16-04-2010, 04:04 PM | #1 | ||
Join Date: Feb 2009
Location: Meridian, United States
Posts: 154
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Abandonia Frequency issue
I finished LOOM on Steam recently, and I decided I wanted to try listening to the audio drama that was originally included with the game. I found it on Abandonia Frequency, but it appears that something is wrong with the file or else it's just too large a file for the player to handle correctly. When I try to play it, my CPU and load meters shoot up to maximum, and Firefox stops responding. Force-quitting Firefox returns my CPU and load to normal levels.
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16-04-2010, 06:52 PM | #2 | ||
Join Date: Apr 2008
Location: Amerika, Netherlands
Posts: 429
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I doubt Abandonia Frequency has worked properly for the last year or so. As for the audio drama, get it here.
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16-04-2010, 07:02 PM | #3 | ||
Join Date: Mar 2006
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Posts: 4,613
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You mean the track actually called "Audio Drama" with speech on it? I can play it all right. I would first of all try with a different browser from Firefox.
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16-04-2010, 07:49 PM | #4 | ||
Join Date: Feb 2009
Location: Meridian, United States
Posts: 154
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OK, it seems to work fine in Google Chrome. CPU jumps to 100% for a little while, but by the end of the intro music, it goes back down to 76%.
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16-04-2010, 09:50 PM | #5 | ||
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Posts: 4,613
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That's hardly fine. But sorry I told you wrong, it happens in my computer, and in Opera also, only I didn't notice it because sine I have 4 cores it only goes up to 25%.
Yes it must be because of the size, that track is 28 MB!
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16-04-2010, 09:57 PM | #6 | ||
Join Date: Feb 2009
Location: Meridian, United States
Posts: 154
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OK, maybe not fine, but acceptable for a single-core Pentium 4. Maybe that track should be split into sections to make it a bit more manageable.
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18-04-2010, 08:11 PM | #7 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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We would if we could.
But the track is already lossy-encoded with no trace of the source material in sight; we have no cuesheet to divide it into separate tracks (assuming there WERE any to begin with); even if we had that, splitting would neccessitate transcoding the damn thing again, causing the compression artifacts of two successive lossy encodes to compound with each other. |
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18-04-2010, 08:30 PM | #8 | ||
Join Date: Mar 2006
Location: ,
Posts: 4,613
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It's also the player the site uses, this behaviour is a flaw.
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