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Old 12-02-2005, 08:11 AM   #11
Stroggy
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Quote:
Originally posted by Wired@Feb 12 2005, 01:31 AM
I *really* hope they work on day/night cycles for the npcs. I want to be able to break into a store/manor or even a *gulp* bank in the middle of thw night and then have to sneak around so I won't wake whomever is sleeping inside.
Thats what they promised us, along with better quests a large part of the community has been begging for realistic scheduals.
A few mods for morrowind have attempted to achieve this by generating random NPCs (commoners, traders,...) who spawn in the cities during the day and disappear at night, and bars that fill up at night. A good example of one such a mod would be "the Broken Drum". Its a bar-mod based on the infamous discworld bar.which open up at night fall and gets crowdier as it approaches midnight and at around 1:00 there is a free-for-all barfight.

But this is all scripted. Some mods only work if you exit and reenter the bar (if you stay the crowd won't grow) while other fade out for a few seconds while the scene reloads.

For Bethesda to incorporate a realistic NPC schedual they'll have to stop using seperate indoor and outdoor scenes (and thus the game would probably look like Fable and Gothic where interiors are shrouded until you approach them, in order to maintain a good fps)
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Old 12-02-2005, 04:20 PM   #12
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Quote:
Originally posted by Stroggy@Feb 9 2005, 10:47 PM
However I did journey by foot from Ald Rhun to Zainab Camp during the Main Quest (there wasn't any other way)
It was the best experience I ever had in a game. After days of braving sandstorms in empty plains I finally reached the beautyful encampment on a wonderfully clear night.
Absolutely agree. One of the Temple quest requires you to travel from Vivec to a shrine south of Dagon Fel (Wov of Silence quest), and since you have a wov of silence, you can't talk to any of siltriders or such. It's taking a lot of time to walk from the southern point to northern point, but that was one hella experience

I enjoyed Morrowind, Tribunal and Bloodmoon very much (and still playing them sometimes) and I'm sure that Oblivion will meet the expectations of fans of ES series.
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Old 12-02-2005, 05:25 PM   #13
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Ah yes, the Vow of Silence... that was a difficult one.
It wasn't all that great because you travelled on the the western side of the island which (by that time) you had probably already explored because its populated.
However the eastern side is empty, Most players didn't travel much there and left most of the Grazelands unexplored.

Still very special the Vow of Silence.
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Old 12-02-2005, 08:34 PM   #14
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I think I missed that one, I was never very good at the temple quests, I spent ages running around looking for shrines (at the start of the pilgrimage missions) but I kept getting lost in that damn puzzle canal.
I've lost the play disc of my Morrowind (isn't it amazing how they fitted it on one disc?) so I can't play it right now but I'm planning to download an image of it.
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Old 12-02-2005, 10:44 PM   #15
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I explored most of the Morrowind I found ashlands the most annoying part of the island, I liked grazelands the best, it's not populated but it looks calm, yet danger lurks everywhere...
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Old 12-02-2005, 10:53 PM   #16
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Quote:
Originally posted by R Havell@Feb 12 2005, 09:34 PM
I kept getting lost in that damn puzzle canal.
You got lost in the puzzle canal? Its not even a puzzle (well there is one riddle) but how can you get lost?
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Old 12-02-2005, 11:12 PM   #17
Havell
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Well, not so much lost as confused, I kept drowning and I kind of got the wrong end of the stick about the riddle :whistle:
It was a long time ago so I don't remember exactly how I got confused.
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Old 13-02-2005, 10:39 PM   #18
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LOL, drown yourself man!
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