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Old 22-01-2010, 12:40 PM   #51
Wicky
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nvm was drunk

Last edited by Wicky; 23-01-2010 at 04:07 AM.
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Old 23-01-2010, 01:29 AM   #52
Montecruz
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I might add that our silly friend in this level is not only very stupid, but also yellow Any resemblance to your story, Wicky?

edit:

Last edited by Montecruz; 23-01-2010 at 11:03 AM. Reason: :D
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Old 24-01-2010, 04:50 PM   #53
age like wine
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The discussion here is taking some strange turns...

Anyway, with the knowledge that the Spring tank does in fact retreat, I managed to salvage my ongoing game. It survived with 1 hit point remaining, and went into retreat. Then I blocked the bridge with a 2 hit point Algol fuel tank, an 6 hp Radar vehicle (both from the city halfway there), and a 8n hp Nashorn to block off the enemy. Because the Spring tank had moved behind an allied yellow Comet tank, it is now fully blocked.

It should be possible to wrap this mission up now...
                       
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Old 25-01-2010, 01:16 PM   #54
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Have you already met on your mission the UX-2 ICBM nuke launcher with range 5-20 and damage 940?
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Old 25-01-2010, 08:36 PM   #55
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Quote:
Originally Posted by age like wine View Post
It should be possible to wrap this mission up now...
Excellent!

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Have you already met on your mission the UX-2 ICBM nuke launcher with range 5-20 and damage 940?
Yes, that is the next mission though
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Old 26-01-2010, 07:23 PM   #56
age like wine
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Yeah, I've experienced the UX2 missiles previously. Bit of a mixed bag; it reduces the tactical element a bit with the insane range and damage.

And indeed, the enemy has one of these in the next (my current) mission. I do not.

Looks to be another challenging one...
                       
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Old 11-02-2010, 05:37 AM   #57
Prokonsul Piotrus
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I seem to have found a bug on mission 11 (DURDERO). I've played through the mission twice, and both times I cannot finish it - one of the objectives is to kill all enemy's units - and the AI seems to have two phantom units somewhere. I kill everything, I can see the entire battlefield, I have turns to spare - and I cannot find them.

Anybody run into the same issue? Could you confirm the numbers for me?

If anybody is interested, here is the bugged save from one of my passes - a point at which there are the two phantom units somewhere on the map: rapidshare download link.

Unfortunately I did not save the saves from the previous mission, so I cannot restart the campaign other than the hard way.

PS. Registration disabled, but anon posts allowed? Surprised.
                       
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Old 11-02-2010, 06:10 AM   #58
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Quote:
Originally Posted by Prokonsul Piotrus View Post
PS. Registration disabled, but anon posts allowed? Surprised.
What do you mean, disabled?
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Old 11-02-2010, 06:14 AM   #59
Prokonsul Piotrus
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By disabled I mean that the link I was trying to use before told me something about registration being disabled by the forum admin. Yours work

Well, an hour more of experimentation and I figured out how to deal with the bug. It IS a bug - it seems that AI has managed to move two units OFF the map - into the hexes surrounding it (in this case, it moved to Alcors to hexes south of the factory in the south-east corner). The problem is further compacted by the fact that you cannot attack them, as they are off the map, so the units in range will get the attack option, but you cannot chose to target off-map units.

The solution, once I figured that out, was to move my units outside the "see range" and then send some units into "ambush" (triggered when you walk next to a square containing enemy unit you don't see that can shoot at you).

Geez.

In other news, I am writing a walkthrough for the Titan's Legacy. I'll post it here when I am done.
                       
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Old 29-03-2010, 05:31 PM   #60
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In other news, I am writing a walkthrough for the Titan's Legacy. I'll post it here when I am done.
Excelentos. Cant wait to see that WT when its done.
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