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Old 12-03-2013, 09:32 AM   #3381
The Fifth Horseman
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Yup, it can: http://store.steampowered.com/app/7760/
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Old 17-03-2013, 05:02 PM   #3382
Alexander93
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I can't find the download button
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Old 17-03-2013, 08:22 PM   #3383
The Fifth Horseman
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We don't have one. Read the posts above.
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Old 19-03-2013, 08:28 AM   #3384
heisant
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Oh my! X-Com on Steam! This one I had to know!
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Old 23-09-2013, 12:51 AM   #3385
Mr. Barman
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Out of curiosity, what are people's preferred/standard loadouts for their soldiers?

I like to play Superhuman without alien infantry weapons technology. I use a team of 10 soldiers and a cannon/laser tank in three squads - two of four soldiers, and one of two.

For a Skyranger:

Squads A and B:
Scout - Laser Pistol, two smoke grenades, four grenades, medikit, stunrod.
Rifleman - Laser Rifle, smoke grenade, two grenades, medikit, stunrod.
Support 1 - Auto Cannon, 1 AP magazine, 1 HE magazine, (1 IE on night missions), smoke grenade, two grenades, medikit.
Support 2 - Heavy Laser, smoke grenade, two grenades, medikit.

Squad C:
Rifleman 1 - Laser Rifle, smoke grenade, two grenades, medikit.
Rifleman 2 - Laser Rifle, smoke grenade, two grenades, medikit.

For any mission where terror units are expected Squad C Rifleman 2 replaces the Laser Rifle with a Rocket Launcher, Laser Pistol, and three large rockets in their backpack. Rifleman 1 stays the same but takes an extra three large rockets their backpack too.

During missions I split Squads A and B into two fireteams each, with the Scouts and Riflemen pairing with either Support 1 or 2, and advance in such a way that the fireteams can provide cover for each other.

Squad C is overwatch and secures an elevated position ASAP. They stay as far back as possible (without losing LOS on Squads A and B, or any areas where there may be potential targets) and are always the first to fire on targets spotted, but double as Terror Unit Hunters during any missions they may be encountered.

The tank is an expendable armoured scout - if there is a large open area for the soldiers to cross it will advance first, once smoke is deployed, to draw fire and allow the fireteams to cross (usually) unscathed. Otherwise, it'll act as a blocking force by holding a strategic position near targets while a fireteam moves into a flanking position or secures other areas of the map.
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Old 23-09-2013, 05:36 AM   #3386
Palocles
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It's been a while since I played last but...

I usually give everyone a plasma rifle except for a couple of guys with the bigger guns. If I haven't got enough specimens yet, then i'll give a couple of guys plasma pistols and stun rods.

I'm sure I have a few guys with medikits and other random bits of kit but the main thing is to have a bunch of those glowy things incase I arrive before dawn.

I didn't use a tank very often, but I did use a bunch of save slots...

I'll send my guys out in pairs and fan outwards from the Skyranger after establishing a perimeter. The guy in front will only move for about half his AP and the second guy will stay still and cover. Next turn the guy behind will move in front and the first guy will become cover. I try not to move forwards too far at once, that way if an alien is revealed the second guy should have enough AP to move up for a shot.

I don't think i'll be playing again until I get The Bureau though.
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Old 14-06-2014, 08:11 AM   #3387
zirkoni
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OpenXcom 1.0 is out.



http://openxcom.org/


I might actually try this out.
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Old 14-06-2014, 12:53 PM   #3388
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Amazing :-)
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Old 15-06-2014, 12:31 AM   #3389
SupSuper
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Just like old times eh?
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Old 07-09-2014, 12:26 AM   #3390
neptunesnookgames
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Default Let's Play X-Com: UFO Defense - YouTube video series

Hey everyone, I'm in the process of a YouTube playthrough of the game. You can check it out here YouTube Link
Let me know what you think, it's been super bloody so far... so many deaths I'm starting to run a bit thin on ideas.
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