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Old 13-04-2024, 04:58 PM   #591
twillight
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Default Gabriel Knight 2

This is an FMV adventure-game. Not like Dungeon's Lair, which was motion-capture (so now I know what happened to FMV games), but live action stuff.


It is unlike Phantasmagoria 2 way more serious, adult if you like. And the interface is a bit clunky, could have been polished. But it look like ok. But I guess it'll take more time than I have right now, and that it is half-german, without subtitles, doesn't help either.


Also, don't forget to read the manual! it'll save you a bunch of headache, because the interface looks waaay too complex when you turn this on the first time. PLus there is a clue for a unique-mechanic puzzle.
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Old 26-04-2024, 04:55 PM   #592
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Default A Night At The Watermill

I dunno what this wanned to be. Point&Click adventure, or visual novel.
Either way, it has 3 possible endings, from which one is unlocked by picking up that makeshift-weapon, another possibly by refusing to pick it up - or you have that and the 3rd unlocked either way.


Anyway, it is waaay to short, even for 4 bucks you get what, 20-30 minutes "gameplay" - actualy maybe 10 min gameplay and 10 min unskippable cutscene.
At best worth 1$, but just why bother.


This thing also eats too much memory for its own good. I mean lagging in this? C'mon!


PS: I did not do it before ditching the trial, but it seems possible to use the sharpened sawmill on the other door, so the game MIGHT have SOME hidden variation I do not know of. But beside this puzzle, it's just... It should be free.
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Old Yesterday, 06:26 PM   #593
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Default Nobody save the world

This is an interresting one, though I wonder when it'll become at least a bit of a challenge.
So you roam around on a fixed map (no procedural generation), in a combat-system very much like Binding Isaac. The gimmick here is, you can change forms during combat, and customize your forms as needed.

The start is kinda interresting, even makes you think a little bit, on the other hand you soon find out things respawn if you leave the area, and death has barely any consequence aside porting to the nearest save-point and respawning some monsters.

The important thing is, you gain XP for the "original form", and FPs (form points) for the various forms. This means you'll get stuck with the rat for quite a chunk of time (until you meet the hammer, which unlocks the cutomisability of your forms).
This is a shame, because eg. in the first star-door-dungeon you are pretty much forced to fight as the rat (only that having the required elemental type for attacking the local monsters).

One of the weaker points of the game is, it is built to use a controller, though they did everything to make the gameplay keyboard -friendly too. But switching between the forms with hotkeys (1, 2, 3 etc.) would have been even more convenient. Not that you want to switch oh-so-much with customization being an option.

Anyway, try to advance with what you can, and here is a hint: you'll need the robot form for a quest available pretty early, teasing you to no end. The quest is to stand a hit from a dude who hits you 100% of your HP - the robot has a passive that circumwents this issue.
Annoying, I know. Especialy that you can't just look up all the attributes of the forms, data is only shown when advancing your form-levels. Argh!

But it's a pretty fun game otherwise. Have high hopes for NewGame+ mode.


---------


Forms:

Nobody:
size: normal
drawback: it can't have any ability, so don't bother being in this form unless mandatory. It has a base melee attack though until you get another form.

Rat:
size: small
drawback: its leveling is hindered by story-progression at certain times

Egg:
size: small
drawback: can only level up by special encounters (nests)


Guard:
size: normal
advantage: pretty tanky. Harvests mana like no other.
drawback: not really

Horse:
size: normal
advantage: it's a solid transitional form
drawback: awkward controls and attack-pattern. Not very tanky.

Magician:
size: normal
advantage: summons stuff
drawback: the summons are constantly loosing HP just by existing, the rabbit is kinda useless, the tiger is at best 33% to spawn
NOTE: its base attack is MELEE, so don't expect your usual wizardry


Turtle:
size: small
advantage: can swim (just walk into the "water"
disadvantage: no dmg, no HP, terrible moves.

Ranger:
size: normal
advantage: basic attack is ranged (costs no mana)
disadvantage: slow and awkward to use
NOTE: at least one dungeon demands ranged damage exclusively, so keep that in mind


Slug:
size: small
advantage: its basic attack is ranged, and generates mana very quickly So if you can solve swapping between this and the ranger, you have one blasting combo
disadvantage: it requires a passive slot to overcome its slow speed, but otherwise this form is surprisingly good


NOTE: some "form quest" requires BS things, like kill 10+ enemies with 1 attack, or hit one enemy 20 times.
The first can be solved going to the edge of an area, with a group of monsters close, or some monster groups close enough to each other, and hope your manapool will last long enough.
The other type of quest is very annoying a sit obviously limits your progress. Like if you pumped your dmg ASAP at the shop, or thorugh the token-system, or something, I bet you can even softlock the game for you.
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