09-08-2012, 10:32 AM | #11 | ||
Join Date: Feb 2005
Location: Lappeenranta, Finland
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Im pretty sure Build has nothing to do with it. Capstones Tekwar and Witchaven were first Build-engine games, made year after ROTT, and was made by Ken Silverman. ROTT on the other was based on very enhanced Wolf3D engine.
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10-08-2012, 02:08 PM | #12 | |||
Join Date: May 2009
Location: Weiherhof, Germany
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No it's not, it's a very updated version of the Wolfenstein 3-D engine with some code from the Doom engine thrown in:
Quote:
In his article about ROTT Kevin Bowen quotes Mark Dochtermann on the tech sided of the engine: Quote:
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FED2k Forums - Westwood Studios' Dune games and more Last edited by MrFlibble; 10-08-2012 at 02:14 PM. |
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11-08-2012, 10:08 PM | #13 | ||
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Quote:
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12-08-2012, 11:29 PM | #14 | ||
Join Date: May 2009
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Quote:
I also love how Ken not only coded his first game on his own (which is a feat in and of itself) but also did all the graphics and wrote some very nice music (It's a real pity the music and sounds in Ken's Labyrinth seem to somehow interfere with each other when run under DOSBox.)
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15-08-2012, 08:37 AM | #15 | ||
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It will be interesting to see peoples reactions to this type of gameplay. Even tho most FPS games released today are still corridor shooters with larger and more detailed corridors.
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21-09-2012, 01:11 AM | #16 | ||
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Location: Warszawa, Poland
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21-09-2012, 12:22 PM | #17 | ||
Join Date: May 2009
Location: Weiherhof, Germany
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Oh yes, it's quite true In short, Ken Silverman is awesome
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