20-07-2010, 10:43 AM | #91 | ||
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Don't worry about the patrol boat. You don't have to destroy it in order to win this scenario. If you would have had to do so, the only way would be to make sure you see a hex next to the patrol boat but not the boat itself, then send a unit to that visible hex. The patrol boat would then automatically attack you and you would return fire; repeat if necessary. I only got back to playing this game yesterday, after a pause of about two years, and I actually never made it beyond OLARIBU in campaign play (actually because I never tried it), but boy did I have a lot of fun messing around with single maps! :-) I am currently having my first serious attempt at OLARIBU, but the computer's turns last dreadfully long, so once I lose any campaign, I think I will stop playing ;-) |
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21-08-2010, 01:19 PM | #92 | ||
Join Date: Nov 2008
Location: Didcot, England
Posts: 1
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battle isle 2
if anyone is really having difficulty with a level u can always semi cheat at the game. when u start a new map, set difficulty level to training, move and fight your units then set the difficulty level to easy,medium or hard then end your go. the computers turn will be in the difficulty level u chose (they will expend fuel and ammo too), once its your turn again, change the difficulty to training and move a unit to get rid of the fog, and repeat!
i downloaded the addon titans legacy from here and run it. i had no problems till about the 4-5th map,i got half way through the total amount of turns, i'd wiped out the green comp player, i ended my go and the red and yellow computer players took their turns without problem but then green had its go, and it just kept beeping out "computers turn over" or what ever it shows when the computer player finishes its go, over and over again endlessly, i have to shut down dosbox to end the program! anyone know what the problem may be? |
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08-04-2011, 01:39 PM | #94 | ||
Join Date: Feb 2009
Location: City of Prague, Czech Republic
Posts: 4
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Sorry about a slight OT, but could anyone tell me in more detail the story of the Battle Isle 3 (aka Battle Isle 2220). Or point me to a page where it is described, I have been unable to find one.
I had played the game a long time ago and remember being annoyed by the story, I'd rather play for the Drulls. Thanks |
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25-04-2011, 01:45 PM | #95 | ||
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Battle isle 3 is quite lame: lame new units, no keyboard control, inferiour color palette. well you can find out for yourself with the demo: http://www.bluebyte.net/battleisle-e...ory/phase3.asp |
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26-06-2011, 11:02 AM | #96 | ||
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combat bars
Hi,
does anybody know what 4(5) bars that appears at the bottom of the screen during combat of 2 units represents? Thanks BTW best war strategy IMO Kano4 |
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29-06-2011, 12:07 PM | #97 | ||
Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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Quote:
The 5th bar is probably the sum of combat strength, which indicates how many units you will loose. These factors will modify the combat strength of any units you have: 1) Terrain bonus: Units which are positioned in forests take less damage. 2) Flanking bonus: Units, which are outflanked by 2 or more enemy units, take more damage. 3) Entrenchment bonus: Units, which are positioned in a fortification/forest/fence receive less damage 4) Stats: Units, which have 2x as much attack than the defender has armor deal 2x as much damage. i only ever watch the 5th bar, this one tells whether I loose too many units to win, or whether it is going to be a cheap victory. Loosing my own units in a fight is, however, out of question
__________________
For some people it's Windows, for others it's the longest virus in the world!
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29-06-2011, 04:45 PM | #98 | ||
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RE: combat bars
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Somewhere on web I found this: 1. attack bonus 2. deffence bonus 3. unused 4. surrounding units (flanking) bonus but I don´t know if it refers to BI2 :-) Watching these bars while playing, I am sure about second bar defence bonus. Flanking bonus I think is both third and fourth bar. At least on Difficult level, I did not try Expert level. Of course attack and defence strenght and number of vehicles are taken into account, they modify all 4 bars. Fifth bar is sum and determines result of battle. But when unit goes through unexplored terrain and is ambushed by hidden enemy unit, ambush is not taken into account and result is the same as in normal attack. This is strange and you can actually use it for your advantage. For example move and attack with Nashorn tanks or attack multiple units in same turn. Of course you must know about those hidden units. |
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08-06-2014, 01:54 PM | #99 | ||
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Hi guys,
I have some questions, maybe one of you know the answer. I'm wondering, if the lastly mentioned bars are of any use? I mean, i see them, when i launch an attack but not before, which seems somewhat useless to me, since not a second later i have the battle results. Is there any way to watch those bars *before* starting an attack? In the (very meger) manual i read, that surrounding an enemy unit is granting an attacking bonus, or for precisements sake a defensive malus -> how strong is the impact? And does that mean, the more units are surrounding an enemy the more mali does it get? Last but not least, what's the point of "blocking" (moving units adjacent to own units) which is mentioned in the manual too? Does it give defensive boni? How strong are them? Does they multiply? (I watched for that during the missions and it seemed to me that it doesnt have any impact on the battle results at all. 2 demons were behind my technotrax when it was attacked by another technotrax und the bars indicated equal chances....) Thank for any answers in advance. Have a nice day. |
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27-10-2015, 08:30 PM | #100 | ||
Join Date: Jan 2007
Location: Hofudborgarsvadi, Iceland
Posts: 27
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My units don't seem to carry over their experience in campaign mode however I get xp points to distribute for land air and sea units. Is there any way to influence the amount of points I get after each battle?
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