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Old 12-06-2007, 09:14 AM   #11
Tulac
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RPG:

Good - story, non-linearity, customizable, variation

Bad - pure hack n'slah, linearity, monotone
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly
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Old 13-06-2007, 10:47 AM   #12
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True Mighty Midget, but some of the fun in Space Quest and Laura Bow was seeing all the funny ways you could die.

Forgetting to save often - that is my problem.
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I have vestigial adventure elements
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Old 13-06-2007, 12:12 PM   #13
Tulac
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I don't think you could've died in Leisure Suit Larry.
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[14-12, 16:08] TotalAnarchy: but the greatest crime porn has done is the fact that it's all fake and emotionless, that's why I prefer anime hentai frankly
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Old 13-06-2007, 12:14 PM   #14
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<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 02:12 PM) [snapback]294203[/snapback]</div>
Quote:
I don't think you could've died in Leisure Suit Larry.
[/b]
Wrong. I never played it, but I read a post by one guy who got himself killed in LSL
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Old 14-06-2007, 07:05 AM   #15
TheChosen
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<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 12:12 PM) [snapback]294203[/snapback]</div>
Quote:
I don't think you could've died in Leisure Suit Larry.
[/b]
You couldnt die in the Fifth or Seventh part. You can die in sixth, but you can undo your actions.
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Old 14-06-2007, 11:55 AM   #16
079vsa5j2xfar
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Adventure games:

Love:
Great stories & characters.

Hate:
Any kind of boring maze or similar that tries to make the game seem longer,
when the game makers run out of ideas.
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Old 14-06-2007, 12:21 PM   #17
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<div class='quotetop'>QUOTE(TheChosen @ Jun 14 2007, 09:05 AM) [snapback]294308[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(Tulac @ Jun 13 2007, 12:12 PM) [snapback]294203[/snapback]
Quote:
I don't think you could've died in Leisure Suit Larry.
[/b]
You couldnt die in the Fifth or Seventh part. You can die in sixth, but you can undo your actions.
[/b][/quote]

you could have died in all the larries

and btw i dont see it as negative point
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Old 14-06-2007, 03:02 PM   #18
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I miss Interplay. They had a fantastic game design team. When they went down, I was pretty upset. :not_ok:

Come on, they produced some good games (even if you are no a trekkie) Star Trek: Starfleet Academy was a pretty excellent space-simulator. Who could possibly forget Star Trek: 25th Anniversary or Star Trek: Judgment Rites (not me, I'm still trying to get it to work in another topic!) they just were completely absorbing adventure games.

It just seems today that the quality of the games has rested on the laurels of excellent graphics and shoot 'em up styles. No one really is too interested in reading lots of pithy dialogue and solving puzzles, at least, not the people I talk to about games.

It's nice to have a preservation society, kind of like we do here that enables us to freely recant tales of gaming old and shake our fists at the future.

It's a pretty good thing we got going here.
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Old 14-06-2007, 03:17 PM   #19
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Quote:
you could have died in all the larries

and btw i dont see it as negative point[/b]
Not in LSL. Some of the greatest deaths (or 'deaths') imaginable were in those games

Mister McBrit, how about Klingon Academy?

RPG's
Good: Original story with a meaning, extensive lore and backstory, extensive character development with lots of progression, choice and consequence, freedom and non linearity, many paths, immersive, character diversification.

Bad: Monster-to-monster marathons, glorified-slot-machine syndrom, generally boring or unnecessarily long gameplay, inflexible dialogue system forcing you to go through pages of text multiple times to get all the info, badly functioning and combat with no feel to it, MEGA-SUPER-DUPER-MAGIC-FIREBALLGUNSWORDS OF EXTREME UNPLEASANTNESS + 15, bad (ie. massive - go the the 'starting town' and all those champions there turn out to be weenies, go back to the 'frontier' and the rats kill you) power progression, fedex, non-continuity/deus ex machina/completely illogical twists and turns.

Seriously, it's usually either the lack of things on the 'good' side, or the details that bother me most. That's why the 'bad' list is that long :P
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Old 14-06-2007, 03:27 PM   #20
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Oh, LORD!

I totally forgot about Klingon Academy. That was absolutely BRILLIANT! It had a fairly low-system requirement and made stunning use of resources to give a really smooth, but very graphic intensive game.

I modded that game for years! I remember having miniature skirmishes with people over the internet, oh, what fun.
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