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Old 03-01-2005, 09:35 PM   #31
punch999
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free?
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Old 03-01-2005, 09:38 PM   #32
Kon-Tiki
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Yep, there should be free ones there. If not, just google further. Enough results for it k:
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Old 03-01-2005, 09:42 PM   #33
mouse31e
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Also try qb4all which has downloads and loads of tutorials as well as user programs and stuff.

I'll volunteer to do some testing and i'll try and contribute to the plot.
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Old 03-01-2005, 10:26 PM   #34
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MAN gb4all is the coolest thing in the world

I LOVe QBASIC!!
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Old 03-01-2005, 11:01 PM   #35
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So far all I've managed to make a program that counts up REALLY FAST. Me and Dad have been tring to slow it down (we put a loop that counts to ten billion in between every main number count up, that didn't work, so we put another loop that counts to ten billion INSIDE the first loop, and it still goes stupidly fast : )
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Old 04-01-2005, 12:03 AM   #36
Kon-Tiki
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How 'bout something like this?

Code:
timer = 0;
do {
 *timer++;
 * *if (timer == 10) {
 * * * *counter++;
 * * * *print Counter;
 * * * *timer = 0;
 * *}
loop until (counter == 10.000.000.000.000)
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Old 04-01-2005, 12:18 AM   #37
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woot new section for programming!!!

well hmm does anyone who knows about qbasic

how long does it take to really start having fun
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Old 04-01-2005, 01:13 AM   #38
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Has anyone thought about using Python as a language for it? I used it for my programming project last year and it's stupidly easy to use and really fast. It'll even work in conjunction with Java and C++! It's rather lovely.
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Old 04-01-2005, 01:17 AM   #39
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Python... still got to learn that to make that demo-game for a friend's adventuregame engine. Jiggy Jiggy Uh! Uh! 2, as he requested. Seems like you need to install a Python environment for it first, though. Well... got to do that for Java too, but that's almost standard nowadays, even on Win98, but Python might be a tad bit harder, no?
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Old 04-01-2005, 01:26 AM   #40
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Quote:
Originally posted by Kon-Tiki@Jan 4 2005, 02:17 AM
Python... still got to learn that to make that demo-game for a friend's adventuregame engine. Jiggy Jiggy Uh! Uh! 2, as he requested. Seems like you need to install a Python environment for it first, though. Well... got to do that for Java too, but that's almost standard nowadays, even on Win98, but Python might be a tad bit harder, no?
Installing it is pretty damn easy. Just download Python 2.3 off the webpage (2.4 is just out, but stuff like pygame and PIL haven't been updated for it yet I don't think) and you'll be sorted! And as for it being harder to use, I found it FAR easier than Java. It just seems simpler to me.
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