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Old 27-04-2006, 09:50 PM   #141
Mighty Midget
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Hello merry mass murderers
I enjoy this game for the meaningful mayhem caused by my 4 rabid rascals, but for some reason every mission turns out the same: I stand there at the LZ with my 4 miniguns, all agents in a synthetic haze, and EVERY AGENT rushes towards me immediately. After a few minutes there are no enemy agents left, and I can go on with persuading or whatever. This repetitive pattern IS kind of a drag. Only in the mission where you have to reach an informant before the enemy, do I have to make a dash for it. Does anyone else have that problem?
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Old 28-04-2006, 02:38 PM   #142
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Nope, that didn't occur in my version.
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Old 28-04-2006, 06:41 PM   #143
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Quote:
Originally posted by Mighty Midget@Apr 27 2006, 10:50 PM
I stand there at the LZ with my 4 miniguns, all agents in a synthetic haze, and EVERY AGENT rushes towards me immediately.
I don't know if I got you right, but I think that enemies, or at least policemen, attack you if any of your men is wielding a weapon, and ignore you if none is wielding any.
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Old 28-04-2006, 07:59 PM   #144
Mighty Midget
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Quote:
Originally posted by Japofran+Apr 28 2006, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Japofran @ Apr 28 2006, 05:41 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Mighty Midget@Apr 27 2006, 10:50 PM
I stand there at the LZ with my 4 miniguns, all agents in a synthetic haze, and EVERY AGENT rushes towards me immediately.
I don't know if I got you right, but I think that enemies, or at least policemen, attack you if any of your men is wielding a weapon, and ignore you if none is wielding any. [/b][/quote]
Thanks, but the problem is that all enemy agents 'spot me' the moment I start the mission. That makes the one mission where you're supposed to escort a lady exceptionally difficult. Every agent on the entire map comes rushing, the lady keeps walking, my cyborgs go ballistic, enemy agents die and drop time bombs, lady walks into bomb blast, lady gets killed, mission failed. The coppers I can handle, but not 20 suicidal wackos. I remember from my Amiga days that the enemy usually kept still untill you got well, at least, spotted. Not so here. So, I don't think concealing the pieces will do the trick here. In fact, a couple of times I forgot to 'ready the guns', they came and left me with 4 heaps of *yeuch*.
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Old 01-05-2006, 07:07 PM   #145
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I found the laser really useful in this level because it makes you opponents disappear together with their timed bombs - security for the lady.
Just let your guys fire automatically they're quite smart. You just have to be quick and clever with your commands.
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Old 18-06-2006, 05:29 AM   #146
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Oh man. I played this game back in the mid 90s on a Macintosh Performa. Its amazing how 13 years later, starting up the intro each scene comes flooding back. . the music. . its amazing what the human mind can do.

The version I found was around 6 or 7 megs. If youve got a copy with less than that, theres probably nothing you can do to get the sound to work. . just try and find the larger copy.

I distinctly remember being able to beat the atlantic scenario, because my comp ran so slow I got about 2 fps. Not that I knew what FPS were back in those days, but I could practicly see where the screen was being drawn down. k:
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Old 18-06-2006, 11:42 AM   #147
Elon Yariv
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Not really fair, I would say.
The atlantic level is so hard but nothing abit of gauss can't fix!

My advice to anybody that starts playing- for the more advenced levels equip your soilders with atlist one sniper rifle to take care of enemy snipers. You should also get the minigun which is good for combats. Flamethrower is good for the first levels and for close combat since it kills enemies really quickly, but becarefull of longrange weapons, with a flamethrower you wont stand a chance.
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Old 08-07-2006, 06:05 PM   #148
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a few months ago i finished syndicate and american revolt. my biggest tip is: use LASERS! in normal syndicate i thought that lasers suck, because they have low ammo and shoot slowly. only in the american revolt i found out that they kill all enemies in a straight line. so it's amazing for killing large groups of enemy agents. so i basically carried at least 4 lasers with every agent. i never used shields....i think my loadout in american revolt was something like 4 - 5 lasers, 2 medikits, and the rest were gausses, persuadertron or radar.

also, in the american revolt, always move. they will call airstrikes at your current position, but if you move it won't hit you. with lotsa moving, lasers and calling an occational airstrike, american revolt isn't that insanely hard (it's still pretty hard, just ok for my taste).
                       
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Old 23-10-2006, 01:15 PM   #149
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Cool

now i've finally finished it!!!
i gave up 12 years ago when the larger missions in this game ran soooooo slowly on my amiga 600
that i was losing the will to live


wheeeeeeee

                       
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Old 02-11-2006, 12:56 AM   #150
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OMFG! I have been looking for this game since i was 7! thats 13 years ago! Hurray! :brain:
But offcourse it's too good to be true, i cant play it on my computer. Dont know why but it looks like the screen is broken when i start the game, all the pixels are changing coullors so i cant see anything...=/ maby my computer is new.. if thats even possible? can anyone see a solution?
                       
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