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Old 10-08-2006, 06:49 PM   #221
melthas
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IMO, it's just because the colonists are considered spending their turn when assigned. When you put them outside the fence they will be available in the next turn after completing the work given them (ex. fishing, teaching...). Fortified, sentried units like soldiers and ships are not considered to be spending the turn because they are just waiting. You can activate and use them immediately.
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Old 11-08-2006, 12:30 PM   #222
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Colonists behind the stockade can defend only if attacked and guns are available, and no regular soldiers inside!
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Old 11-08-2006, 11:27 PM   #223
laiocfar
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Dont you need a foundin father to let colonist to take the guns for defence?
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Old 12-08-2006, 12:37 AM   #224
melthas
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<div class='quotetop'>QUOTE(laiocfar @ Aug 12 2006, 02:27 AM) [snapback]248030[/snapback]</div>
Quote:
Dont you need a foundin father to let colonist to take the guns for defence?
[/b]
Absolutely. It's been long enough so I can't remember the name clearly but something whispers from the depths of my mind: "the name should be something like Paul Revere"

BTW, if I'm not wrong they can still defend even if there is just one musket in the town. It should be something like a bug or it could be consciously made.
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Old 13-08-2006, 04:03 PM   #225
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Paul Revere is a founding father but i am not sure if he is the one who makes colonist to take arms or the guy that give you a frigate. And i got a version without the bug or maybe the bug wotks with some fortification level or it isnt a bug and it comes from the fortification level.
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Old 13-08-2006, 07:51 PM   #226
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When you get a stockade, you can't reduce the number of colonist in a colony under 3. This rule always been there.
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Old 14-08-2006, 12:08 AM   #227
melthas
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I checked some of the founding fathers;

Paul Revere is the man who lets the colonists to take up arms.
Drake is the one who strengthens privateers.
John Paul Jones (or something like that) is the one who gives you a free frigate. (I don't think this guy is helpful later in the game, because you can use your liberty bells for something much more necessary.)

About the bug(!) i mentioned; normally a unit of soldiers needs 50 muskets. For example, when i have any number of muskets below 50, it can even be 1, any civilian in the colony takes arms when attacked and they seem as soldiers in the combat display. It could be made intentionally just to show the basic aspects of militiamen, people going to war with all they have, even if they don't have enough But it has nothing to do with fortifications as much as I experienced so far.

And yes, population of a colony which has stockade can't be dropped below three nor it can't be abandoned.
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Old 14-08-2006, 11:27 AM   #228
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Paul Revere it is. For most actions you do need the proper FF.
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Old 15-08-2006, 12:08 AM   #229
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And the Militia Bug of one musket, fight with a real force of 2?

Paul Jones is good when you need a few more turns of raising armies. The frigate wouldnt hurt and can be more usefull that a late Hernan Cortez to yoiur game.
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Old 11-09-2006, 01:09 PM   #230
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Fortifications are important for defence not for attacking!
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