22-04-2005, 01:45 PM | #1011 | ||
Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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My self I resreach plasma tech in the end,becouse I am fan of laser tech, but If you are newbie try to resreach plasma rifles first. A little Resreach spoiler: Alien Alloys=Personal Armor UFO Navigation + UFO power source + Elerium + Alien Alloyes = UFO construction(better crafts and armors) Navigator(Captured alien, on this rank)-Hyperspace Decoder(or something like that,best radar) Etheral/Sectoid Commander(maybe also Sectoid medic...dunno)-PSI lab, and using PSI powers... Etheral Commander= Location of Cydonia-Final Mission in the game Also you can sell everything you can get from UFOs except elerium(selling this stuff would often mean suicide-it is fuel for better crafts and main component of better weapons...) alien alloyes(main component to craft any alien tech).I also dont sell Ufo power source/navigation so I dont need to build new one,when I want to build better craft.Keep only one exemplar of all other unresreached stuff.You will get pretty money from selling them. Hope I helped |
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22-04-2005, 01:52 PM | #1012 | ||
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Yeah thanks, the selling-stuff sounds very helpful. My mainproblem is that I'm a perfectionist, and I have the feeling that isn't very good for a game like UFO But I'll follow your tips and try to beat the crap out of those coneheads ... uhh, I mean aliens! :Titan:
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22-04-2005, 01:57 PM | #1013 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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After a while, I always end up with lots of alien alloys, so at that point it's wise to start selling that too. Otherwise it takes a lot of storage space; I don't think I've ever needed more than 2000 alien alloys, and the bigger ufos can easily yieldover 200 of it.
It's also good to research laser rifles as early as possible; except against some alien types, I even use laser rifles until the end of the game. Infinite ammo, no need for elerium, good accuracy and they do a decent amount of damage. At the beginning, don't bother researching topics like alien food, alien entertainment. Researching alien corpses gives you some information on that particular race, but I'd suggest focusing on weapons first. Once your troops are decently equipped, you can look for the specific weaknesses of each alien race.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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22-04-2005, 02:01 PM | #1014 | ||
Join Date: Apr 2005
Location: ,
Posts: 18
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I'm sure that in TFTD using grenades meant quick strategy And it's also great that aliens in UFO have smaller inteligence then their brothers in TFTD, so they don't use grenades that much, so you can get pretty large amount of these killers from them |
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22-04-2005, 02:07 PM | #1015 | ||
Join Date: Jan 2005
Location: ,
Posts: 149
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Higher intelligence yet 65 million years less advanced...
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22-04-2005, 02:30 PM | #1016 | ||
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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I skipped laser all together. Researched Heavy plasma and I've never had any ammo problems. :whistle:
By the way is there a rank above commander? |
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22-04-2005, 02:59 PM | #1017 | ||
Join Date: Apr 2005
Location: ,
Posts: 14
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Hellow
use the rear wings of the skyranger at your advantage, you can snipe from there (you need flying suit to go up there of course). This tactic gave me good results when dealing with large ships Use flying to place your men in the rooftoop of the ship and close to the entry door, looking at it, you'll get a good splinter-cell tactic that usually works for me And make holes in the walls... sometimes it helps. To deal with the deeply entrenched alien who reacts to everything that moves: use a rookie with a couple of armed grenades, sometimes I use to carry a small suicide squad (2 or 3 men) in the transport to deal with those situations. Hovertanks are bullcrap in my opinion, a big waste of time, money and resources. Tanks are good to recon Don't get hurt, Bye! |
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22-04-2005, 03:14 PM | #1018 | ||
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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Another good tactic for those large ships is to clear the area and then line your guys up facing the door.
Use the reaction fire an some grenades to thin the alien numbers before moving in. Just remember to spread out so that you dont get wiped out by an enemy grenade. I found that I only use 1-2 men at the most and is great for rookies to improve. k: |
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22-04-2005, 03:33 PM | #1019 | ||
Join Date: Apr 2005
Location: ,
Posts: 79
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Well I spent a couple of hours last night to play this game and didn't find it interesting at all. :blink: It is not attractive, you just wait for an UFO and after that folllow it then deploy your units and then bang bang... Is that all about this game...
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22-04-2005, 03:44 PM | #1020 | ||
Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Kearnsy: there is no higher rank than commander. Tip of the moment: Skyrangers won't protect your soldiers inside from blaster bomb explosions, at least a lot of the damage passes through. And apparently it's possible to steer such a bomb through a shed window.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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