10-02-2010, 03:53 PM | #231 | ||
Join Date: Jan 2008
Location: Chisinau, Moldova, Republic of
Posts: 3,147
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You need to upload it two times. One for the site and one for the forum. It's because the main site and the forum weren't integrated entirely, concerning user accounts and related stuff. You need to go to My Setting when you're in the forum and click Edit Avatar.
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Don't think about the probabilities. The smallest chance can take us a long way forward. It's not like we have anything else to lose. |
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10-02-2010, 07:16 PM | #232 | ||
Join Date: Feb 2010
Location: Manchester, UNITED KINGDOM
Posts: 20
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Midi/Adlib reverb problem
I don't want to bang on and on about my problems but I'm still getting a continuous midi tone whenever I come out of a cut scene. The noise only ends when dosbox closes. I have been messing about with the midi/adlib options aswell as playing around with cycles in the conf file and so far nothing corrects it.
Really appreciate any help. |
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10-02-2010, 07:41 PM | #233 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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Quote:
The actual copy protection codes are listed in the manual, BTW. |
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23-02-2010, 11:20 AM | #234 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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I remember that a long time ago I briefly played the first level (jungle), and I did something I can't remember but the character ended up in an area covered with fog that had two or three aliens. Shortly after this, the character perished and the level restarted.
Recently, I played this game a bit again (the very same version as the first time), and completed a couple of levels, yet I could not find that area on level 1 at all. Either this as a bug, or a secret, or I'm missing something, or I'm not remembering it correctly and it was some other game..?
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23-02-2010, 01:50 PM | #235 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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"Aliens" as in the hulking mutants present all over the first level, or "aliens" as in the alien "morphs" who normally only appear in the fourth or so level?
I can think of only one thing you could have done at this stage in the game, and that's the wall-walking glitch - IIRC, to trigger it run away from a wall, then change direction as soon as possible (don't remember if you're supposed to still hold the run key or not)... and watch Conrad pass through that very same wall. |
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23-02-2010, 02:07 PM | #236 | ||
Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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Quote:
Quote:
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FED2k Forums - Westwood Studios' Dune games and more |
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28-02-2012, 12:32 PM | #237 | ||
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Hey, guys,
I have the original floppies of Flashback, and decided to replay this magnificent gem of gaming on DosBox. I have a problem, though. Sometimes, when I run the game, the sound and animations go terribly slow. Other times, they go blazingly fast and can't do anything either. Both times, DosBox was emulating 3000 cycles per second. Toying with the ammount of emulated cycles does no good. As it goes as fast (or as slow) as it was when I started the game. Any suggestion? |
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28-02-2012, 04:13 PM | #238 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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I don't know about that problem, but I'd say 3,000 is far too low. Regardless of whether it's going too slow or too fast, keep increasing (not decreasing) the cycles, up to say 20,000 or where your CPU hits its limit, and see if it improves.
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Life starts every day anew. Prospects not so good... |
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28-02-2012, 08:20 PM | #239 | ||
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I have been using DosBox for three years now and I have never found a game whose running speed is not related to the ammount of emulated cycles...
If the game runs too slow, increasing the cycles to 20000 might do anything, but I don't feel like running the game a few times until I find an acceptable speed. Let me try fiddling with the sound configuration, reinstalling the game and touching the core options. |
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28-02-2012, 08:36 PM | #240 | ||
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Ok, it seems that Flashback tries to adjust timings at the startup of the game, most times ignoring the ammount of emulated cycles.
This problem recently surfaced on the forums at vogons.zetafleet.com, and the devs will try to fix this behavior by the next release of DosBox. In the meantime, I will have to stick to the Genesis version. Thanks anyways, guys. |
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