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Old 10-10-2006, 05:53 PM   #81
Mighty Midget
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On Hitman CN 47
<div class='quotetop'>QUOTE(gregor @ Oct 10 2006, 03:33 PM) [snapback]260440[/snapback]</div>
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the odd mission in Columbia where you had large choice of weaponary at disposal but you could actually only take ak-47, cause with other weapons they would notice you are not one of them.
[/b]
Actually, I thought Colombia was kind of sweet There is a ton of fun with a sniper rifle and some 70 bullets. Take double or tripple, or (once) quadrupple headshot :brain: and you don't need the stinkin AK47 Beside, the M-16 is way better at long range. The M-60? A Big Baby's dream. And I never had problems (I think) with any weapon, except the sniper rifle at the last mission there.... Oh, and giving El Grande Boss the head ache of his life time, before he knew I was there... sweet! But the rest of the game? Weeeeeeeeeeell.
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Old 11-10-2006, 08:52 AM   #82
Lulu_Jane
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For me, I'm going to have to sadly say Dreamfall (the second installment of The Longest Journey.)
Never before have I been so let down by the ending of a game. What made it sting all the more was that I really loved the Longest Journey, and actually loved the process of playing Dreamfall. But the "ending" (because there really wasn't any resolution) was painfully incomplete, with two dead main characters, and one that seemed to be stuck in there for no reason (the Alvane guy.)
Now, I understand that the ending was meant to be more of an opening for what I assume will become the third installment - but geeze, can't a girl get a little satisfaction at the end of a hard won adventure?!

Dear Gods, Mr. Tounquist better not go bankrupt or give up before the third installment is complete, if there is actually one - or I'm going to be really cranky
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Old 11-10-2006, 09:12 AM   #83
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Hitman: codename 47 is almost as good as Hitman: silent assassin but it loses to the sa by it's quite thin storyline and unbelieveably hardcore difficulty. cn 47 could be much more enjoyable if it had it's 7saves per level. I managed to play to rotterdam nuke mission until I just had to give up. It was too much for my patience and If I wasn't a hitman fan I wouldn't have played even that far. I cheated and tried out the other missions that were even easier than the rotterdam nuke mission.

I still haven't tried out blood money. Possibly because of it's still-high-prize. I tend to buy games at discount. I truly hope, that if they make yet another hitman game, they leave america and return to more exotic places.
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Old 11-10-2006, 11:30 AM   #84
gregor
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America? They happen in Hong Kong, Netherlands, Budapest, Romania but not in USA. Unless the second one is in America. I suggest you try contracts. it has some missions from 1st part but remodeled, reshaped and more options to solving them. and some new ones.

rotterdam in 47 is a biyathc! i tried and tried and tried. then i went with the cheats. the thing is that when he arms the bom you have limited time to find the bomb and defuse it. It's really easy to find it when you know where it is. anyway with the cheats i went on to explore this particular extra hard mission. i read the walkthroughs, the options etc. and a played it over and over a few times. i came to conclusion that something went terribly wrong during creation. for once i bet those guards that always spot&discover you shouldn't be doing that. and there is a way to avoid detection if you walk close and right behind the guard going through the gates. i bet it was ment to spend more time on the boat. figuring out how to get on where to go etc. there are also a few other bizzare things i saw when suing cheats. which only confirmed my suspicion tha the mission was badly planned and seems to be unfinished.

as i said the hitman: contracts corrected that (including shortening the length of the rotterdam mission and it's complexity - nuke doesn't have to be disarmed anymore). like for example later you have a few locations with poison and you can decide either to use poison, car bomb or silenced sniper rifle. or maybe you go on a killing spree or my personal favourite - walk close to the target, make sure no one is arround, pull out the silenced pistol, 2 shots in the head (1 to make sure), walk away.

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Old 11-10-2006, 07:22 PM   #85
Mighty Midget
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The thing about CN47 and Rotterdam is that the tower-ish guards have nowhere to run and scream "INTRUDER". Plot the guards' routine. For guards in groups, with the sniper rifle you can pick out 3-4 in no time before anyone can warn the Boss.

A method: Say a patrol cover two stationary guards. The patrol will most certainly enter an area where their execution will be unnoticed. The silenced MP5 is great to take out several at the same time, from behind. The seconds it take for them to orient is valuable. But if the patrolling guards are seperated by a certain distance, the piano wire or knife is best. Take out the last one, hide the body and wait for the next in that group to come back. As for the dogs, only the ones along the inner fence needs to be tricked away from that fence. Keep to the outer fence, approach and go back once the dogs charge. Take them out with the silenced pistol. But mostly the dogs can be taken out with the sniper rifle right where they are.

The guards around the two ware houses: Start with the outer one, by the far wall. Take one out with the knife, leave him where he is. When the next guard comes, stand by the wall with your MP5SD ready. Then do the same by the other ware house, by the inmost wall. Then take out the driver.

The three sailors at the pier: Snipe the leftmost. The bullet will most likely push the body back and hide it. When the two others come over to look at their pal, snipe them too into cover. The two patrolling the deck can be sniped when they're at the stern and hidden from the two in the crows nests. Notice that someone might hear their screams and come investigating. Snipe any newcomers in a hurry.

Snipe the two in the masts so that they fall well clear of the open hatches below. I don't think the captain cares much for those two...

On board: Locate the Room. "Simple".

Oh, and once you visit the weapon depot, the guard routines change...

As for the outer sentries: Snipe them. Double headshots are fun
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Old 12-10-2006, 08:38 AM   #86
gregor
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for some reason mp5 didn't come as option in weapon selection. i simply can't select it. it's there but coloured in sort of hazy colours, so it's impossible to select it.
the hardest part is getting to the boat. once there it's easy. the guard next to steps - wire drag behind change clothes walk to the bomb &clear the engine room go to captain and say hi (while at same time boris get's blown by car bomb).

also some reason i can't get sniper rifle. and walkthrough i read said the rifle is near the beginning. couldnt' find any. maybe my version is strange.

anyway i just remembered a strange crappy game called Defender. it used line graphics and was ment as side scrawler. it's starts off good but then it get's terrible wiht random hyperspace jumps. after a while it used to crash. tried a lot of things but it always either crashed ot the enemies were too good and "ate" my lives out fast.
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Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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Old 12-10-2006, 01:07 PM   #87
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the crappiest game of all time is without a shadow of a doubt superman 64, the game has crappy graphics, bad conrol and was way after its time when it came out.
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Old 12-10-2006, 01:37 PM   #88
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This reminds me of the Superman for the C64 which was quite cool.
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Old 12-10-2006, 05:42 PM   #89
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Going back a few posts, I'd agree that Hitman:Contracts was an absolute bloody monstrosity. Awful gameplay, full of bugs and glitches, and there was no point using the disguises as the enemy saw through them in like 5 seconds and started blazing you up like crazy. I played the Xbox version and found that if you held the thumbstick gently you could slide across the floor at a good speed without moving your legs at all. While this may be a useful stealth move, it doesn't do much to endear the game to me. Truly horrible.

PS: How can you not like Commader Keen, you savages?
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Old 13-10-2006, 07:42 AM   #90
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You must be talkign about silent assasin (2nd part) where suspicious meter was first introduce and went too high too quick. and i read that really ruined the game.

contracts is ok in this matter. you can walk arround in certain clothes and they never blow your cover. the thing you are not supposed to do is walk in police clothes near the cup. but even that is possible if oyu dont' run and stay calm.
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Crantius Colto: Fear not. You are safe here with me.
Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not!
Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear.
Lifts-Her-Tail: But it is huge! It could take me all night!
Crantius Colto: Plenty of time, my sweet. Plenty of time.
From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind
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