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Old 22-03-2005, 02:21 AM   #451
My-Q
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Well, that's good to know that aliens ARE stupid (unless those smart ethereals)
If the chryssalids are smart, we're history LOL
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Old 22-03-2005, 04:18 AM   #452
axident
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Quote:
Originally posted by dunkellic@Mar 20 2005, 06:40 PM
question: how much am i *meep*ed if two nations retreat from the x-com project?

itīs already august and it looks like the usa is a bit pissed (hey come on i destroyed a *dirty word* alien base in their territory) and* that they are going to cancel their financing (like south afrika did a few months before)
Don't sweat losing a country or two, just don't lose so many that the game automatically shuts you down. Three workshops per base cranking out laser cannons and selling them will give you more than enough money.

Get Hyperwave and install one per base, selling off all radars in bases with Hyperwave. Radar misses a lot of UFOs. (To get Hyperwave, stun a Navigator from any alien race and research it. I hear that Engineers also work, but I haven't tried that.)

Alien Infiltration missions are the ones to watch out for. It doesn't matter if you kill 99% of the UFOs over USA if that last 1% was Alien Infiltration and got through.

You could produce Medikits for sale as well, if you don't have Laser Cannon tech researched. The other profitable one is Fusion Ball Launcher, but that takes special materials, so you may as well sell Medikits or Laser Cannons instead.

Anyway, I have Hyperwave and I STILL managed to lose the USA somehow.. that was before I set up my last two bases in the polar regions.. I bet some stupid UFO managed to sneak from the Arctic circle down to the USA before my Hyperwave could pick it up. To have blanket coverage, make sure you build 8 bases and cover the globe with Hyperwave detectors. One in Europe, one in USA, one in China, one in South Africa, one in Australia, one in Brazil, and one at each pole should do it.

But you know what, I don't care about losing the USA anymore, not ever since I got over 600 engineers making and selling laser cannons for me.


As an aside, I discovered a pretty cheap way to take out an alien base (but watch out for Mind Controllers): make sure that you are spotted by someone, then run back to the green room and stay there. Send all your soldiers crouching and facing the gravlift, so any alien that steps into the green room gets blasted. This works in regular missions too by camping anywhere on the map, including on either side of the UFO doors so any aliens that step out have their arms blown off. It's not as fun, but it sure jacks up the Reactions of the soldiers involved. And I'm playing on Superhuman without reloading (except in special situations like misclicks), so I'm playing very cautiously.

Sometimes you will have to hunt down the last alien or two, though, because they refuse to come out and play.
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Old 22-03-2005, 07:04 AM   #453
PrejudiceSucks
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I really dunno what you guys are talking about with the America thing.

I always used to lose China after the first 4/5 months to a 'secret alien pact' which was annoying. I don't generally build my bases in the USA, because once you build a base somewhere not only do you need to keep a strike team or two there, you also really need to keep the base defended from UFO attack.

As soon as you build an even reasonably good base up and kill a few aliens per month, after a while they come looking for you.

For this reason I have a 'specialist' research and manufacture base on the polar ice caps and I have about 200 spaces in my stores, so that I can transfer alein goodies to that base.

It has a guard of about 20 soldiers with Laser Rifles and proximity grenades, recruited from my best soldiers.

You might think that this is a bit over the top, but on the other hand, it makes me an absolute shedload of money every month (I generally have about 5/6 workshops there, it varies) and also a hell of a lot of researching power. I can literally put 100 people onto 3 projects and have about 50 spare, for any new alien gadgets that come along (or those sodding Mutons).

X-COM hilarious moment - I blow a hole in the side of a small UFO wall, about halfway on the left flank. I throw in a proximity grenade. An alien (I think they must have been sectoids) walks over it and dies. Next turn. I throw in a proximity grenade. Two (it would seem, although I wasn't watching that spot, just nading it) aliens go down. Next turn another two. And then one more.

So for 4 proximity grenades in one place, on a small UFO - 6 aliens dead. Although sadly, I lost about a million dollars' worth of heavy plasmas.

X-COM Tip for the day (I'm starting these again. For a bit at least.) - Don't all camp on the same access lift as some are suggesting. Reason 1 - If people are kneeling then someone is bound to die. Reason 2 - Whenever it is most important to keep a particular person alive, the person opposite inevitably misses and kills them. Reason 3 - Mind Control, or even worse Blaster launchers. Don't ask me how I know this, but if you do insist on putting more than 2 people together, no matter what the circumstances, they probably will get MCed. HE Packs + about 10 of your soldiers = mission lost.
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Old 22-03-2005, 09:06 AM   #454
ziambell
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how can I make my sensitivity lower ? It's so fast that I can do nothing on the map : /
                       
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Old 22-03-2005, 09:47 AM   #455
another_guest
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Quote:
Originally posted by ziambell@Mar 22 2005, 10:06 AM
how can I make my sensitivity lower ? It's so fast that I can do nothing on the map : /
Run the game through Dosbox.
If your pc is so fast that changing the mouse sensitivity in the options menu (during combat) isn't enough, it will be fast enough to keep a decent speed when using Dosbox.

download Dosbox from Abandonia
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Old 22-03-2005, 11:47 AM   #456
dunkellic
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for the goldversion users:
http://www.geocities.com/kulhain/

download "turbo".
you will have to try out wich setting suits you best, i use it with 30% (with a 2.4ghz amd xp) and the game runs fine.
make shure that you donīt have too many programms open in the background, because the programm slows down the whole computer


eddit: aaargh, just had a little meeting with some snakemen and some chrysalids.
a terrorship landet (not on a terrorsite) and my team followed.
on arrival the first one of my men who left was shot by 4 snakeman, luckily none of them has hit him. okay, first thing to do then, is to fire a blaster into that building where to of the shots came out *whom*.
next round and two dead snakeman later, all have disembarked and some of my men spotted another to snakeman (and killed them).
after securing the terrain i wanted to storm the terror ship.
okay, standart tactic: place two soldiers at every entrance and then get in and cover each other.
check: the entrance area is clear, proceding a bit further, but alway spare enough tu for a reaction shot. (pushes the next round button)
suddenly 3 chrysalis appear from nowhere, slaughtering to of my best man and one rookie. i tried to rescue the remaining soldiers but they hadnīt enough timeunits to flee, because of throwing nades.
so it happened like it should happen, another two fallen soldiers....
that sucked an so i decided to load a game (right before entering the damned ship).

i positioned 4 of my men at every entrance flying about 4 feet away from the entrance and just hit the next round button and waited till the aliens decided that staying inside the ship is boring.
man, itīs funny when a snakeman (there were two left inside the sip) or a chrysalid steps out only to be greeted by the reaction fire of 4 men, all fitted with heavy plasmas

(ignore the spelling^^)
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Old 22-03-2005, 01:25 PM   #457
My-Q
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I usually don't have more than 3 bases around the world.. and i had once played that alien bases are literally EVERYWHERE !! that's nuts.. sure, i like destroying alien base coz it cranks my points, but if it's the same layout over and over again (not to mention same enemies sometimes).. well.. :blink:
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Old 22-03-2005, 10:42 PM   #458
Eplekake
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Awww iv looked for this game for ages... and now i FOUND ALL
well not tacktics but heey

i totaly love this site ... :w00t: :Titan: :Brain: LOL
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Old 22-03-2005, 11:04 PM   #459
Guest_Black
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Arrow

I've got the game, and it's size is 13 MB. Even if you remove music and movies, game CAN'T be 3.24 MB. Unless it is compressed REALLY good in ZIP or RAR... Which I haven't tried, but is quite possible... I'll download the game and see what have you done to it...
                       
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Old 22-03-2005, 11:25 PM   #460
Guest_Black
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Interesting... Good compression, indeed. Movies still in the game. To tell the truth, I have Russian version. I think I'm going to pass the whole game again - in english version...
                       
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