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Old 10-03-2005, 07:07 PM   #121
Lizard
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Quote:
Originally posted by BeefontheBone@Mar 10 2005, 09:01 PM
I'm loving this - just applied for the clan (mmmm gourd potion was damn handy!)

What should I do with the 2 spare asparagus knives and several seal-clubbing clubs i have? is there any point in keeping them?

Oh, I'm a Pastamancer by the way.
Yoy another Pastamncer :Brain: Welcome to the clan :bye:
Btw what power has asparagus knives?
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Old 10-03-2005, 07:16 PM   #122
Havell
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Yeah, knock yourself out, you can be called whatever you like so long as it isn't too long.

EDIT: 15 power but also some stench damage.
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Old 10-03-2005, 07:27 PM   #123
Lizard
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Hmmm...Not too much.Btw what stats influence the fight?I mean the power of weapon,of course.But what bout power of your other item?Muscle?Mystically?Moxie? :blink:
Btw I get drunk.Some messages when you try adventuring are awesome :w00t:
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Old 10-03-2005, 07:33 PM   #124
Havell
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Muscle affects the amount of damage your attacks do to your enemy and your maximum HP, mysticality affects how much damage your spells do to your enemy and your maximum MP and moxie affects how likely the enemy is to hit you. Of course there are many items/skills that change this, eg the mystical classes can get skills that make it so mysticality determines the amonut of damage done with staffs.
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Old 10-03-2005, 07:37 PM   #125
Lizard
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Thanks

-You spend some time with fighting swarm of flying pink elephants.You lose but you swear revenge- :w00t: LOL
A pity that after this message I lose 5 wizardiness
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Old 10-03-2005, 09:46 PM   #126
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Quote:
Originally posted by Lizard@Mar 10 2005, 08:37 PM
Thanks

-You spend some time with fighting swarm of flying pink elephants.You lose but you swear revenge- :w00t: LOL
A pity that after this message I lose 5 wizardiness
try the hit and run LOL jk
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Old 10-03-2005, 10:37 PM   #127
BeefontheBone
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Quote:
Originally posted by R Havell@Mar 10 2005, 08:33 PM
Muscle affects the amount of damage your attacks do to your enemy and your maximum HP, mysticality affects how much damage your spells do to your enemy and your maximum MP and moxie affects how likely the enemy is to hit you. Of course there are many items/skills that change this, eg the mystical classes can get skills that make it so mysticality determines the amonut of damage done with staffs.
To get new skills, do I need to be in the guild? That'd make sense i suppose - any idea how much mysticality / what level i need to get by the wizard's hangman trial?
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Old 10-03-2005, 10:54 PM   #128
Havell
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Usually you need only 1 or 2 more mysticality to get past the next trial, when you gain a point, try it, if you fail, get another point and try again, it's only 1 adventure.
And yes, you do need to be in your class guild to learn skills and spells, which is especially important for magical characters.
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Old 10-03-2005, 10:58 PM   #129
Eagle of Fire
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I got in the guild at level 4 and passed all the first trials. It was enough to allow me to train new skills. They do cost a lot of meat tough.
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Old 11-03-2005, 03:24 AM   #130
Iron_Scarecrow
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Where oh where is my mouse.

Anywho I would like a title but I don't care what it is. Well as long as it ain't a crap one, or one that makes me look bad, or insulting. So make one up for me.

What guild do I go to for the Seal Clubber (I think that's what my class is called)?

It's not easy playing KoL without a mouse, in fact it's not easy doing anything without a mouse.
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