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Old 27-08-2011, 03:00 PM   #11
yoga
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Originally Posted by Wicky View Post
unequip the armor
Thanks! Worked.

I thought about same action but according to BG 2 I was waiting to receive note that Armor will prevent my magical activities.
Now all is OK.

BTW what to do with these red books?
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Old 27-08-2011, 04:40 PM   #12
Capo
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Helpful Yoga, when you find a big strong armor equip it to Capo please.

From way too hot italy
Capo
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Old 27-08-2011, 08:02 PM   #13
yoga
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Helpful Yoga, when you find a big strong armor equip it to Capo please.

From way too hot italy
Capo

Non,non, impossibile!

Your hero Capo character is the best character with the best armor and equipment and weaponry.
My favorite.
Pls see attached picture.

Grazie, amigo.

Oh, In BG yesterday temperatures reached 37 Degrees after Celsius.
But yoga stayed under working conditioner and plays and plays.

Last edited by yoga; 03-05-2012 at 07:28 AM.
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Old 27-08-2011, 08:31 PM   #14
Wicky
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Yoga, to make everyone a thief/mage at level 2 etc. etc.. according to Capo's advice is a nonsense. Your party will just end in sadness and defeat sooner or later.

I'd recommend loading up a savegame before you have changed my tactic of dual-classing at level 9. Trust me, this previous party can handle ANY problem.
* the Druid can cast "detect traps"
* the Cleric can cast champions strength plus draw upon holy power in combo, so at 25 strength he can easily break every safe open...
* ...and if that one doesnt get it open, then the bard's "knock" spell will !

Won't you rather give up these teletubbies you made out of my brave men? It's up to you, but I only tell you that I would have taken a dwarf as a plain fighter, and an elf as thief.
Remember, you'll have to live with your choice for a very, very long time.
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Old 27-08-2011, 09:43 PM   #15
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* the Druid can cast "detect traps"
* the Cleric can cast champions strength plus draw upon holy power in combo, so at 25 strength he can easily break every safe open...
* ...and if that one doesnt get it open, then the bard's "knock" spell will !
I must warn yoga that what you "suggest" would ultimately slow the party, and would require very serious meta-knowledge, therefor only suggested to hardcore & experienced players, not for poor yoga.
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Old 28-08-2011, 12:05 AM   #16
kmonster
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No need to reload a previous save, the party is powerful enough to handle everything in the game (maybe even too powerful to keep the game challenging enough for Yoga the great strategian ).
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Old 28-08-2011, 06:57 AM   #17
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Well, would you agree some of the disadvantages of his new party are:

The fighter(2)/thief can't fight good with just 1 attack, high tac0 and has no more spells to improve his armor.

All the essential cleric spells are burdened upon the only fighter/cleric. He is now totally alone to have access to prayer, recitation, wrath etc. and gains them at half the normal rate.

The plain fighter can't cast any self-buffs. With everybody else giving away their melee capacity, its up to him to do the melee.

Please consider, those two halfelves (f/c and f/druid) who were the weakest characters in my party are now his strongest. And even though Yoga plays on normal difficulty where the exp aren't boosted unlike HoF, he might level up so slowly that it could become very, very tough to beat the game.
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Last edited by Wicky; 28-08-2011 at 07:02 AM.
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Old 28-08-2011, 07:43 AM   #18
yoga
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Originally Posted by Wicky View Post
Well, would you agree some of the disadvantages of his new party are:

The fighter(2)/thief can't fight good with just 1 attack, high tac0 and has no more spells to improve his armor.

All the essential cleric spells are burdened upon the only fighter/cleric. He is now totally alone to have access to prayer, recitation, wrath etc. and gains them at half the normal rate.

The plain fighter can't cast any self-buffs. With everybody else giving away their melee capacity, its up to him to do the melee.

Please consider, those two halfelves (f/c and f/druid) who were the weakest characters in my party are now his strongest. And even though Yoga plays on normal difficulty where the exp aren't boosted unlike HoF, he might level up so slowly that it could become very, very tough to beat the game.

Dear all,
pls wait a moment.
I will show all my spells memorized and known.

--Why not now, brave?
Ah, I am invited to a big party, Y'now.



The life of heroes is party after party.
The grateful citizens respect his liberator.

Ciao
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Old 28-08-2011, 04:19 PM   #19
kmonster
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An Icewind dale standard party is fighter, fighter, cleric, thief, mage, bard with maybe 1 stat per character higher than 15 and Yoga's party is definitively more powerful.
Fighter2/mage is more powerful than pure mage, fighter2/thief is more powerful than thief, the multiclasses are also powerful, so are the character stats.

A better than average party led by the even better player Yoga the Wise will definitely be sufficient to beat the game, there's definitely no need to enforce an even more powerful but less fun to play party.
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Old 28-08-2011, 08:05 PM   #20
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Originally Posted by kmonster View Post
An Icewind dale standard party is fighter, fighter, cleric, thief, mage, bard with maybe 1 stat per character higher than 15 and Yoga's party is definitively more powerful.
Fighter2/mage is more powerful than pure mage, fighter2/thief is more powerful than thief, the multiclasses are also powerful, so are the character stats.

A better than average party led by the even better player Yoga the Wise will definitely be sufficient to beat the game, there's definitely no need to enforce an even more powerful but less fun to play party.

YOU very kind, Kmonster.
Danke sehr.


Well, the party is over, yoga's head is a little ...Y'know.. ha ha ha but promise is promise


Here I will show all spells of my party


Wicky – Fighter , -2, 69,69 – No spells


Scatty – Fighter/Druid, - 2,42,42, Levels 6/7, Resist Fire/cold

Level 1 – Memo 5 spells
Shillelagh 2, Cure light wounds 2, Entagle
Known + Bless, Detect evil, Protection from evil, Remove fear, Curse
Level 2 – Memo 5 spells
Flame blade 3, Barkskin, Cure moderate wounds
Known + Good berry, Charm person, Find traps, Know alignment
Level 3 – Memo 3 spells
Call lighting 2, Invisibility purge
Known + Hold animal, Protection from evil
Level 4– Memo spell
Animal summonings 1
Known + Cure serious wounds, Protection from lighting, Giant insect,Produce fire, Static charge
Quick items: Chant, Remove fear, Prayer
Special abilities: Shapeshifts Polar bear, Winter wolf, Boring beetle


Capo – Fighter/Cleric, - 2,58,58, Levels 6/6

Level 1 – Memo 5 spells
Command 4, Curse
Known + Bless, Cure light wounds, Detect evil, Magic stone,Protection from evil,Remove fear, Sanctuary
Level 2 – Memo 5 spells
Draw upon holy might 5
Known + Aid, Chant, Find traps, Hold person, Know Alignment, Resist fire/cold Silence 15' radius,
Slow poison, Spiritual hammer, Cure moderate wounds
Level 3 – Memo 3 spells
Animate dead 3,
Known + Dispel magic, Glyph of warding, Protection from fire, Remove curse, Remove paralyze,
Invisibility purge, Miscast magic, Rigid thinking, Strength of one, Prayer, Cure disease


Hunvagy – Fighter/Mage, - 3,42,42, Level Mage 7, Fighter stopped

Level 1 – Memo 4 spells
Burning hands 2, Magic missile, Chill touch
Known + Identify, Grease, Protection from evil, Intravision, Lardoch's minor drain, Color spray
Level 2 – Memo 3 spells
Stinking cloud, Gnoul touch, Knock
Known + Strength, Invisibility, Detect evil
Level 3 – Memo 2 spells
Monster summoning I, Haste
Known + Protection from normal missiles, Skull trap, Vampiric touch


Tomekk – Bard, 2,45,45, Level 8, Blessed

Level 1 – Memo 3 spells
Identify 3
Level 2 – Memo 3 spells
Horror, Protection from petrification, Blur
Known + Same
Level 3 – Memo spell
Monster summoning I
Known + Haste, Flame arrow
Level 4 – 1 known spell
Confusion
Quick items
  • Wand of armory
  • Wand of sleep
Paco - Fighter / Thief -1,52,52, Level 8
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