload one shot mistles in a second.
After your flyer lands in your base manualy strip of the launcher and place it back again and its fully armed (if you have some mistles in stock that is).
This way you can rearm all weapons dont do it with shields coz it levels them to 1.
                       
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Old 31-01-2006, 10:28 PM   #338
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Wow, thats a pretty handy trick, sounds very useful for those potential long-scale battles, or just equipping a load of hoverbikes with justice's and getting them to re-arm every so often.
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Old 01-02-2006, 01:50 AM   #339
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Note to self:
Even if battleship miss all of your 20 hoverbikes-your score won't be positive any time soon.(The thing destroyed literaly1/3 of the city while figthin hoverbikes.)

Quote:
:help: I get creamed when fighting skeletoids with cloaking devices and entropy launchers - I cant even see them, and they fill me full of those @!*$ missiles in no time. It's especially bad if they're supported by lots of grenade-throwing anthropoids. Any suggestions on how to beat them? In enclosed areas waithing behing a corner with devastator cannons set on auto works well, but in open areas I have great difficulties.
Pull on your flying suit(u know - the second avalible armor),Fly up,And let your HE autocannnons lose! :evil: :guns: :Brain: :monkey_dance:
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Old 01-02-2006, 07:29 AM   #340
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Quote:
Originally posted by gufu1992@Feb 1 2006, 02:50 AM
Note to self:
Even if battleship miss all of your 20 hoverbikes-your score won't be positive any time soon.(The thing destroyed literaly1/3 of the city while figthin hoverbikes.)

Quote:
:help: I get creamed when fighting skeletoids with cloaking devices and entropy launchers - I cant even see them, and they fill me full of those @!*$ missiles in no time. It's especially bad if they're supported by lots of grenade-throwing anthropoids. Any suggestions on how to beat them? In enclosed areas waithing behing a corner with devastator cannons set on auto works well, but in open areas I have great difficulties.
Pull on your flying suit(u know - the second avalible armor),Fly up,And let your HE autocannnons lose! :evil: :guns: :Brain: :monkey_dance:
If they have shields and enthropy they will spit you out of the sky in no time.
It would be best if you just send them a barrage of vortexes and long range devastator fire.
                       
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