04-02-2011, 05:31 PM | #1 | ||
Join Date: May 2009
Location: Weiherhof, Germany
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The Making of Shadow Warrior
Being generally interested in the game development history, I have collected some material regarding the development of Shadow Warrior. First off, there's the web.archive.org's copy of 3drealms.com from 1996, where you can still find the old Shadow Warrior page and the weekly development updates with screenshots (BTW, there are also Blood development update pages there, back from the time before 3D Realms sold the rights to Monolith):
Shadow Warrior - Coming from 3D Realms The storyline caption reads as follows: Quote:
The weekly update pages have only little new information, since they were made during the late stages of development and mostly concern polishing things up. However, there are very interesting pre-release screenshots there. Shadow Warrior Development Update - Mar '96 Shadow Warrior Development Update - Apr '96 Shadow Warrior Development Update - May '96 Shadow Warrior Development Update - June '96 Shadow Warrior Development Update - July '96 Shadow Warrior Development Update - August '96 Shadow Warrior Development Update - September '96 Shadow Warrior Development Update - October '96 Shadow Warrior Development Update - November '96 Shadow Warrior Development Update - December '96 There are also official pre-release screenshots of Shadow Warrior, some in high resolution: Hocus Pocus Preview Slideshow (has two very early Shadow Warrior screenshots) Duke Nukem 3D & Shadow Warrior Preview Slideshow Shadow Warrior Preview Slideshow Screenshots from the Duke Nukem 3D v1.3D CD Screenshots from the Duke Nukem 3D v1.5W CD A modern compilation of screenshots taken from various sources Another interesting piece of the puzzle is the late beta version (v0.90) that was leaked from 3D Realms when a guy from tech support wanted to play the new game with his friend Some interesting unused sprites can be found in the files, showing cut content like scrapped enemies (which can still be seen on some screenshots) among other things. There are also two MIDI tracks by Lee Jackson that were not included in the official shareware release (both can be also found in the SWP source port package). The game only allows to play the shareware episode (some level titles, as well as the layout, are different from the final release), but maps of the retail episode are found among the game files as well (some of them are obviously incomplete). The player's weapon order is a bit different (the Riot Gun and Uzis have their slots swapped, and the katana shares slot #2 with shurikens); the Duke's mighty foot (only in brown pants) can sometimes be seen when using the fist attack, and it seems that once two Uzis are acquired, using only one separately is no longer possible. A notable difference is that sometimes Lo Wang says "Come get some!" when certain weapons like fists or katana are selected, in an obvious reference to Duke Nukem 3D. Why this was removed from the final release is unknown. Hendricks266 has set up a site where you can take a look at the various resources and media found in the Shadow Warrior beta.
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07-02-2011, 11:33 PM | #2 | ||
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Can't see the screenshots in the Shadow Warrior Development Update links (the space where they should appear is empty, they don't seem to load), but look at the curious screenhot on this copy of preview from an ancient Game Bytes magazine (the magazine itself was in form of a program circulating on BBCs and FTPs back then) from 1994 (!) - Link.
Seems it was first intended to be an Apogee game, before 3D Realms became independant. Also the graphics look very alike to that of Legend of the Seven Paladins (probably using the same early version of Build engine). Edit: I see you already included that screenshot, together with some others none less interesting of the same version in the compilation of screenshots. Oh well. Last edited by Scatty; 08-02-2011 at 12:00 AM. |
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08-02-2011, 02:44 PM | #3 | |||
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Quote:
Anyhoo, most screenshots there can be found in the screenshot packs and preview slideshows I liked to anyway. Quote:
Quote:
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08-02-2011, 03:20 PM | #4 | ||
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Quote:
Quote:
So the graphics in that game are an existing example of what Shadow Warrior 3D might have been looking like in 1994. |
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