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Old 15-08-2007, 06:46 PM   #2871
_r.u.s.s.
I'm not Russ
but an ex-alektorophobic
 
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<div class='quotetop'>QUOTE(Guest @ Aug 14 2007, 02:08 AM) [snapback]304540[/snapback]</div>
Quote:
thanks friend

i never try .bat files i usually only try the exe's

but it is definitely working in proper time now so i can finally enjoy my life

and to the guy who sent the video thanks but you should know that you are also playing the game much 2 fast

but thanks all who helped
[/b]
wow i would never realise that :blink:
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Old 15-08-2007, 09:23 PM   #2872
Incappucciato d'Ombra
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<div class='quotetop'>QUOTE(Guest @ Aug 15 2007, 06:38 PM) [snapback]304714[/snapback]</div>
Quote:
but the game is so slow on my 1200 Mhz Laptop that it's unplayable....
[/b]
Slow !?!? :blink:

However, use F11 - F12 to decrease or increase CPU cycles.

Eventually, in the DOSbox config file, search for this :

cycles=3000
cycleup=500
cycledown=20

and change some of the setting. For major and detailed info seek for 5th Horseman's help, he is the expert of DOSbox


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Old 16-08-2007, 07:20 AM   #2873
Icewolf
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<div class='quotetop'>QUOTE(Incappucciato d'Ombra @ Aug 15 2007, 11:23 PM) [snapback]304775[/snapback]</div>
Quote:
Eventually, in the DOSbox config file, search for this :

cycles=3000
cycleup=500
cycledown=20

and change some of the setting. For major and detailed info seek for 5th Horseman's help, he is the expert of DOSbox [/b]
I think you should just read what the explanation in the DosBox.config says.
Mostly this is enough to make you aunderstand what you should change. k:
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Old 17-08-2007, 01:16 PM   #2874
Dave
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Link to my topic on "favourite oldies" about a great non-official remake called UFO: Extraterrestrial!

http://www.abandonia.com/forum/index.php?s...mp;#entry305137
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Old 27-08-2007, 03:19 AM   #2875
LordMoogat
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I have a problem.

Whenever I shoot down an alien craft, my game crashes when my land troops get there!
How do I solve this problem???
Someone please help!!
                       
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Old 27-08-2007, 05:09 AM   #2876
Eagle of Fire
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Make sure there is no other craft still in chase of an UFO. It's a known bug.
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Old 27-08-2007, 08:12 AM   #2877
Icewolf
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 27 2007, 07:09 AM) [snapback]306944[/snapback]</div>
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Make sure there is no other craft still in chase of an UFO. It's a known bug.[/b]
Does this apply for the DOS-vesion as well?
Or only for the WIN-version?
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Old 27-08-2007, 05:50 PM   #2878
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In all versions, as far as I am concerned.

And by "chase", I mean having a craft chasing an UFO, then minimizing the window and having a small icon at the top right corner of your screen.

Not "chase" as in "in the air on an intercept course". That is not a problem.
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Old 28-08-2007, 09:30 AM   #2879
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We've got 20000 votes for UFO! Congratulations Abandonia!
                       
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Old 30-08-2007, 02:05 AM   #2880
rlbell
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 27 2007, 05:09 AM) [snapback]306944[/snapback]</div>
Quote:
Make sure there is no other craft still in chase of an UFO. It's a known bug.
[/b]
This has got to be my least favorite bug. What I liked to do (after solving the problem of trying to save the Earth on a shoestring) was shoot down every alien craft. Downing a BB required the near-kamikazi effort of sending four interceptors with avalanche launchers to aggressivley attack it (it usually worked, with 25% to 75% casualties). Four successive interceptors was not enough, you had to keep them minimised; until, all four were standing off, and then charge in. As one interceptor was pounded/destroyed, eight avalanches seriously impeded the BB's efficient operation. Another six missiles usually brought it down. While doing this, I would often forget where the skyranger was.

Once you start arming your interceptors with plasma beams, you have to give up on the BB's, as the shorter range of plasma beams vs. avalanches makes it a futile effort.
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