Go Back   Forums > Community Chatterbox > Gaming Zone
Memberlist Forum Rules Today's Posts
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 04-01-2011, 07:15 AM   #11
Blood-Pigggy
10 GOSUB Abandonia
20 GOTO 10
 
Blood-Pigggy's Avatar

 
Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
Default

Sup Yoga.
The average playtime for your first Fallout game can take anywhere from 15-25 hours, so I'd estimate about a week at the most for you to beat the game.

You can buy and download the game at GOG for 5.99$ (US) http://www.gog.com/en/gamecard/fallout/
GOG sells internationally so you can buy it no matter where you live.

As for a walkthrough, Per's guide is the absolute best, it also has the info about builds and stuff you need to make it through tough patches and to get the most out of the game.
http://user.tninet.se/~jyg699a/fallout.html

I really suggest you go through it blind the first time though, it's a very interesting and memorable game to experience fresh.

As for the version, downloading the latest patch (which comes with GOG's download) and Killap's fix patch is the best course of action. Any High Resolution mods are ancillary and shouldn't really be necessary, the game isn't pretty, but it isn't terribly ugly either and gets the job done.

I wish you the best of luck and am looking forward to your updates.
__________________
Youtube Channel -
http://youtube.com/user/BloodPigggy

My Site -
http://sites.google.com/site/eyenixon
Blood-Pigggy is offline                         Send a private message to Blood-Pigggy
Reply With Quote
Old 04-01-2011, 07:48 AM   #12
twillight
10 GOSUB Abandonia
20 GOTO 10
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,703
Default

Quote:
Originally Posted by yoga View Post
1Q: - If one play every day bout 4 hours and s(he) has middle IQ (not so high as Paco, Scatty and Wardencz, Capo and Kmonster have) when the game will be finished?
2Q: - Link for DL?
3Q: - Detailed WT and maps?
4Q: - What version to start?
1) You mean real-life IQ, right? I'd bet around a week in normal gameplay. But it HUGHLY depends on what kind of character and method you use, because Falout 1 HEAVILY allows you to play in an independent way.
(There is the high-IQ play for all quests, the dumb-character's story, and the shortened path - this later requires ca. only an hour gameplay to finish the whole game!)

2) What is DL? (If download, I think the game is SOLD currently in a box "Fallout Trilogy".)

3) Try this site: No Mutants Allowed
Also take a look at gamefaqs.com I think.

4) I'd say 1.2 (I think that was the patch's version-number). There is not much difference between patches, only in the ghoul-town (Necropolis) things will go more smoothly (ghouls without the patch tends to attack you more likely, what is annoying as you should leave them alive if possible - at least if you play good guy, or don't want any trouble with the ghoul-leader (Seth) before you finish his quests). Maybe the random-generator elsewhere too get a fix (Fallout 1 in conversations have a random generator involved, not just skill-percantege of the character unlike the later parts of the series).
The children-patch (if you have the censored version - to know this simply go to Shady Sands, and if there are no children on the streets you have been censored) is also required for more complete feeling. Although no quest involves children (unlike in Fallout 2, where censorship makes several quests unsolvable), you'll miss some nifty items (to steal from them), and also the spirit get lost without them I say.


Character Creation Tips:
The most important stat is Intelligence. For a first go have at least 4! The more the better, although 9-10 is only a "must" is you choose the Gifted Trait (best trait award goes to Gifted, lol).
Agility determines you AP, what determines how many shots you can deal in one turn. As Fallout 1's best weapon-cathegory is Big Guns (4 supermutants goes for one shot - sounds good?), even besides Fast Shot trait atleast 8 AP for start is heavily suggested at the beggining.
Get 4 Luck I say, as it don't effect this game too much (unlike in Fallout 2).
Endurance can be dropped to minimum.
Strenght should be 6 for begginers, but for more details check the weapons requirements in a FQ, decide what will be your tagged weapon-category, count in the bonuses (like Power Armor), and use that amount.
Charisma depends on what kind of play you want. With high charisma you can have NPC-comrades (the best one is the dog! And any of the others will mean unlimited storeage), and also many quests will have an alternative solution. If you don't care that, have it minimum. If you want a big party have 8 (if I remember correctly the max followers are only 4 for this game). If you want speech-options tagging speech skill is also suggested.
Perceptionshould be invested in too.

Also before deciding your stats, check the Perk-list! Perks have stat-requirements too, and most player goes with things like "Sniper" and such.

Last edited by twillight; 04-01-2011 at 08:10 AM. Reason: charactercreation tips inserted
twillight is offline                         Send a private message to twillight
Reply With Quote
Old 04-01-2011, 09:04 AM   #13
Paco
10 GOSUB Abandonia
20 GOTO 10
 
Paco's Avatar



 
Join Date: May 2007
Location: Zurich, Switzerland
Posts: 2,988
Send a message via ICQ to Paco Send a message via MSN to Paco Send a message via Yahoo to Paco
Default

Killap Download

nuff said

and if youre done with F1 and start playing you can use this too for F2.

nearly ultimative Walkthrough
__________________
Legends will never die.

Check here for Maps i made
Paco is offline                         Send a private message to Paco
Reply With Quote
Old 04-01-2011, 09:30 AM   #14
Scatty
Treasure hunter
 
Scatty's Avatar

 
Join Date: Jan 2006
Location: Little big small world
Posts: 1,906
Default

Quote:
Originally Posted by Paco View Post
Killap Download

nuff said

and if youre done with F1 and start playing you can use this too for F2.
Heavily second that. Killap's latest Restoration Patch for Fallout 2 is very recommended. It fixes lots of (still remaining after last official patch) bugs and adds some content that was planned in by the game developers but left unfinished due to lack of time or design decisions. I played Fallout 2 with that patch and everything the patch does fits perfectly into Fallout 2 in my opinion, so I very recommend it.
Also Killap's Patch allows to choose few other, optional things during installation like the already included High Resolution patch (not really necessary), Ammo patch (very recommended since for default armor piercing ammo in Fallout 2 is bugged, even with latest official patch) and some others.

For stats, best to set Strength in both Fallout 1 and 2 not higher than 7, because Power Armor already gives bonus of 3 to Strength, also in Fallout 1 you can raise Strength, Intelligence, Perception and Charisma each for 1 point early enough. So even Strength of 6 should be better the highest amount during character generation, anything higher are wasted points. Better increase Perception or Agility as both are very useful.
Scatty is offline                         Send a private message to Scatty
Reply With Quote
Old 04-01-2011, 09:57 AM   #15
twillight
10 GOSUB Abandonia
20 GOTO 10
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,703
Default

I don't know anything about Killap's patch for F2, but the official patch creates tons of new bug, and unlike the bugs in the unpatched version there is no way then to circumgo the bugs. So I'm very much against patching F2.
Besides, armor piercing is not an issue in F2, as you simply almost never use weapons that allows armor piercing bullets (except maybe in the hand of certain NPCs).

"Best stats" in F2 is VERY strange issue. With all the upgrades the "best" strenght for example is only 2(!) at the start for Fallout 2! (+1 from memory module, +4 from advanced power armor, +1 from perk, +1 from gifted trait = 9, and that's the highest requirement)
twillight is offline                         Send a private message to twillight
Reply With Quote
Old 04-01-2011, 10:30 AM   #16
Scatty
Treasure hunter
 
Scatty's Avatar

 
Join Date: Jan 2006
Location: Little big small world
Posts: 1,906
Default

Quote:
Originally Posted by twillight View Post
Besides, armor piercing is not an issue in F2, as you simply almost never use weapons that allows armor piercing bullets (except maybe in the hand of certain NPCs).
There're actually many weapons that can have normal and armor piercing bullets in Fallout 2. After installing the ammo patch from Killap's Restoration you actually will find yourself using weapons more tactically and armor piercing ammo becomes much more useful against armored enemies (and there're many of those). It's also a small mod which modifies ammo stats from DT to DR which makes all things concerning weapons and ammo more tactical, which I think add a lot more depth to Fallout 2.

That said, I did play Fallout 2 with official patch earlier, then with latest Killap's Restoration patch. It does add quite a few good things to the game so I wouldn't play it without the patch anymore, but everyone got to decide for himself anyway.
Scatty is offline                         Send a private message to Scatty
Reply With Quote
Old 04-01-2011, 11:16 AM   #17
twillight
10 GOSUB Abandonia
20 GOTO 10
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,703
Default

Quote:
Originally Posted by Scatty View Post
There're actually many weapons that can have normal and armor piercing bullets in Fallout 2.

That said, I did play Fallout 2 with official patch earlier, then with latest Killap's Restoration patch. It does add quite a few good things to the game so I wouldn't play it without the patch anymore, but everyone got to decide for himself anyway.
As I said I don't know Killap's patch, just the difference between the nonpatched and the officially patched version, and the official patch ruins the game totally, according to my experience - and don't fix those bugs you'd really want (like rats for questwandering out of map).

Now as I said you simply do not use armor piercing bullets at all, no matter how many weapons allows you to use that version of bullets.
You'll either use energy weapons or big guns 99% of times - energy cells have no AP-version (and the sun-pistol requires no ammunition at all, and can be found VERY early), and the sheer number of buletts in big guns will do any job. Rocket launchers sucks in Fallout 2, no matter the ammunition (in Fallout 1 they were the best weapons), so those don't change anything.
From small guns you'll use sniper rifles / hunting rifles and combat shotguns after the first 5 minutes of the game, and those too don't have AP-version of buletts.
On the matter of SMGs, you'll also use those only what don't have AP-version for bullets (those are MUCH stronger). Only your partymembers will use what can have, and they suck (compared to you) no matter what you give into their hand.
twillight is offline                         Send a private message to twillight
Reply With Quote
Old 04-01-2011, 11:25 AM   #18
DarthHelmet86
SuperFishMod
 
DarthHelmet86's Avatar




 
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
Default

You seem to know a lot of how you "should" play Fallout...which ignores the fact that Fallout 1 and 2 can be played in anyway the player likes. I have beaten two in many different ways, some harder then others, some easier but all fun.

In other words Yoga, just play the way you like. The game is meant to be open and will more than likely take a few attempts to get a really full playthrough and thats the way the game is meant to be played.
DarthHelmet86 is offline                         Send a private message to DarthHelmet86
Reply With Quote
Old 04-01-2011, 11:46 AM   #19
twillight
10 GOSUB Abandonia
20 GOTO 10
 
twillight's Avatar

 
Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,703
Default

It is not about how you "should" play, but how anyone with the normal sense "would" play.

If you want melee, then that is a way. If you want ranged - well, you'll grab guns. You won't restrict yourself to the most basic pistols (except for extremes), but will pick up all weapons and use what is efficient to use. And that means in Fallout 2 you won't use the weapons with the possibility of AP-bullets. Pure and simple.

And justto mention: a FULL playthrough of Fallout 2 is NOT the way it was ment to play. Like joining all four families was not intended, but you CAN do it.
twillight is offline                         Send a private message to twillight
Reply With Quote
Old 04-01-2011, 11:53 AM   #20
DarthHelmet86
SuperFishMod
 
DarthHelmet86's Avatar




 
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
Default

And that normal person is you right. I guess me and my friends who often used guns which could use AP bullets were just not normal. Oh well nice to know.

Once again Yoga just play the game the way you want, and don't worry about what is the best way to play the game.
DarthHelmet86 is offline                         Send a private message to DarthHelmet86
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Donald Ducks Playground Sebatianos Games Discussion 39 12-01-2022 02:44 PM
Skillzz On Playground - Sop The Punisher Gaming Zone 24 09-07-2007 05:52 PM
Evil's Playground Blood-Pigggy Programming 115 16-08-2005 06:32 PM


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 11:23 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.