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04-03-2005, 12:40 AM | #31 | ||
Join Date: Jan 2005
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Posts: 15
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Oh yeah
Diablo really re-redefinde any kind of game because it was a mix of almost all diferent game types |
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04-03-2005, 12:46 AM | #32 | ||
Join Date: Jan 2005
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04-03-2005, 01:19 AM | #33 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Diablo reinvented nothing. It's just good ol' Rogue, but with actual graphics instead of ASCII graphics.
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04-03-2005, 01:20 AM | #34 | ||
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04-03-2005, 07:02 AM | #35 | ||
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divine divinity - borrowed the concept of runes, and socketing your items, which, if i'm not mistaken was later passed on into sacred; throne of darkness also. all the games mentioned before borrowed the idea of unique, rare, or othwerwise special items. And these are just a few i can remember, but there are many games that developed on the concepts of diablo So it did have a sort of influence on all other RPG titles developed after it's appearance |
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04-03-2005, 09:44 AM | #36 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Rare, unique or special weapons're in all RPGs, even before Diablo. Take Final Fantasy I, for example. It's older than Diablo, it's an RPG, but it does have rare, unique or special weapons.
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04-03-2005, 11:04 AM | #37 | ||
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I don't know about others but I have played Quest for Glory 1 more than I can count.
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04-03-2005, 01:24 PM | #38 | ||
Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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04-03-2005, 04:47 PM | #39 | ||
Join Date: Feb 2005
Location: ,
Posts: 22
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Can't look past Theif. The game invented stealth that is practically expected in a game nowadays.
Also, maybe the Oddysee series may not have been influential so to speak but it definately changed the way we percieve genres and put new life into the classic 2D scroller. GO ABE! |
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04-03-2005, 07:29 PM | #40 | ||
Join Date: Feb 2005
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Posts: 355
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A tie between Diablo & the original Super Mario...
Diablo saved RPGs from the same fate that adventure games now hold, if it wasn't for Diablo, Baldur's Gate would have been ignored, and games such as Dungeon Siege never concieved, (That was just for one genre though...) And as a arguement it reinvented the genre with atmosphere, genuine spookiness, comparing Diablo to Rogue is a bit jaded and off center, Diablo definately had it's own graces, (Besides, Blizzard isn't that two-dimensional) it made the magic system simple and easy, it appealled the everyone, and most importantly it made clicking fun, everything about it was well designed, everyone afterward rushed to create their own clones based on the game, soem failed miserably others were great, it's reinvention was it's vigor it inspired in the industry, it was the game that brought Blizzard's status up to a A-level company, and paved the way for the frightfully addictive Diablo 2. Not only that, it was easy to play, which was the most critical things that RPGs lacked those days, people began to realize that that no one wanted to sit in front of a PC managing idiotic party members and dealing with stupid AI. All in all, Diablo's reinvention was also to make something stupid fun, clicking. As for Super Mario... It's just so damn fun, everyone played it, the young, the old, even the moms! Nintendo made platformers a mostly "safe" road for most developers to travel, it was a perfect formula that was ripped by many generations afterwards. |
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