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Old 15-11-2009, 02:11 AM   #1
i386
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Default Sound Problems (in General)

Is there any support of AWE32 in DosBox?
Also, which in-game sound is the best, ad lib , soundblaster etc.? How would you determine?
Thanks.
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Old 15-11-2009, 07:35 AM   #2
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Quote:
Originally Posted by Dosbox readme
Q: What sound hardware does DOSBox presently emulate?
A: DOSBox emulates several legacy sound devices:
- Internal PC speaker
This emulation includes both the tone generator and several forms of
digital sound output through the internal speaker.
- Creative CMS/Gameblaster
The is the first card released by Creative Labs(R). The default
configuration places it on port 0x220. It should be noted that enabling
this with the Adlib emulation may result in conflicts.
- Tandy 3 voice
The emulation of this sound hardware is complete with the exception of
the noise channel. The noise channel is not very well documented and as
such is only a best guess as to the sound's accuracy.
- Tandy DAC
Emulation of the Tandy DAC utilizes the soundblaster emulation, thus
be sure the soundblaster is not disabled in the DOSBox configuration
file. The Tandy DAC is only emulated at the BIOS level.
- Adlib
This emulation is almost perfect and includes the Adlib's ability to
almost play digitized sound.
- SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II
By default DOSBox provides Soundblaster 16 level 16-bit stereo sound.
You can select a different SoundBlaster version in the configfile of
DOSBox (See Internal Commands: CONFIG).
- Disney Soundsource
Using the printer port, this sound device outputs digital sound only.
- Gravis Ultrasound
The emulation of this hardware is nearly complete, though the MIDI
capabilities have been left out, since an MPU-401 has been
emulated in other code.
- MPU-401
A MIDI passthrough interface is also emulated. This method of sound
output will only work when used with a General Midi or MT-32 device.
In short:
Try always first SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II when doing a game setup.

Longwinded :
Try always first Soundblaster compatible, SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II when doing a game setup.
With dosbox 0.73 you sometimes can get better results with adlib, but that's game dependent.
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Old 16-11-2009, 11:34 AM   #3
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Thanks. So, in your opinion, which sound hardware provide best sound quality?
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Old 16-11-2009, 11:45 AM   #4
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I'm afraid I'm not such a purist (and my ears are getting older, as am I ...), I usually go for max compatibility.

So that means a SB16 ,SB pro or SB compatible.
I only will switch to something else if a game gives me troubles, not for sound quality.

If you are somekind of purist (nothing wrong with that, each his own I would say) you should take a look@
http://vogons.zetafleet.com/viewtopic.php?t=16974

Last time I've tried that was with dosbox 0.70, had some good results with games that support GUS.
Been too lazy to try it out on 0.73, even don't know if you need this in 0.73 as there were some major improvements in the latest dosbox release.
Try it and let us know .......
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Old 16-11-2009, 04:38 PM   #5
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Personally I recommend SB Pro 2. SB 16 felt weird at times, not sure why.
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Old 18-11-2009, 06:53 PM   #6
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You could also try the Roland for music if the game has MIDI music. Sometimes it's a whole lot better then the SB on that front
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