Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 05-07-2009, 02:44 PM   #41
dosraider
Dismembered.
 
dosraider's Avatar

 
Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
Default

Quote:
Originally Posted by Rkichardks View Post
The game at GOG is 7 MB. The ega version on this site is 1.9MB.
Dosbox is included in the GOG dosgames downloads I thought.
Dosbox 0.73 = approx 4.3MB.
__________________

Not a member of The Victorious People's Shoutbox Liberation Army.
Not a member of the GAG Guerrilla. Don't get A Grip!
FOR RENT
*Advertising space*
dosraider is offline                         Send a private message to dosraider
Reply With Quote
Old 05-07-2009, 10:24 PM   #42
Rkichardks
Newbie

 
Join Date: Jul 2009
Location: Vejleby, Denmark
Posts: 7
Default

Ok Guys I found out what caused this bug with the Vicarage screen.
(back up your original 72.out file before you do this).
Open file 72.out in a hex-editor.
From menu select Goto offset(h) and enter D1D2
Now change the current value (in hex) of 20 to 40
save file
I just tried this, ran the game in DOS realmode and it worked, then tried it in DOSBOX, it works.
Rkichardks is offline                         Send a private message to Rkichardks
Reply With Quote
Old 08-07-2009, 04:27 AM   #43
red_avatar
Administrator
 
red_avatar's Avatar


 
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,441
Default

We'll need to alter the archive we got on Abandonia as well then.
__________________

red_avatar is offline                         Send a private message to red_avatar
Reply With Quote
Old 08-07-2009, 08:44 PM   #44
Rkichardks
Newbie

 
Join Date: Jul 2009
Location: Vejleby, Denmark
Posts: 7
Default

I compared the file 72.out (from original personal nightmare 5.25 disks 1989) to the file 72.out on http://www.gog.com/en/gamecard/personal_nightmare, The only difference in the file was a 20 replaced by a 40.
Very strange the original game shipped with this massive bug. I wonder if the 3.5" disk version (released December 1989) also had this.
Rkichardks is offline                         Send a private message to Rkichardks
Reply With Quote
Old 09-07-2009, 03:43 AM   #45
red_avatar
Administrator
 
red_avatar's Avatar


 
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,441
Default

Quote:
Originally Posted by Rkichardks View Post
I compared the file 72.out (from original personal nightmare 5.25 disks 1989) to the file 72.out on http://www.gog.com/en/gamecard/personal_nightmare, The only difference in the file was a 20 replaced by a 40.
Very strange the original game shipped with this massive bug. I wonder if the 3.5" disk version (released December 1989) also had this.
Well I found several versions of the game (different languages as well) and they ALL had the bug.
__________________

red_avatar is offline                         Send a private message to red_avatar
Reply With Quote
Old 09-07-2009, 08:19 PM   #46
Luchsen
Lurking Forever
 
Luchsen's Avatar

 
Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
Default

Fixed.
__________________
Luchsen is offline                         Send a private message to Luchsen
Reply With Quote
Old 04-06-2010, 10:45 AM   #47
Nicor
Guest
Post code

There are some very interesting messages in the code of this game. I debugged the game and used the dosbox debug version. A lot of graphics exists in the game that are not shown when you complete the game. Screens that show the devil, the open coffin of the vampire close up etc.
There are also messages in the code. Text linked to the graveyard says "Typical English sheep-shaggers from england will be impaled".
Also there is a wizard/god mode where you are invincible and can also walk through walls and closed doors.
                       
Reply With Quote
Old 28-06-2010, 09:47 PM   #48
personalnightmare
Newbie

 
Join Date: Sep 2008
Location: Gosforth, England
Posts: 2
Talking

It works!!! At last.

Still can't finish it though. I keep getting arrested on the 3rd morning "For having stolen property in my room at the pub".

But you have to steal stuff to complete the game - the hammer , the secatures. All of this stuff I never let go anywhere near my room.

The bugle you HAVE to steal and take in your room or you can't avoid the toy soldiers. I put it straight back in the morning when I wake up (feeling refreshed). Mr & Mrs Jones can't even know its gone.

Any ideas if certain objects are triggering this? You can't avoid the policeman.
personalnightmare is offline                         Send a private message to personalnightmare
Reply With Quote
Old 21-09-2010, 08:21 AM   #49
twillight
Home Sweet Abandonia
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,457
Default

I hate games where you have to do things quickly, despite yu have no idea what to do.
Not to mention I tend to search for "that tiny hidden questitem" for 60 minutes and still not find it.

This is why I loved Monkey Island: I had to escape bloody many times to figure out how to do it properly, and the game even "rewarded" me for being a noob!
But this kind of games sounds "interactive movies by walkthrough" to me.
twillight is offline                         Send a private message to twillight
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
A Nightmare On Elm Street Sebatianos Games Discussion 80 10-05-2012 03:15 PM
Nightmare Creatures Paco N 4 22-06-2010 05:43 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 11:19 PM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.