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Old 01-11-2006, 11:57 PM   #151
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*maybe my computer is TOO new*
                       
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Old 02-11-2006, 04:59 PM   #152
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<div class='quotetop'>QUOTE(Loffenstein @ Nov 2 2006, 12:56 AM) [snapback]264909[/snapback]</div>
Quote:
OMFG! I have been looking for this game since i was 7! thats 13 years ago! Hurray! :brain:
But offcourse it's too good to be true, i cant play it on my computer. Dont know why but it looks like the screen is broken when i start the game, all the pixels are changing coullors so i cant see anything...=/ maby my computer is new.. if thats even possible? can anyone see a solution?
[/b]
i run a 1 year old pc and it works fine with dosbox but you have to crank the frameskip up (ctr f12) to about 15000

                       
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Old 03-11-2006, 08:57 AM   #153
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<div class='quotetop'>QUOTE(Guest @ Nov 2 2006, 06:59 PM) [snapback]265038[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(Loffenstein @ Nov 2 2006, 12:56 AM) [snapback]264909[/snapback]
Quote:
OMFG! I have been looking for this game since i was 7! thats 13 years ago! Hurray! :brain:
But offcourse it's too good to be true, i cant play it on my computer. Dont know why but it looks like the screen is broken when i start the game, all the pixels are changing coullors so i cant see anything...=/ maby my computer is new.. if thats even possible? can anyone see a solution?
[/b]
i run a 1 year old pc and it works fine with dosbox but you have to crank the frameskip up (ctr f12) to about 15000
[/b][/quote]

That's not frameskip :P those are CPU cycles. Higher cycles mean a faster CPU you're emulating, with your own CPU being the limit of how high you can get those cycles without the sound breaking up.
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Old 03-11-2006, 11:54 AM   #154
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Regrading the person earlier who said they had some sound but no effects the same thing happened to me.

If you try running the other files in the directory one of them works with sound. I think its the "Intro" one that does it.
                       
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Old 04-11-2006, 10:09 AM   #155
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<div class='quotetop'>QUOTE(red_avatar @ Nov 3 2006, 09:57 AM) [snapback]265119[/snapback]</div>
Quote:
That's not frameskip :P those are CPU cycles. Higher cycles mean a faster CPU you're emulating, with your own CPU being the limit of how high you can get those cycles without the sound breaking up.
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whatever it still works though
                       
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Old 10-11-2006, 06:14 AM   #156
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This is truly the best game around - esp the first version.

I am now trying to run it on XP home via DOSbox. I don't get the sound - but don't really care that. I do care, however, that I can't seem to fire my weapons.

My agents will walk around with the gun pointing, the weapon is marked and there is ammunition available, the cross hairs go red but nothing else happens.

what am I doing wrong?

cheers,

bj
                       
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Old 10-11-2006, 06:54 AM   #157
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The three bars under the agents active their cybernetic brain, eyes and legs if I recall that correctly. You have to set them all fully to the right and they aim and shoot on their own.
You can however (and sometimes you even have to) do right-click for firing the weapons manually.
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Old 10-11-2006, 01:10 PM   #158
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Nope, the three bars are responsible for stimulant drugs.

Right-clicking is the primary way of attacking.
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Old 10-11-2006, 09:38 PM   #159
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But the bars are indeed linked to brain, eyes and legs (from top to bottom).
For example to make your agent run faster, set the bottom bar to the right.

I think clicking both mouse buttons at the same time immediately set all bars for all agents fully to the right.
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Old 13-11-2006, 07:28 AM   #160
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<div class='quotetop'>QUOTE(the_fifth_horseman @ Nov 10 2006, 03:10 PM) [snapback]266297[/snapback]</div>
Quote:
Nope, the three bars are responsible for stimulant drugs.

Right-clicking is the primary way of attacking.
[/b]
Is this about giving advice or being precise?
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