10-12-2005, 03:33 AM | #331 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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2nd placed of 1st Ufo2000 Tournament! |
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16-12-2005, 10:56 AM | #332 | ||
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Well there are some changes.
New items (VIBRO BLADE). New aliens (Lobsterman). Weapons that only work underwater (OK there just modified old weapons). Some aliens needed for making reasearch. Any tips how to defeat a lobsterman? In an island terror mision ive tried to blast one... here are my arguments 9 gauss shots 2 sonic pulser's 1 magnablast (yep i was desperate) After all that he fell and i seant two guys to take wathever he had and the presumably dead alien for reasaearch BUT at mission status i noticed that he was still alive (squad leader). Is there any faster way of knocking them out. |
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16-12-2005, 02:25 PM | #333 | ||
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@Acolyte:
To kill Lobstermen use close combat weapons (vibro blade, thermic lance, even thermal tazer if desperate), sonic cannons (rifles can be used, but they need several shots) or stun them with thermal shock launchers. Molecular control also works very well on them. Don't use ANY explosive weapons - they're practically invulnerable to them), gauss weapons (it takes about 15 rifle shots to kill one) or gas cannons (tried, but never managed to kill one with it). @Laicofar: Mostly, I agree with you, but as Acolyte pointed out there are some differences. I think X-com 2 is more like an expansion pack than a sequel. However, one very important difference is that it plays quite different. For example, X-com 1 can easily be finished only with lasers, but in X-com 2 there's no way you're going to win only with Gauss. I must say I rather like the feeling that the aliens are really superior (especially when I met a Lobsterman the first time) and the much more sinister atmosphere of X-com 2. P.S. you DO get points for shooting down or destroying alien craft. |
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18-12-2005, 06:46 PM | #334 | ||
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:w00t: I totally get crazy because the Researchsystem is *dirty word* me off because i cant develop Alienships!!!! I read on an Rushian WEbsite that there is a Bug in the game and so you cant finish Research. I have a old gamestar cd with a Patch but it doesnt work. So XCOM TFTD is from the story a way better then UFO and hopefully on one Day i will finish the Game
If you have some Tipps for me how to Finish all the Researchor if you want a version from the Update just Email me dondaggi@yahoo.de |
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18-12-2005, 09:39 PM | #335 | ||
Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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The famous research bug, is that sometimes the reviewer not tried to interrogue a commander!!! There itīs also another problem, some times the wanted research item just didnīt appears, so zorbite, aquaplastic, the alien city, MC, armor level 2 can fail to be loaded on the game . Maybe there are more research items that fail.
About, Xcom I vs Xcom II... I found that in the second one the smoke grenade doesnt works as well than in Xcom I. The terror aliens works better in Xcom II... in Xcom I, many of them just didnīt make real damage to troopers, in Xcom II they are really dangerous at point that sometimes my soldiers carry grenades set to 0 in the bag, so if they get killed by a close combat, it will blow everything. The problem is when a wounded soldiers get stunned. Also i found that in Xcom II there is a bigger chance to capture aliens. Let me see about the alienīs spices... aquatoid - sectoid floater - ? ? - gillmen snakeman - tadosh lobesterman - muton tentacult - the guy like a crab alucinoide - reaper telebrain - ciberdisk the dino with rockets - the robot with rockets Calamarx - ? ? - etheral calcinate - the fliying stomach type A arunoide - the fliying stomach type B i sure that near 90% of names are bad but....
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2nd placed of 1st Ufo2000 Tournament! |
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19-12-2005, 05:49 AM | #336 | ||
Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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19-12-2005, 07:09 PM | #337 | ||
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For which aliens are equivalent, look at their stats. Personally I think:
Aquatoid - Sectoid Gillman - somewhere between Floater and Snakeman in strength Lobsterman - Muton, but much tougher Tasoth - Ethereal, but tougher and psychically weaker Tentaculat - Cryssalid, but can fly Calcinite - Reaper, but smaller Deep One - Celatid, but weaker Xarquid - Celatid, but stronger and bigger Triscene - Sectopod Hallucinoid - Reaper, but can shoot Bio-Drone - Cyberdisc, but is smaller leaves a trail of fire like a Silicoid As you can see the Silicoids, Floaters and Snakemen have no real equivalents and there are only four major races (x-com 1 had five) |
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21-12-2005, 01:39 PM | #338 | ||
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I must say that some aliens look (Floating brain witch turns your men into green goblins?) quite erratic.
Oh and btw some aliens seem to be inspired on Lovecraft books. |
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22-12-2005, 11:52 PM | #339 | ||
Join Date: Dec 2005
Location: ,
Posts: 2
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Is it possible for you guys to upload a Windows version of TFTD?
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23-12-2005, 11:17 AM | #340 | ||
Join Date: Dec 2005
Location: ,
Posts: 12
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If you wish for widows version you may go here. But I personally prefer DOS version in emulator, because it have much better sounds. Under windows, you will do the best if you mute them. They aren't good.
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