02-02-2011, 06:05 AM | #1 | ||
Join Date: Jan 2011
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Posts: 51
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Crush! Deluxe runs too fast
Not sure how often it is that "running too fast" is a problem...
In all the matches that I've played, whether or not they involve any human-controlled teams, all moves are played too quickly for me to see anything other than their results. This is distinct from setting game simulation to "abstract", as that only shows results for each turn, whereas I've set it to "detailed" and I can see things like the use of vortex armour or ball bins at normal speed. Sound and the Megamedia opening animation are okay. I'm running this in Virtual PC, Windows 98. RAM is set to 64 MB. Toggling hardware-assisted virtualisation on and off has no apparent effect, though I'm not sure it should. Last edited by wackypanda; 02-02-2011 at 02:09 PM. |
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02-02-2011, 06:15 AM | #2 | ||
Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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Run something in the background in VPC to keep W98 a bit busy, music or something... But chances are your game will become a bit jerky,trial and error......
Or use one of the older CPU killer progs that run in W98. Most of them can be set to use a % of the CPU. [Edit] One of many: http://www.downloadatoz.com/utility_...ory/cpukiller/ For good understanding: Run it IN VPC.
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02-02-2011, 06:43 PM | #3 | ||
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Is this game originally for Windows? According to MobyGames it is, although it's uncommon for a Windows game to show this problem. If it were for DOS of course you should run it in DOSBox and the solution would be reducing the cycles.
If this game's for Windows, the problem is inside your virtual machine, so indeed the best or only solution would be using a "cpu killer" program INSIDE your virtual machine.
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03-02-2011, 12:05 AM | #4 | ||
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It won't run in DOSBox. I thought there might be a problem with the game itself because not everything is accelerated. Using CPU killers makes things choppy, as expected.
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04-02-2011, 11:18 PM | #5 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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First time I've ever heard of a Win98 game which runs too fast.
Are you sure it is not a Windows 3.11 game in disguise? In such case you could run Win 3.11 with DOSBox and then cycle as you want. |
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06-02-2011, 06:25 PM | #6 | ||
Join Date: Jan 2011
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First time I've heard of that too.
Can't find the manual, so I'm left with the game's troubleshooting .txt: "Crush! uses DirectX for sound and therefore is compatible with any Windows 95, or DirectX compatible sound card." Only place that the name of an OS appears. It was released in 1997 and installs DirectX 3.0 if no newer version is present, if that helps to place the game. |
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06-02-2011, 07:21 PM | #7 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Definitely a Win95 game, then.
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07-02-2011, 04:15 AM | #8 | ||
Join Date: Jan 2011
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I'd try Bochs now, but I can't make heads or tails of the documentation.
Just for chuckles, I installed Crush! Deluxe in Windows 98SE in Virtualbox (which does not like Win9x guests at all) and that gives quite a smooth slowdown. It only works for that purpose if hardware virtualisation (specifically VT-x/AMD-v) is disabled. Disabling hardware virtualisation doesn't seem to work for Virtual PC though, but then it doesn't say what exactly is being disabled. |
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07-02-2011, 04:44 AM | #9 | ||
Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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Sound like hardware or driver issue to me.
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07-02-2011, 04:53 AM | #10 | ||
Join Date: Jan 2011
Location: ,
Posts: 51
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Or maybe it's not enough of a performance hit for Virtual PC. Should I be looking at host or guest drivers?
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