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08-09-2007, 09:13 PM | #31 | ||
Join Date: Jan 2006
Location: Warszawa, Poland
Posts: 84
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Quote:
Or, perhaps there's a certain number of tiles to be blocked to make the chest teleport disabled. But that would be really tricky to gather so many monsters on them. Anyways, I'll try your advice. Thanks. k: (Don't have the paralyze rune yet, though...) Last edited by arete; 15-02-2010 at 08:49 AM. Reason: html |
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09-09-2007, 07:09 AM | #32 | ||
Join Date: Sep 2007
Location: ,
Posts: 1
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wow, i can't believe there's an active discussion going on about this game! Just after i started playing it again after what? ten years!? haha I really forgot how great this game is, i was too young to really get into it when i first played it.
Anyway, the paralyze trick does work. I had three characters surrounding the first tile infront of the door, and the single enemy on that tile. If that doesn't work, can you teleport? I found someone's walkthrough on a major google adventure a few days ago but it's really not that detailed. I could post it if anyone here is interested. Right now i'm stuck on level 2 Fagranc, got past the silver key door but cant find any more keys to get furthur. Im fairly sure i have to turn off the moving spikes in the 'ward room' to get to the chest but i have no idea how. Any help? Also, on my google adventure for information on the game, i also came across a hex editing tutorial specificially for the saved games. Havent used it yet but if i cant find this freaking topaz key i'm going to make it appear myself! |
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09-09-2007, 07:31 AM | #33 | ||
Join Date: Sep 2007
Location: ,
Posts: 3
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It does work - there are 4 squares you can be ported back too so you only need one monster. I think there's a helm/wand that does paralyze, can't remember which one, but useful if you don't have the rune.
I'd be really interested in a walkthrough - I've got to the last room three times now only to find I've run out of enough magical ingredients :wallbash: , though from what I read it's more a matter of luck at that stage. |
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09-09-2007, 07:09 PM | #34 | ||
Join Date: Jul 2007
Location: ,
Posts: 126
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I enjoyed some of the things about this game for a while, but some of the puzzles are awkward and totally dependent on either ludicrous amounts of preparation or luck.
This is more than a bit off-putting, and it would be hella better if the game developers had put in a few drops near puzzles that could be used as part of the solution. And before anyone argues and says they found such and such wand and all that, that's random. It doesn't count <_< |
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12-09-2007, 09:09 PM | #35 | ||
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Last edited by arete; 15-02-2010 at 08:51 AM. Reason: html |
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13-09-2007, 11:17 AM | #36 | ||
Join Date: Feb 2006
Location: Anirnar, Faroe Islands
Posts: 42
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02-10-2007, 08:47 PM | #37 | ||
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I was curious as to why when I downloaded this game it was all red and green and like it was on fire, but the scfreenshots here are lovely, can I fix this crazy color issue?
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03-10-2007, 04:54 AM | #38 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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If only the final battle wasn't so ludicrously difficult! I think the developers erred in going that far. A slight increase beyond what you'd faced before, perhaps with a few secondary creatures with unusual abilities, might have been nice. But after losing to the final boss's beyond-reach attributes 8 times, I quit. Too bad, too: quite original in other respects, and well made.
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03-10-2007, 02:21 PM | #39 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Quote:
__________________
"God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by arete; 15-02-2010 at 08:51 AM. Reason: html |
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08-10-2007, 07:24 AM | #40 | ||
Join Date: Sep 2007
Location: ,
Posts: 3
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Quote:
Last edited by arete; 15-02-2010 at 08:52 AM. Reason: html |
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