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Old 03-04-2018, 07:16 PM   #261
twillight
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Default Baldur's Gate Solo Fallen Ranger Beastmaster (2)

Actualy, the avatar is robotic, thus sexless. Uhm, this turned out pretty weird. Better consult with someone with a degree in genderism.

And the character is practicaly an excuse to use clubs. None use clubs. Given that in the BG1 part without Enchanted Edition there are absolutely zero magical clubs, and trilogy/weidu implemented the BG2 system on the BG1 game, that's pretty understandable.

---------

Danger: when exiting the Nashkel Mines AIM THE LEADER of the bounty hunters! She casts Hold Person, and it'd be useless to drink Invulnerability Potion even! So drink a STR-buff potion and a Potion of Heroism for hits (at least I did), and aim for the casters first!

In the Bandit Camp I got pretty wounded (ca. 50%), and the head honcho outside decided to charge me while I was busy sniping the archers (with boots of avoidance, girdle of piercing and cloak of ulgoth beard you're pretty much invulnerable aside critical hits). So said, WTH and drank a Potion of Heroism. As I still had more than 40% HP, drank a couple oh healing potions and went in the main tent. And won.

Btw, bought all potions from Nashkel, Beregost and the Friendly Arms Inn at this point... I'm running dry. Technicaly I could use the Elixir of Health potions of course...
Btw,yet to find a wand of polymorph, but aside that the only wand seen been able to use is Wand of Sleep.

As I knew from last time they suck, went and killed the red wizards.
In Gulleykin used an oil of fiery burning against the headhunters.
Oh, before I forget: around the 2nd screenshot the familiar became Permanent Resident of the Backpack. It no longer had enough HP to not be oneshotted. Interesting thing is, it can be a good diversion against Flesh Golems with its ridiculously low AC. And it can stand 1 punch, so can use it.
In Cloakwood Forest II used a potion of freedom (had 3, got lucky), a scroll of prot from poison, and inside the cave an oil of fiery burning.
In CWF IV used an antidote. Not because of the wyvern, but for a random spider. The irony!
At the CWMines got lucky and could separate the warriors one-by-one, thus not used potion.
CWM IV: "death" by the mage. To beat the horrors drink a Potion of Frost Giants Strength, a Potion of Invulnerability, and a Potion of Heroism. This was good, but against the mage you still need another Potion of Invulnerability (that Dire Charm is strong), and a Potion of Freedom (I managed to fail against his Hold Person still, and the only Ring of Freedom can only be aquired if you can't steal if you kill that guy in Ulgoth Beard, but that'd make half the town hostile - so need potion, which I did not know, so did not bring, so I reloaded instead of CLUAConsole, or doing a trip back to the town, which I totaly could have).

Up till now bought every single Healing Potions, and never left an area without dealing with all "local issues" (aside the ankeghs). The result is, only 14 healing potions remained on me. (All temples - Gullykin, Nashkel, Beregost, Firendly Arms Inn - sells 20, High Hedge gives 3.)
Any level of a dungeon counts as "another area", so I was allowed to leave if I felt to. This is just a self-imposed rule what made things a bit spicey. Baldur's Gate itself pose no problem related to this (I assume) aside the doppelganger-fights, and has plenty of new shops to restock the supplies.

This shot is after I reported to Vai after the CWM:



Following the Lothander quest all areas were made accessible. First did the section E, then NE, then W, N, SE, C, SW, sewers. Because of BUG Aldeth never shown up to open the Merchant League of his, and I got suspicious. Yes, he got "stuck" in CW1. Killed him there, and his brother shown up at least. S.
At the Iron Thron's Big Boss Battle I useda potion of Firebreath (found in the building I think) to kill the casters ASAP because they pose a DANGER of stun/hold you. Rigid Thinking is a joke, I either end up running away in Boots of Speed, or whack them like nothing happens.
Did the basilisk area, then finaly the ankeghs. After that NW, where used a Potion of Defense and Potion of 19 STR to beat the things Degrodel had - effects lasted till giving back the quest, so all was good. Damn, I'm behind shedule for a blackout.
No matter, passed Candlekeep, thatbeing an easy area, of course had to use a Potion of 24 STR to get all the good stuff.

WhyI not show my exact exp is, aside that I just didn't want to remove equipment (hey, ring of freedom was in the Iron Fist!), is the strange fact, that the sheetstill counts Racial Enemy. Does this mean even when fallen, I get these bonuses? I checked with Cavalier, and its resistances go away when falling you know.



DANGER: Durlag's Tower, lvl -2: Love casts Dire Charm, and that sux.
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Old 05-04-2018, 01:00 AM   #262
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Well, it is an off topic issue that addresses gender bender or gender change.

I will only mention a few titles, perhaps known to somebody, who were perhaps “pioneers” in their respective forms of entertainment:

• Cartoon: Ranma ½;
• Comics: Ranma ½;
• Games: Rex Nebular and the Cosmic Gender-Bender;
• VN / BG / EG / HG: XC series.
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Old 05-04-2018, 11:45 AM   #263
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Well, it is an off topic issue that addresses gender bender or gender change.
I'm more familiar with the western culture. From there:
- Glen and Glenda (1953, crated by Ed Wood!)
- Boys don't cry (1999)
- Transamerica (2005)
- Big Mouth (season 1, episode 3, 2017)

From asia I can only name two things:
- X Change (1997, and I'm hentai is hentai, sry)
- Sailor Moon (power to Sailor Uranus! Crap, getting the french dub totaly improved this character making the gender ambiguous, especialy as hungarian lacks constantly adding the gender-pronouns. The series started in 1991, but only got here in 1998)

------------

Aside that, went further in Durlag's. Don't forget that right after dealing with the throne room on lvl 3, to the right is the Master Control Room, so you don't have to bother with all the puzzles of doors opening and closing, you can simply set all doors open

Oh, back on lvl 2 a pro tip: you'll need (at least with this char) antidotes. There is a sixpack in one of the barels at the four dwarf guardian, so run there first.

One of the greatest advantage to have is regeneration, so you don't have to rely on potions anymore, that much. DUHM is precious. But even with your buffed stats you need a potion of speed to conquere the air aspect on you-know-what-level (lvl 4).
Against the Fission Slime the cheapest solution is fire arrows.

To win the chessboard drink a Potion of Invisibility, and a Potion of Absorption, then just walk around until everyone is dead.
BEWARE: if you get on the chessboard, there's no turning back! Well, you know what I mean. Ialso question howcould you come down again if you decide to go out.

In lvl 5 if you brought a scroll ofprot fromacid, cast it. FIRST GO IN THAT AREA, because it has such potions as Antidote, so you'll have stuff to use when fighting the spiders in the room at the start. Why wouldyou fight them? For exp! I have the trilogy merged into one game, so 8 million is the only exp limit!
But as we depend even if only slightly from that scroll (actualy we don't), and the game is very generous at this point with potions, I suggest bottoms up!

To get the Staff of Striking you again need another STR 24 potion. Darn. But it is stylish if you manage to land the finishing blow on the demon knight while it fights its counterpart, and to assure that names staff is perfect, especialy as you thac0 will be great if you do this with name dpotion sill active (use potions of healing to regenerate back the HP lost when opening the chest of the staff).
The Mirror Fiend mirroring you somehow blasted hard to hit in melee, but hurts you like animal, but using bow (+1/fire arrows) finishies it quickly. The Mirror Knight disappears with the original.



A note for other times: if you talk to Shandalar BEFORE doing the thieves quest (and killing his daughter), he makes no fuss about it anymore.

In the Iron Throne HQ get to a sideroom until you finish off the ogres. Darn, I miss shorty saves.
Then just because I could and had the resources I thought, I sipped an Oil of Speed and Potion of Heroism, cast DUHM, and stormed the palace. THIS WAS THE FIRST TIME I realised why sometimes the surviving duke/s don't respond: there are the staris which I though doppelgangers might flee when panicing. Actualy BENEATH the stairs is a door, to the royal treasury, which even has its own cinematics!
After this took my time to check if the Flaming Fist is withdrawn, or the porting is just some cheap trick to avoid programming removing them. And they were gone! Ahoy!

On Werewolf Island (I can't believe I'm doing this!) go by babysteps. Always sleepheal to full, follow people from the edge of the fog-of-war and so on.
Things to bring: Potion of Defense (5), Oil of Speed (5, although you find one on the island, in the house of the chieftain if you want), LOTS of healing potions (I had a crapload this point, so no fuss), +3 weapon (yes, that's the quarterstaff for beatmaster), Potion of Heroism/Potion of Power as many you can afford, but as for the others use only 1 slot.
For the bottom level run into a corner, so only limited enemy can reach you.
Second level is tough, but only an of Defense (and maybe healings) needed.
Third deck can almost be called easy, and it has a potion of 23 STR! Perfect, as I don't want to ditch my last 24 STR potion (btw, there are 2 of these on the island, I suggest grabbing at least one, preferably both). But I suggest after buffing do everything quickly and heal up by potions, so you can use the effects lasting to leave the island for good! So let's deal with Mendas!
Where the game will TROLL YOU! Wassisname-he-turns-to is IMMUN TO quarterstaff +3 (unlike his pal)! The ONLY way I found to survive here was, to first cast all crap on me (oil of speed, potion of defense, potion of heroism, DUHM),dispose the other-loupe-garou ASAP, then turn on the Big Bad Wolf - with "The Victor", aka. Energy Ring. You have to run around (to avoid being damaged), and cast regularly from the ring (and its magic resist gets in the way occasionaly). Dunno if it has regeneration or what, but it gives up to the rays (requires quite a lot of charges, so if you found this with few charges recharge it by shop out of necessity - don't forget that their islandlacks both shop and medic institute!).



The Archeological Dig ... was somehow way easier then with the previous char. Didn't even sipped a potion,and it went down smoothly.
Now, should I try my luck against the demon of Ulgoth Beard?



Hm, this was easy. Only did this once, so was kinda surprised by the commitee at the gate. Who cares, drank a Ption of Defense for starter, then Potion of Heroism. Some Potion of Healing for flavour, but as I was not sure what comes, and the village has no medical center... Whatever, onward! Got surprised again what the doorguard summoned for help, but whatever. But just to be sure took an Oil of Speed. These again had a crapton of Potion of Heroism. Who cares.
Inside killed all (starting with the mage). Drank a bottle of invisibility, went down. Went to the backand started bowing the cultists. The stars might have been right, but I saw in their light where to aim...
The last being down took a scroll of prot from magic, AND (and it is important) a dose of Potion of Mirrorred Eyes (need another dose because expires). Fast disposed the summoner, then started to run around shooting the demon. The cultists costed me a surprising chunk of arrows (like 70, and I only brought like 25 acid arrow + 80 fire arrow = 105, plus 11 piercing arrows), so I was a bit worried, but somehow I shot it easy. Well, that's why I'm an elf I assume. And it is a demon, and probably the racial enemy (don't go into this!) DOES work. Because sure as heck the spells I can cast despite being fallen!
The pesky dwarf did not give reward - sure, because I'm an elf I assume.

Ah! I can memorise spells, but not cast them!

The fight against Sarevok&Co went ... more smoothly than I thought. He was still the stronger. But I had the Unholy Grail of the Durlags, so muahaha!

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Old 06-04-2018, 12:10 AM   #264
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On games:
- DiviDead: ye, that old erotic manga-game, which came on CD. Not to this miniscule country here of course, and noone have "adult" section nowdays. Man, I grew up on those hentai games, darn. Given it is a "porno" game there isn't a let's play for it either I'd settle for an uncenzored let's play actualy.
Just to warn you that this game has some dialogues without voices. I presume the producers have forgotten this, since there are innumerable dialogues.

And the other games of this Producer also have the story confusing, mysterious, but it does not even come close to the FFVII in which the facts seemed to be conflicting, many unfathomable mysteries (at least 10 years ago when the internet was still developing).

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Originally Posted by twillight View Post
I'm more familiar with the western culture. From there:
- Glen and Glenda (1953, crated by Ed Wood!)
- Boys don't cry (1999)
- Transamerica (2005)
- Big Mouth (season 1, episode 3, 2017)

From asia I can only name two things:
- X Change (1997, and I'm hentai is hentai, sry)
- Sailor Moon (power to Sailor Uranus! Crap, getting the french dub totaly improved this character making the gender ambiguous, especialy as hungarian lacks constantly adding the gender-pronouns. The series started in 1991, but only got here in 1998)
Now, regarding the XC series, you have been able to decipher my codes... Just to remind you that PeaPri has also released spin-off of this series.
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Old 06-04-2018, 08:37 AM   #265
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Now, regarding the XC series, you have been able to decipher my codes...
Well, I know _only_ X: Change in this vein, and VN went right with it, so nothing too hard for Twillight too, I believe. EG and HC went along too.

But I still puzzled about BG.
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Old 06-04-2018, 01:24 PM   #266
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I was once an active user of the Erotic Games English Official Forum (Eroge or H-games) translated into English (PP, JAST USA). I may be outdated since then...

As far as I know, the people there do not really appreciate this expression “Hentai” (perverted) / H / Ecchi and prefer other terms like Dating-Sim games, Bishoujo (“Pretty Girls”) games, Visual Novels, etc.

If you like games with deeper and more complex content like Divi-Dead, I can point out more similar games and avoid known games, but with very weak, superficial stories. If you are interested, you can contact me via PM.
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Well, I know _only_ X: Change in this vein, and VN went right with it, so nothing too hard for Twillight too, I believe. EG and HC went along too.

But I still puzzled about BG.
Wow! Cool! I hope some old members of PeaPri BBS (now JAST USA Forums) are members here as well.

Regarding the term BG, this means Bishoujo Games (“Pretty Girls”).

Now, regarding the term DSG, to the great misery of Neymarla fans, this does not mean Darius Saint-Germain, but Dating-Sim Games.

PS: I wonder why Neymarla is so *ahem* *cough* *cough* “popular” in Brazil...
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Old 06-04-2018, 10:08 PM   #267
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Default Baldur's Gate Solo Fallen Ranger Beastmaster (3)

I never fully got the difference between ecchi and hentai. I know it's some cultural thing, and stuff...

Either way, as despite the limited equipment supply for Beastmaster seems this will be a bit more interresting then I thought, here is some update:
- got out of ID (lol, just struck this) without sleeping. That's always nice.
- because there are only 2 clubs in SoA,and 1 in Watcher's Keep, I bought the Staff Mace in the Adventurer's Mart. And a simple club, as I had better things to do then bring out what found in the dungeon.
- did the Circus. Nothing much there. But then decided, wth, why not use my potions and do Peblecrusher? So I went in, sipped an oil of speed, put a potion of firebreath on the berserker sword-one, used the flames to destroy the mage and the imp (run behind the bed to do that), charmed the thief both to not run away and meatshield (this was the hardest part), and done.
From their stuff changed Protector the Seond (leather +2) to Hide Armor&Ring of Protection,which for the moment seems better than that Studded Leather +1. The goal is Aeger's Hide, but thatcosts a lot of money.
Either way, the potion lasted until I did the robbers and the duel in the Slums (bought Glasses of Identification too), so so far so good.
Freeing Hendak gave me enough gold to buy Aeger's Hide. Was important to have 2,000 gold left.
Took the potion of Freedom I had, and went into the sewers for Lilarcor. Look, I know I can't use it, but it's exp, and money, and aslong as I can, I'll stick to the clear-all method.
Up to the slaver drank the Potion of 22 STR, because sooner or later I'll sleep, so I didn't need that. With doing everything proper, the P of Freedom held out until the last group of slavers, so that Hold Person was washed off. Nextwas important to kill the human mage, then the fighters starting with the archers, and only then the dwarf mage.

Next time: between-areas and the docks (at least that's the plan)!

-------------

During working for the Shadow Thieves/Maewar bought Boots of Grounding and Staff of Striking because I could, and were the first items to come across. Also realising Cloak of Non detection don't worth squat if not sneaking but invisible (death: Cowled Wizard), bought the nymph cloak too, even if I end up not using it.

To get the Spider Figurine (of course I'm working for Bodhi again) used a prot from poison scroll, and a Potion of Defense.

As I did not forget to hold back taking the final rewards for the Circus and freeing the slaves, my reputation never suffered.

Practicaly cleaned Amn (killed even Anomen, did not forget) except the sewers and the Bridge. Planis to clean the Bridge, then go to Trademeet first.

Hey, noticed another Staff Mace available in the Talos temple!

Against Valiera&Co used a Potion of Heroism + Oil of Speed. While they lasted added a Potion of Invincibility and disposed Dennis the Menace.While all these lasted delt with the tanner's allies. And because it still had duration, disposed Tarnor in the sewers. Actualy they have some nasty spells, so mark another death for them (I managed in the end lure them thin, and the casters remaining back wasted their ugly spells on the spider figurine). The heroism still could have last if I don't forget trolls die by fire, so had to crawl back for a bow from a slain creature, lol. It didn't matter in the end, all my hits landed. Bah, unlike others he seems to not worth exp? Or just not came the message? Whatever. Let's sell his stuff.

Freeing Haer DHalis from the planar space was... Well, it was rough to start. The key was, to summon the berserker at the left mage to prevent it stun you (also DANGER: it has a finger of death). And an oil of speed + potion of heroism helped too (I suspect backstabbers). Probably some AC-potion would have been more simple, or not, but I'mlazy to buy potions (aside that magic blocking one to get the berserker).

What remains in the city are the liches, some +3 undead in the Unseeing Eye's lair (btw, there again had heavy use of the summons: spider, berserker, air elemental, and still was problematic the cleric group, so count another death), and the illithids behind the windspear hill's key's gate. Oh, and the rogue stone doorway.

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Old 08-04-2018, 10:45 PM   #268
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Haha, joke on me, Amulet of Pow-err does not work on any warrior, not just on fighter. And thatwas the only source which could have protect me from leveldrain. Oh man.
Of course I won't have Ras or that other invincible flying sword either.

I don't think I'll manage.

Cleaning the Shadow Thieves Hideout was left, so done it (obviously), then thought about the liches, but there's some problem with that. Namely the Rogue Stone Doorway. Idealy I'd quaff a Potion of 24 STR and use its duration to dealwith stuff, casting prot from undead along the way (by the way don't cast it until the beholder is down, as the shield don't reflect its dispel-ray), but there's the problem that the mage summons some +3 demon. And my weapons are only +2. And no source of prot. from evil either. I should get the !2 staff from the shop either way, eh?
Ye, that was a good idea. Beastmaster is pay-to-win.
Btw, don't forget to bring Helm of Charm Protection, 'case the Aeger's Hide usualy protects from such crap (confision, charm, chaos etc.), they cast some special spells which bypass that

Accidently solved the Genie Embargo both ways. Attacked the gaurd outside for the bottle, and when enter clicked right on the boss, which inisiated the all-well conversation before the'd turn hostile, and then poof, they were goner. Nice. Not that I ever use the bottle, but still.

exp I'll not get: did not go for the pockets in the Planar Prison. Will not go kill the noble houses of Trademeet (if you enter their home after giving themantle to the major, they are hostile). Will not go back to destroy amnishsoldiers at the Silver Pantaloon Hostage. Will not (not that I could) fight the cowled wizards arriving for casting magic.

Tested out that the ranger do NOT loose its stronghold for giving booze&guns to youngsters. That was Fake News all along. So the only thing to watch for is to not kill the Shadow Lord before dealing with Irenicus. Because doing the stronghold (finishing all stronghold quest) restores the fallen status. Which I plan to rebalance by doing the Tears the evil way. The alignment shift in theory makes you fallen when transiting to ToB.

Until then, here is a semi-fake picture for you. I just played with the character skins change button combination (then reloaded). If I remember correctly you actualy can't have a statue inslayer form.



To kill dragons shop-recharge staff of striking, and greater whiirlwind the beast with simultan simlacrum.

I'm ready to leave Amn due to no other things to do:



Next time pick it up in the Underdark: did you know adamantite don't count as metal?

Doing the tavern monster duels not justmaxed my exp, but also made more sense why Phaere sends me dealing with the beholder. Buttoo bad now I won't mess with Drizzt. You know what I mean.



Btw,watch out as bothe the adventurer group, and some mad magey from the imprisonment machine has maze/imprisonment.

Right before going down to the Tree/Irenicus went back to do the Stronghold quests.
The first one went smoth, but for the second Delon never shown up, if I spawned him only did the original UmarHill Trouble monologue. Didn't find how to initiate the 2nd quest (it worked when I made the test-run to check the effect of the Idle Hands of Imnesvale), but found the more important 3rd quest's command lines to initiate, and thatwas the important piece:
CluaConsole:SetGlobal("RangerProtector","GLOBAL",3 )
CluaConsole:SetGlobal("UmarPlot","GLOBAL",1)
The result is the Moondog Figurine, and my status restored (not that I want to use it).



As I sad I'm playing Fallen:

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Old 09-04-2018, 12:21 PM   #269
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Sorry for offtop, twillight. Mystvan, I think, it's went too far from theme, so I'll move your reply from here to there.
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Old 09-04-2018, 04:12 PM   #270
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Sorry for offtop, twillight. Mystvan, I think, it's went too far from theme, so I'll move your reply from here to there.
Norway! I am sowwy, twillight, if my off-topic posts caused you spain in any way.

I just thought that twillight would be very hungary for more information.

I apologize digitally. Pwetty pwease?

Pwetty pwease?


Have a nice Caturday! Meow!
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