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Old 19-08-2010, 04:43 PM   #3281
another_guest
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Originally Posted by Unregistered_69gkjert View Post
Those are open beta tests... you just download the game and play.
Thanks! Downloading it right now
Now I have to find the time to start playing this gem...
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Old 19-08-2010, 05:07 PM   #3282
Panthro
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Yup, open beta. Version 0.93 is the latest, just register for the forums if you want to contribute.
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Old 19-08-2010, 05:46 PM   #3283
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Originally Posted by Panthro View Post
Yup, open beta. Version 0.93 is the latest, just register for the forums if you want to contribute.
I have been download that file ufo_093.zip. But game is not run/
What to do now?
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Old 19-08-2010, 07:59 PM   #3284
The Fifth Horseman
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Unpack. Start extractor.bat and point it to where you've got the original game unpacked on your hard drive (it needs that for sounds and graphics). Press exit when it finishes. Run UFO.EXE to start the game.
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Old 19-08-2010, 10:51 PM   #3285
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Originally Posted by twillight View Post
I hope they'd insert showing the mind-skill right at the start. It's not fun when it turns out that only 3 of your 20 soldiers have enough mental power to not be controlled by the UFOs in the final mission... And of course all of them are only rookies instead of your highest-rank ones.
You have to react and improvise, marine. I think it makes sense from a story-telling point of view. What you say is like saying that Mutons are hax because they're far tougher than Sectoids and they aren't harmed by normal firearms, but they're revealed later well into the game.

My strategy implied three complete squads in three different bases. By the time I learnt the psi strength of my men, I just re-distributed them so that the psi-strongest are in one of the bases, from which I always launch missions against psi-enabled aliens (Ethereals or Sectoids).

You can learn which soldiers are psi-weakest even before you research psi. Any of your soldiers that is psi-attacked and fails to resist, mark him and transfer him to another base if necessary.

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My strategy involves covering the whole world, and goes as follows. First base in Europe, second in Eastern Asia and Third in North America. The order is dictated by the addition of the covered countries' contribution to X-Com. In the long term all of them get full operational facilities and personnel.

Among my soldiers I select one third of them with the greatest psionic strength, and put them in Europe, which is closest to the other two. When the mission is against Sectoids or Ethereals, I launch from Europe and my squad is then impervious to psionic attacks.

The rest of the world is covered by cheap radar-only bases in Africa, South America, Australia and the North Pole, which can include stores so that I can free some slots occupied by storage facilities in the operational bases.
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Old 20-08-2010, 02:35 AM   #3286
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Originally Posted by The Fifth Horseman View Post
Unpack. Start extractor.bat and point it to where you've got the original game unpacked on your hard drive (it needs that for sounds and graphics). Press exit when it finishes. Run UFO.EXE to start the game.
Thank you very much, the Fifth. This is good advice. Now I'm going to do (We have morning, the day has just begun).
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Old 20-08-2010, 07:22 AM   #3287
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Game should run without the extractor too. If you can't run it, im afraid your pc is not enought (not having pixel shaders 2.0 or such)
                       
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Old 20-08-2010, 07:42 AM   #3288
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Originally Posted by Panthro View Post
Yup, open beta. Version 0.93 is the latest, just register for the forums if you want to contribute.
Thanks, I've been around on those forums for a year now, contributing mainly in discussions about balancing, improvement and game music
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Old 20-08-2010, 04:22 PM   #3289
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Originally Posted by The Fifth Horseman View Post
Unpack. Start extractor.bat and point it to where you've got the original game unpacked on your hard drive (it needs that for sounds and graphics). Press exit when it finishes. Run UFO.EXE to start the game.
Done/I click, but the game freezes.
Started. It has long appeared to be running, but still started.

Last edited by eugene425; 20-08-2010 at 04:34 PM. Reason: In order to improve foreign language skills.
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Old 20-08-2010, 05:57 PM   #3290
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It takes a while to start up, yeah.
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