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Old 15-04-2006, 02:08 AM   #421
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The Apocalypse music is roughly on par with the soundtrack to the first Resident Evil movie, only slightly worse. Not missing much at all.
                       
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Old 15-04-2006, 09:56 PM   #422
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Anyone care to help me with the VDMS?
I would play this game with DOSbox, but this computer can't handle it well resulting in massive lag during missions.
And any explosions in missions results in freezing of computer.
Now when I try to play this with VDMS, the intro comes out smoothly, but when it gets to main screen (new game, load game, etc) graphics are all twisted.

Any clue how I could fix this?
                       
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Old 16-04-2006, 02:47 AM   #423
Eagle of Fire
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Xcom Apocalypse is one of those games I never managed to run on this very computer. I'm sorry, but I can't really help you.
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Old 16-04-2006, 03:06 AM   #424
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I NEED HELP TO THIS!!!!

How can i repair my vehicles??? i really don't get it. I sitting 2 hours now in front of the game only for finding out.

I havn't found it in the manual or net.

plz help
                       
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Old 16-04-2006, 04:59 AM   #425
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As long as you have at least one repair bay in your base, your vehicles will repair themselves all at the same time. Obviously, having more than one speed up the process greatly.

I suggest you read the ingame Ufopedia thouroughly.
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Old 17-04-2006, 04:58 AM   #426
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BTW, if any of you guys are having some serious difficulty getting the game to run smoothly without sound chopping and the game slowing to a crawl, this may be a good start.

Here are my settings for running Apocalypse at a descent speed.

[sdl]

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true


[cpu]

core=dynamic
cycles=13000
cycleup=2000
cycledown=2000

[mixer]

nosound=false
rate=22050
blocksize=4096
prebuffer=100

Running up the Pre-Buffer so the sound is delayed by a second or even more can greatly reduce the strain that sound puts on the Emulation.

I was able to run just about all the in game fights, even the maps with up to 8 Height levels in it, almost perfectly smooth, just by setting my sound card buffers to run slower.

I also used the Render mode-Direct Draw, instead of just surface drawing.

You will still need to hand tweak the CPU speed to get it fine tuned between the City landscape and Fight levels, speeds seem to vary slightly.
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Old 17-04-2006, 04:22 PM   #427
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Sometimes its just better to have two PC's just like me.
An athlon 3 Gig monster and a slow pentium 233MMX in another room for playin oldies :bleh: .
Still i to have seen the slowdown efect on my older PC but it only hapened in the batleship somewhere in the center of the map (It worked smoothly on the rest of the map).
Tips.

Running the game.

Some times it helps if you set Win 95 emulation in the exe or bat file.

Catching ships.

The batle ship sometimes has an third entrance (or exit depending on the point of vision)
Its in the control room (breached wall) Its in the air so you need marsec suits.

Vortex mines destroy the ufo outer shielding so you can make your own entreance)

Fighting aliens.

Use flame nades cos aliens is fire wory about saving their skin instead of fireing at your troops (in result they fire less often and acurate).
                       
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Old 19-04-2006, 08:52 PM   #428
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Does anyone have success to run this game under pure DOS?
Got DOS/4GW error. :help:
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Old 20-04-2006, 01:19 PM   #429
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Well this is the windows version of the game so running it in DOS can be somewhat dificult (if not imposible).Probably it will say something about lacking memory [theres a solution in the Frontier - First Encounters txt files somwere inside the download (its in the download not is the manual under the forum just find it)but it requires some system files mangling]
                       
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Old 21-04-2006, 01:46 AM   #430
lurkerblowin
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Dosbox=poo
XP&VDMsound=awesome


Thanx for the game love you guys.
                       
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