28-03-2009, 11:21 AM | #1 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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Hanging 'Art' At The Cryb
Mediums: Oil, watercolor, chalk, clay, pencil/sketch, ink, 3D and 2D graphics.
Most of my art is under copyrights to other artists, but I think I can post some of the good stuff. Album covers, posters, flyers and other art, just because I love creating things. Enjoy! Enter The Cryb Made for a CD release party Made for a local show Tears Of The Godz Drum heads are not out of the question Exit Backdoor http://i489.photobucket.com/albums/r...ardnDrr06b.jpg Last edited by CrybKeeper; 23-04-2009 at 07:11 PM. |
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28-03-2009, 11:41 AM | #2 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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you've got some good skills and the art is awesome. but i think you should switch to more modern 3d techniques. i mean, it looks so plastic
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28-03-2009, 04:09 PM | #3 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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Thanks for the kind comments _r.u.s.s. I totally agree about the plastic. It seems to be my signature style and not always popular.
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29-03-2009, 05:05 AM | #4 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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I really like that cryb gif. Nice one
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I have vestigial adventure elements |
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29-03-2009, 09:27 AM | #5 | ||
Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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now i noticed, perspective of that wooden door on last one is kinda screwed up=P
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30-03-2009, 02:27 AM | #6 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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Thank you Lulu_Jane. Lots of people seem to like that one.
_r.u.s.s., you have a commendable eye for details. The door is simply a free image photo, applied to a meshed bump map, to give it some dimension. The problem you see, is the door image is a front view, while my camera was set in a 30 degree angle for the image. My art theme and technique is supposed to appear 'gamey', plastic, but as real as possible. By refraining to use photoshop for post work effects, or 3D enviroment filters and instead, retaining the 3D model feel and utilizing only this, to get a cartooney effect, attempting to look real. Most meshes are originals. Lighting Experiments http://i489.photobucket.com/albums/r...Debluerom3.jpg Playing with textures and materials Deciding SpongeBob Squarepants should be 3 dimensional. Simple Trees(not). I hated the standard 3d Pine tree meshes and decided to make my own. Each pine needle is applied to a real branch. It took me days to make them and the polygon count is completely through the roof. http://i489.photobucket.com/albums/r...smountin36.jpg Last edited by CrybKeeper; 23-04-2009 at 07:09 PM. |
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30-03-2009, 04:48 AM | #7 | ||
Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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Those trees seem to have a Mandelbrot thing going on there
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I have vestigial adventure elements |
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30-03-2009, 05:22 AM | #8 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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I suppose it is in a way. Once I had a pattern created(A fan of branches with compound leaves, like a fractal image), I grouped it and repeated the pattern, making minor changes to each one until, I had one tree. Then I saved the tree and multi-replicated it at varying degrees, sizes and angles.
EDIT: I should probably mention what software I use. Registered Hobbiest: Bryce Poser, PSCS2 IllustratorCS 3DstudioMax7.0 Z Brush Rhino Plus many more free apps. Last edited by CrybKeeper; 23-04-2009 at 07:12 PM. |
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20-05-2009, 08:56 PM | #9 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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Small Update:
Figured an image such as this, would be more fitting for a game forum. *This is what happens when you have a bit of free time in Morrowind ES3.* http://i489.photobucket.com/albums/r...othPadd612.jpg EDIT: http://i88.photobucket.com/albums/k1...tarwat359m.jpg http://i88.photobucket.com/albums/k1...ggish774re.gif Last edited by CrybKeeper; 01-06-2009 at 10:19 AM. |
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20-07-2009, 09:59 PM | #10 | ||
Join Date: Nov 2008
Location: Columbus, United States
Posts: 122
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Should I do anymore, or leave to the pros?
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