03-01-2005, 09:35 PM | #31 | ||
Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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free?
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03-01-2005, 09:38 PM | #32 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Yep, there should be free ones there. If not, just google further. Enough results for it k:
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03-01-2005, 09:42 PM | #33 | ||
Join Date: Oct 2004
Location: Aylesbury, England
Posts: 335
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Also try qb4all which has downloads and loads of tutorials as well as user programs and stuff.
I'll volunteer to do some testing and i'll try and contribute to the plot. |
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03-01-2005, 10:26 PM | #34 | ||
Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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MAN gb4all is the coolest thing in the world
I LOVe QBASIC!! |
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03-01-2005, 11:01 PM | #35 | ||
Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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So far all I've managed to make a program that counts up REALLY FAST. Me and Dad have been tring to slow it down (we put a loop that counts to ten billion in between every main number count up, that didn't work, so we put another loop that counts to ten billion INSIDE the first loop, and it still goes stupidly fast : )
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04-01-2005, 12:03 AM | #36 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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How 'bout something like this?
Code:
timer = 0; do { *timer++; * *if (timer == 10) { * * * *counter++; * * * *print Counter; * * * *timer = 0; * *} loop until (counter == 10.000.000.000.000) |
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04-01-2005, 12:18 AM | #37 | ||
Join Date: Sep 2004
Location: Celebration, United States
Posts: 1,195
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woot new section for programming!!!
well hmm does anyone who knows about qbasic how long does it take to really start having fun |
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04-01-2005, 01:13 AM | #38 | ||
Join Date: Sep 2004
Location: ,
Posts: 11
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Has anyone thought about using Python as a language for it? I used it for my programming project last year and it's stupidly easy to use and really fast. It'll even work in conjunction with Java and C++! It's rather lovely.
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04-01-2005, 01:17 AM | #39 | ||
Join Date: Sep 2004
Location: Dentergem, Belgium
Posts: 1,811
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Python... still got to learn that to make that demo-game for a friend's adventuregame engine. Jiggy Jiggy Uh! Uh! 2, as he requested. Seems like you need to install a Python environment for it first, though. Well... got to do that for Java too, but that's almost standard nowadays, even on Win98, but Python might be a tad bit harder, no?
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04-01-2005, 01:26 AM | #40 | ||
Join Date: Sep 2004
Location: ,
Posts: 11
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Quote:
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