13-08-2006, 04:56 PM | #21 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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well, you can go straight to game by running "fury.exe"
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13-08-2006, 05:48 PM | #22 | ||
Join Date: Aug 2006
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Posts: 24
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Yeah I know, but it doesn't work... I type cd /name of Fury file/, Fury, it looks like this " C:\> FURY " but the Dos command reloads and returns to the beginning ( just C:\> ) and no error message... So, anyone guess what's the prob?
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13-08-2006, 05:53 PM | #23 | ||
Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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Wild shot: Does the game requires a not-more-than-maximum screen resolution that is smaller than the dosbox resolution? Maybe you'll need to dig up some info for this one...
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13-08-2006, 05:59 PM | #24 | ||
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Location: ,
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And where can I know this? Or where can I reduce the screen resolution (if it's possible)? As you see, I don't understand a thing about programming & Coe, so it's a little hard to see what you mean...
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13-08-2006, 06:10 PM | #25 | ||
Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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Thing is: Dos games usually were meant for 640xsomething in screen resolution, while modern hardware allows for much greater resolution. There could be a conflict of some sort here. Look at the configuration of dos-box and see if it's greater than 640xsomething.
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13-08-2006, 06:45 PM | #26 | ||
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Location: ,
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Here is what I get in DOS config:
"[sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullfixed -- Don't resize the screen when in fullscreen. # fullresolution -- What resolution to use for fullscreen, use together with fullfixed. # output -- What to use for output: surface,overlay,opengl,openglnb,ddraw. # hwscale -- Extra scaling of window if the output device supports hardware scaling. # autolock -- Mouse will automatically lock, if you click on the screen. # sensitiviy -- Mouse sensitivity. # waitonerror -- Wait before closing the console if dosbox has an error. # priority -- Priority levels for dosbox: lower,normal,higher,highest. # Second entry behind the comma is for when dosbox is not focused/minimized. # mapperfile -- File used to load/save the key/event mappings from. fullscreen=false fulldouble=false fullfixed=false fullresolution=1024x768" Any idea? |
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13-08-2006, 06:54 PM | #27 | ||
Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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QUOTE(Lili Hardin @ Aug 13 2006, 08:45 PM) [snapback]248393[/snapback] Quote:
Don't edit those lines until someone can give you the "green light" on this.
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16-08-2006, 02:39 PM | #28 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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fullscreen=true
fulldouble=false fullfixed=true fullresolution=640x480 That should help If not, try fullresolution=640x400 or fullresolution=320x240 or, finally fullresolution=320x200 |
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17-08-2006, 09:59 AM | #29 | ||
Join Date: Aug 2006
Location: ,
Posts: 24
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It didn't work... T.T But on the second DOS screen (don't know if it's normal, but I have 2 different screens...) I had a message error: "Warning : file creation failed : c:\dos\cdrive\fof\dat\gamedat.bin"
Any ideas? There must be a problem with that gamedat.bin... corrupted or something maybe? |
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17-08-2006, 10:13 AM | #30 | ||
Join Date: Jun 2004
Location: Jan Mayen, Svalbard and Jan Mayen
Posts: 2,167
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did you extract all subfolers ?
and check if the files + folder are read only somehow (they shouldn't be)
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