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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: ,
Posts: 493
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
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Posts: 56
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![]() O i read abt this how dos it work?
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 52
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![]() Weeeellll... Commodore 64 was just 64 K...
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#4 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Zagreb, Croatia
Posts: 1,867
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![]() Yess, and I didn't see commodore display graphics that todays games take gigabytes, and gigabytes of space...
It really is weird...
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 158
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![]() if this is it, i played in this game few months ago. nice graphics, but needs time to compile the whole thing.
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#6 | ||
![]() ![]() ![]() Join Date: Dec 2004
Location: Eindhoven, Netherlands
Posts: 1,508
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![]() Quote:
You should see what some people do with only 4k (linky) The game is pretty neat though |
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#7 | ||
Join Date: Apr 2005
Location: Turin, Italy
Posts: 1,043
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![]() I think that this is a demonstration of how lazy are the programmers of commercial games!
And the problem is not only about the giga-dimension of new games, it's usual for them doing games without taking care about the programmation aspect: and we have to buy ninja-PC with triple-SLI-video-configuration... using a combination of pre-made textures and procedural ones, and other things like this, probably Doom3 could run even on my Athlon 850... (maybe i'm exaggerating :whistle: ) |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
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Posts: 169
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![]() I read about it in polish game magazine, it looks very nice on the screens, but I haven't downloaded it yet. It's to big for me. It will take about six, seven seconds to download it. I haven't got so much time :bleh:
Quote:
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#9 | ||
![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 6
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![]() Are talking about .Kkrieger? Yeah, I saw that one a while back. Takes a hell of a compy to run it though, which is probably one of the reasons why not many game designers have thought of using that level of compression...
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"The point is, ladies and gentlemen that greed, for lack of a better word, is good. Greed is right. Greed works." -Gordon Gekko |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
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Posts: 957
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![]() I tried a version of it a year or so ago but it didn't work. What did work though were demos of 4-5k. With some very good ideas, music and graphics. Simply wonderful to look at. There was this one where a guy was walking and there was disco like music and colours, these guys are great! They remind me of the old demo scene for the ST and Amiga. Cool guys.
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